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Draw a diagram
Make a table
Work backwards
Experimenting
but if you teach him how to fish, he will have fish for a lifetime.
3
We are two numbers less than 100. When we are divided by 2, 4 or 5 we leave a remainder of 1. If you divided us by 3, there is no remainder. Who are we?
Draw a diagram
Use a diagram to represent a problem Guide the students to solve the problem
Arranging Tiles
How many different arrangements can you make? The rules are:
Sides must touch one another Arrangements cannot be images / rotations of one another
Arranging 3 Tiles
How many different arrangements can you make? The rules are:
Sides must touch one another Arrangements cannot be images / rotations of one another
Arranging 4 Tiles
How many different arrangements can you make? The rules are:
Sides must touch one another Arrangements cannot be images / rotations of one another
How many different arrangements can you make? The rules are:
Sides must touch one another Arrangements cannot be images / rotations of one another
Act out a situation Students dramatise or simulate a problem situation. This will help them understand the problem and devise a plan.
Shaking Hands
Four friends meet one another after a long time. Each person shakes every other persons hand but no two persons shake hands twice. How many handshakes were there?
Working Backwards
Students know the solution but need to find its components. (The end/final information is given. Figure out what happened before)
Salwa went to the mall to buy supplies for her math project. She spent half of what she had plus $2.00 in the first store; half of what she had left plus $1.00 in the second store; half of what she had left plus $1.00 in the third store; and in the last store, half of all she had. Three dollars were left over. How much money did she start with?
Simplify a problem
Some
complicated problems can be solved by trying simpler problems or use the similarities found to simplify the problem.
Make a table
List out the possibilities systematically Look at all required information
The planet Mathemativa, has three beautiful moons! The 1st moon is full every 3 days, the 2nd moon every 4 days while the 3rd is full every 5 days. Tonight, all the moons are full. When will they all be full again?
Identify a Subgoal
A magic square has each row, diagonal and column adding to the same total. Construct a 3 x 3 magic square using the numbers from 1 to 9.
Identify a Subgoal
A magic square has each row, diagonal and column adding to the same total. Construct a 3 x 3 magic square using the numbers from 1 to 9.
4
3
9 2
5 7
1 6
Crack the mystery code to discover the missing letter. Hint: A=1, Z=26
out the problem forces an understanding of the nature of the problem. Some manipulative objects can be used to represent things or people Can simulate the action by making drawing or a table
Towers of Brahma
Towers of Brahma is more commonly called 'Towers of Hanoi' and rarely 'The End of the World Puzzle' (the legend explains the second name). It was invented in 1883 by a French mathematician named Edouard Lucas, based on an ancient Hindu legend.
Towers of Brahma
The legend tells that Brahma placed 64 gold disks on a pillar of Benares Temple stacked in order of size (as shown). The monks there are asked to move the disks from the first pillar to the third pillar with these conditions:-
How long does it take to move the disks if the time taken to move one disk is one second?
Strategies used
Use objects Identify sub goal Experimentation/Simulation Identify pattern Make table
30
RACING TO 36
Rules of the Game Take turns to pick a number between 1 and 6 Add the numbers at each turn Whoever reaches 36 first is the winner