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Powerpoint On Student Engagement Using Virtual Worlds
Powerpoint On Student Engagement Using Virtual Worlds
Jason McCarron
Memorial University of Newfoundland
Science 10 Final Scores 2004-2008
30
25
Frequency
20
15
10
5
0
e
5
15
45
25
35
55
65
75
85
95
or
M
Science Scores
Mean 52.6%
Mode 50%
Median 52%
How Can Student Achievement be Increased?
Research conducted by Skinner and Belmont
(1993) illustrates that students who are more
engaged in school do in fact earn higher grades,
score higher on standardized tests of achievement
and feel pride and satisfaction in their
accomplishments.
Explain what you did not like compared to the traditional lab.
“Too Repetitive”
“It did not feel like a lab”
Technical problems”
“Not hands on” or “as fun as the real thing”
What are some important characteristics of this lab activity that kept
you interested and engaged in the activity?
“Seeing changes happening on the computer”
“Interacting”
“Keeping track of data”
“Time constraint to complete lab”
Future Considerations
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