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2008 TONY FRANKLIN SYSTEM

SLANT

ACE SLANT
1 5 2 0 2 0 1 5 1 0

GRASS
5

GRASS

3
H Q F Y

1 0

ACE SLANT
POS. LT LG C RULE 60S 60S 60S

RG RT X Y Z H
F QB READS

60S 60S Read Slant Inside Slant Be Flat & Do not cross the center (Read Grass) Read Slant Inside Slant Be Flat & Do not cross the center (Read Grass)
1002 count then Check-Down- if man break in or out/if zone settle Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown

TRIPS RT SLANT
1 5 2 0 2 0 1 5 1 0

GRASS
5

GRASS
5

X Y F Q H

1 0

*** Can also run Trips Lt Slant

TRIPS RT SLANT
POS. LT LG C RULE 60S 60S 60S

RG RT X Y Z H
F QB READS

60S 60S Read Slant USOM 10-17 CROSS Read Slant 3 Step Slant
1002 count then Check-Down- if man break in or out/if zone settle Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown

TRIPS LEFT SLANT


1 5 2 0 2 0 1 5 1 0

GRASS
5

GRASS
5

X H Y F Q

1 0

TRIPS LEFT SLANT


POS. LT LG C RULE 60S 60S 60S

RG RT X Y Z H
F QB READS

60S 60S Read Slant USOM 10-17 CROSS Read Slant 3 Step Slant
1002 count then Check-Down- if man break in or out/if zone settle Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown

EMPTY FRANK SLANT F GO


1 5 2 0 2 0 1 5

GRASS
5

GRASS

3
H Q F

X Y

1 0

*** Can also run Empty Fill Slant

1 0

EMPTY FRANK SLANT F GO


POS. LT LG C RULE 60S 60S 60S

RG RT X Y Z H
F QB READS

60S 60S Read Slant Inside Slant Be Flat & Do not cross the center (Read Grass) Read Slant Inside Slant Be Flat & Do not cross the center (Read Grass)
Go Outside (hit defenders shoulder if he squats) Pick a side on pre-snap with the most grass or best match-up and pre-determine to throw that slant or converted hitch to the Checkdown

ACE SLANT STUTTER


1 5 2 0 2 0 1 5 1 0

GRASS

GRASS

1 0

Z H Q F Y

ACE SLANT STUTTER


POS. LT LG C RG RT X Y Z H F QB READS RULE 60S 60S 60S 60S 60S 3 Step Slant & Go (sell slant-beat defender on go-take best release 3 Slant & Go (sell slant-beat defender on go-take best release) hot 3 Step Slant & Go (sell slant-beat defender on go-take best release 3 Slant & Go (sell slant-beat defender on go-take best release) hot 1002 count then Check-Down- if man break in or out/if zone settle Pick a receiver with the best match-up and pump slant/ reset feet and throw go (all hot if blitz break route)

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