The Drallok come back to 4th edition!
This race, originally from AEG's one-word series book "Mercenaries", is an underground race of reptiles that must keep their bodies wrapped up in cloaks to avoid cruel burns from the sun.
Enjoy!
The Drallok come back to 4th edition!
This race, originally from AEG's one-word series book "Mercenaries", is an underground race of reptiles that must keep their bodies wrapped up in cloaks to avoid cruel burns from the sun.
Enjoy!
The Drallok come back to 4th edition!
This race, originally from AEG's one-word series book "Mercenaries", is an underground race of reptiles that must keep their bodies wrapped up in cloaks to avoid cruel burns from the sun.
Enjoy!
Reptilian denziens from under the earth,
wrapped in a cloak of darkness and mystery.
RACIAL TRAITS
Average Height: 5° 6” - 6° 2"
Average Weight: 135-220 Ib.
Ability Scores: +2 Dexterity, +2 Charisma
Vision: Normal
Languages: Common, choice of one other
Bonuses: +2 Stealth, +2 Acrobatics
Surface Notoriety: Drallok gain a +2 racial bonus
to the Intimidate skill when dealing with crea-
tures whose origin is above ground.
Drallok’s Best Friend: When wielding a weapon
from the light blade category, the drallok
enjoys a +1 racial bonus to damage rolls.
Dangerous Feint: You can use dangerous feint as
an encounter power.
A few steps here and there and they drop their guard.
They always fall for it too.
Encounter
Move Action Melee 1
Effect: An adjacent enemy of your choice grants you and
your allies combat advantage until the start of your next
tum,
From hidden caves and unknown byways to the depths of
the earth they emerged, mysterious figures clad in layers
of robes, cloaks, and other garments. Their features com-
pletely concealed by their clothing, the dralloks- as they
called themselves-- were met with fear and trepidation,
Yet over time, they slowly eamed acceptance in the
shadowy realm of the criminal underworld, capable of
penetrating even the most tightly guarded areas, and their
talents as thieves and assassins attained legendary status.
‘As mysterious as they are, none have seen their true
visage, or have not live long enough to tell about it.
Play a drallok if you want.
4 To be a hero from an unknown world
4 To be good at unnerving and tripping up your foes.
4 To be a member of a race that favors the rogue,
ranger, and illusionist class.The dralloks wear tight, form fitting robes that reveal
slender, lithe figures. Their faces are covered with tightly
bound bandages, as are their hands and feet. Normally,
dralloks wear robes over this costume, but adventuri
ones often do without robes as they hinder their mobility.
The dralloks' eyes are the only part of the body that shows
through their costumes, and those jet black orbs have a
disturbing tendency to reflect a viewer's face back at them.
Adventuring dralloks have straps and belts across their
clothes, each weighted with daggers, sheathes, and
pouches.
Beneath their many layers of clothing, dralloks are
slender, wl ined humanoids who closely resemble
elves. Their hair is always pure white, and their skin
quickly turns to an ugly blackish-purple when exposed to
the sun. Dralloks wear their robes to protect themselves,
from the elements, and in turn use their rather practical
clothing to maintain an image as a mysterious, deadly
race. Dralloks are quite aware of their reputation, and seek
to embellish and use it whenever necessary.
Paying oLeccol
In truth, dralloks are subterranean humanoid species
that detests sunlight. Under the sun’s cruel glare, their eyes
are dazzled and they become weak and queasy. If sunlight
directly touches a drallok's skin, he sustains severe, some-
times fatal, burs. Dralloks journey to the surface world in
order to eam a fortune in gold and other riches. Their
society dictates that only those who earn great treasure
may gain the right to rule
Dralloks are ruthless pragmatists. A drallok coldly
assesses a person's abilities, evaluates them in light of his
needs, and then decides if an alliance or friendship is pos-
sible. Even good aligned dralloks tend towards this behav-
ior, and while it makes them rather chilly company, it does
ensure they gather the best, most capable companions on
their adventures. Dralloks rarely drink alcohol, and have a
Puritanical view towards life, preferring duty and toil to
hours wasted in useless revels.
Drallok colonies exist deep within the earth. Their secre-
tive tendencies extend to larger scales in dralloks society,
and they work hard to conceal their small settlements from
drow, deep gnomes, dwarves, and other denizens of the
underearth. While dralloks often work as mercenaries for
other races, tradition dictates that drallok colonies only
ally with others if their existence is threatened with immi-
nent destruction, As mercenaries and wanderers, drallok
adventurers prefer to keep their homes and families out
of the conflicts their work involves and the enemies
they earn. Dralloks who remain in their colonies live
highly regimented lives of strict obedience. The
rulers of a drallok colony, known as overlords, rule
with iron fists. Anyone who wishes to ascend to a
position of leadership must present a sizable tribute
of gold, magic items, and other valuables in order to
literally buy political power. Originally, dralloks
existed as thieves and mercenaries. Whoever amongst
them claimed the most riches used that as evidence of
their skill, cunning, and experience and thus rose to
power. Afier all, the richest thief must be the most
successful one. Over time, the richest drallok families
held all the political power in drallok society, and
used this to institute a political system in which only
the richest dralloks could lead. Originally, the ruling
drallok families were forced to share power, as many
dralloks worked as mercenaries and spies for other
races, keeping power at least somewhat balanced
across society.
The tradition of dralloks serving as mercenaries
continues, but now few lead that life. While the
average drallok is little more than a serf, any com-
moner can demand the right to leave the colony and
seek his fortune as an adventurer or mercenary. Few
dralloks take up this challenge, but those who do
head to the surface world in search of their destiny.
Drallok Characteristies: Cold, secretive, mysteri-
ous, sneaky, individualistic, greedy, materialistic,
chaotic.