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INTRODUCTION
India in December 1995 and is today a leading provider of Consumer Electronics , IT and Telecom products in the Indian market. Samsung India is the Regional Headquarters for Samsungs South West Asia operations, which provides employment to over 8,000 employees with around 6,000 employees being involved in R&D. In 2010, Samsung India achieved a sales turnover of US$3.5 billion. Samsung India is a market leader in product categories like LED TVs, LCD TVs, Slim TVs and Side by Side Refrigerators. While it is the second largest mobile handset brand in India, it leads in the smart phone segment in India. Samsung India has won several awards and recognitions for both its corporate initiatives as well
ANSOFF MATRIX
PRODUCT DEVELOPMENT
SAMSUNG GALAXY CAMERA SAMSUNG SMART TV SAMSUNG PC SAMSUNG SIDE REFRIGERATOR SAMSUNG MEMORY CARD SAMSUNG TV / PHONE ACCESSORIES SAMSUNG PHONE
MARKET PENETRATION
SAMSUNG REFRIGERATOR SAMSUNG MICRO-OVEN SAMSUNG WASHING MACHINE SAMSUNG DISHWASHER
MARKET DEVELOPMENT
SAMSUNG TABLET CAMCORDER
DIVERSIFICATIO N
SAMSUNG LED LIGHTING ELECTRIC-VEHICLE BATTERIES
PRODUCT MIX
HOME APPLIANCES
TV AND AV
PC AND OFFICE
PC/ PC MONITOR LAPTOPS NOTEBOOKS PRINTERS FAX SMART PHONES BASIC MODELS
MOBILE
Opportunity Scan
Growing gaming industry In India Requirement of an apt utensil washing machine
Cuisines. Increasing income levels in India which thereby improve the potential of consumers to buy the product. Comparatively easy for Samsung to penetrate into this market Increasing demand for movie DVDs and TV shows Better prospects for electronic Hot Packs which keep the food Hot. 3D projectors are also a much awaited product into
FOCUS GROUP
The best way for idea generation is focus group.
With this a company get close to the customer and hear from them as what they would like to have or what need they have. We have decided to go with a focus group discussion The focus group comprises of mixed blend of women and men of varied ages.(age range: 18 45) This age group was not further extended keeping in mind the knowledge of modern electronics
insightful thoughts: People wanted something that can lessen their burden mainly in kitchen. Group also said that they wanted entertainment in terms of something that is different and exciting. People wanted to portray their work in a more efficient way which enables them to express thoughts more effectively. People wanted something for relaxation. A group wanted interactive phones.
fresh food. Some women were concerned about the raise gas and fuel prices. A few others pointed out that electricity charges were also raising. Youngsters showed interest in gaming and entertainment. Elders showed interest in TV shows and movies. Women preferred kitchen electronics to televisions and gadgets and said that it will reduce their workload. Men opted for TVs and gadgets instead. All of them expect Samsung to deliver according to their needs.
entertainment. Something that can reduce the work load in kitchen. A product which can Satisfy the needs of both women and men. It should be acceptable to all the people in the targeted age group. It should be something which would enhance the image of Samsung in consumer electronics industry. It should be an innovation which could be a revolution.
suggestions were considered. The product is then evaluated from the point of growth potential, profitability and competitiveness. From the evaluation of these customer requirements, we have identified that a Gaming TV was the best product possible followed by Dishwasher and Hot Plate. 3D projectors do not have a big market as they are very high in cost and are mostly used only for research and study purposes. Electronic Hot Packs face a problem of mobility and microwave ovens are a major competition.
PRODUCT CONCEPT
GAMING CONSOLE
MOTION SENSOR
3D TV
PRODUCT SPECIFICATIONS
1920*1080 RESOLUTION
1920*1080 RESOLUTON
1920*1080 RESOLUTON
DVD
PLAYSTATION
3D LED TV
Entertainment
Business Analysis
Market Attractiveness
In this product Samsung gets the first mover
advantage . Less number of competitors in market Growing usage of 3D products Growing gaming industry in India
Parameters criteria Market need Attractive Growth Lack of Competition Weight 0.3 0.3 o.4 Score(1-10) 8 6 8
Synergy:
The product fits the brand Samsung aptly This product allows Samsung to enter Gaming Console industry This product suits the operational capabilities of the company
Parameters Criteria Leverages Core competency Weight Score(1-10)
0.2
Operational Fit
Leverages Relationship Supports Brand image
0.3
0.2 0.3
9
8 8
Product Superiority
This product is one of its kind and very new to the market and the features are very unique which no other player has tapped so far. This product shows Samsung as a Technology leader and enhances the brand name.
Parameters Criteria Degree of differentiation Uniqueness of benefit Weight Score(1-10)
0.4
0.6
Financial Attractiveness
Initial investment for this project is high returns expected are very high Target market is wide so risks are minimized to a certain extent
Parameters criteria Acceptable financial risk Acceptable financial rewards Reasonable exit cost Weight Score
7 7 6
Feasibility
Technical
Technical feasibility
0.5
Operational Support
0.3
Regulatory Framework
0.2
PLAY TV. As Samsung India today said it is eyeing 60% market share in the smart television space so with this product we can penetrate more into the market. Samsung gets the first mover advantage. Target Group for this is very wide. Also the gaming sector in Indian market has been increasing consistently and with this product SAMSUNG is entering into this sector. We can have product differentiation. This will provide competitive edge over competitors.
Value Proposition
Better gaming experience.
Segmentation
Age group : 12-35 years Middle class and above are targeted Mainly in tier 1 and tier 2 cities Might expand to tier 3 cities , depending on the
hype around the product without revealing too much. Guerilla marketing : This step would involve street artists who would create real live 3D images on the streets and the picture and videos would used to create a following for the brand online. Implementing a Slogan Showcase the product at the Consumer Electronics and Home Appliances Expo Test Marketing Launch in the market during the fest Feedbacks