# Spanning Tree

What is A Spanning Tree?
• A spanning tree for an undirected graph G=(V,E) is a subgraph of G that is a tree and contains all the vertices of G • Can a graph have more than one spanning tree?
a
b u e

c

v

f

• Can an unconnected graph have a spanning tree?

d

Minimal Spanning Tree.
• The weight of a subgraph is the sum of the weights of it edges.
b 4 a 4

3

9
u 2 e

• A minimum spanning tree for a weighted graph is a spanning tree with minimum weight.

14 10 c 3 d 8 v

15

f

• Can a graph have more then one minimum spanning tree?

Mst T: w( T )=

(u,v)  T

w(u,v ) is minimized

The Problem • Several pins of an electronic circuit must be connected using the least amount of wire. Modeling the Problem • The graph is a complete, undirected graph G = ( V, E ,W ), where V is the set of pins, E is the set of all possible interconnections between the pairs of pins and w(e) is the length of the wire needed to connect the pair of vertices. • Find a minimum spanning tree.

Example of a Problem that Translates into a MST

Greedy Choice
We will show two ways to build a minimum spanning tree. • A MST can be grown from the current spanning tree by adding the nearest vertex and the edge connecting the nearest vertex to the MST. (Prim's algorithm) • A MST can be grown from a forest of spanning trees by adding the smallest edge connecting two spanning trees. (Kruskal's algorithm)

Notation • Tree-vertices: in the tree constructed so far • Non-tree vertices: rest of vertices Prim’s Selection rule • Select the minimum weight edge between a treenode and a non-tree node and add to the tree .

The Prim algorithm Main Idea Select a vertex to be a tree-node while (there are non-tree vertices) { if there is no edge connecting a tree node with a non-tree node return “no spanning tree” select an edge of minimum weight between a tree node and a non-tree node add the selected edge and its new vertex to the tree } return tree .

A 5 B 4 C 3 E 2 6 D 1 4 2 3 2 F Prim's Algorithm .

A B C D E F Prim's Algorithm .

A B C 2 D E Prim's Algorithm F .

A 5 B 4 C 3 E 2 6 D 1 4 2 2 F Prim's Algorithm .

A B 2 C 3 E Prim's Algorithm 2 1 D 2 F 3 .

A B 2 C 3 E Prim's Algorithm 2 1 D 2 F 3 .

A B 2 C 3 E Prim's Algorithm 2 1 D 2 F .

A B 2 C 3 E Prim's Algorithm 2 1 D 2 F .

spanning tree A B 2 C 3 E Prim's Algorithm 2 1 D 2 F .minimum.

then e is added to the MST and the two clusters. Take the edge e with the smallest weight . ignore it 3. which are already in the same cluster. which are connected by e.if e connects two vertices in different clusters.Kruskal„s Algorithm 1.if e connects two vertices. Each vertex is in its own cluster 2. Continue until n-1 edges were selected Kruskal's Algorithm . are merged into a single cluster .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F cycle!! .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

A 5 B 4 C 3 E 2 6 D 1 4 Kruskal's Algorithm 2 3 2 F .

minimum.spanning tree A B 2 C 3 E Kruskal's Algorithm 2 1 D 2 F .

Breadth First Search (BFS) Depth First Search (DFS) .Graph Traversal Traversing a graph means visiting all the vertices in the graph exactly once.

Similar to in-order traversal of a binary search tree Starting from a given node. DFS . this traversal visits all the nodes up to the deepest level and so on.

V5 .V2 v5 v7 .V8 – V6 – V3 .V7 – V4 .v1 v8 v4 DFS v1 v3 v6 v8 v4 v2 v2 v3 v6 v5 v7 DFS : V1 .

V8 – V3 – V6 .V2 v5 v7 v6 .V5 .V7 – V4 .v1 v8 v4 v1 v2 v3 v6 DFS v2 v8 v4 v3 v5 v7 DFS : V1 .

let it be vx . If vx has an immediate adjacent vy then visit it and so on till there is a dead end.Visit the vertex v Visit all the vertices along the path which begins at v Visit the vertex v. . DFS Traversal Dead end: A vertex which does not have an immediate adjacent or its immediate adjacent has been visited. then the vertex immediate adjacent to v.

After coming to an dead end we backtrack to v to see if it has an another adjacent vertex other than vx and then continue the same from it else from the adjacent of the adjacent (which is not visited earlier) and so on. .

Push the starting vertex into the STACK While STACK not empty do POP a vertex V If V is not visited Visit the vertex V Store V in VISIT PUSH all adjacent vertex of V onto STACK End of IF End of While STOP .

K K: E.C.G .C.E J: D.A F D J C E B G K Adjacency List A: F.C C: F D: C E: D.J F: D G: C.B B: G.

DFS of G starting at J [1] Initially push J onto STACK STACK : J VISIT: Ø [2] POP J from the STACK. add it in VISIT and PUSH onto the STACK all neighbor of J STACK: D. K VISIT: J .

C. VISIT: J. K.[3] POP the top element K.G VISIT: J. add it in VISIT and PUSH all neighbor of G onto STACK STACK: D. K [4] POP the top element G.E. E. G .E. add it in VISIT and PUSH all neighbor of K onto STACK STACK: D.

F . K. E. G. add it in VISIT and PUSH all neighbor of F onto STACK STACK: D.E. C [6] POP the top element F. add it in VISIT and PUSH all neighbor of C onto STACK STACK: D. K.E.E. F VISIT: J. G.[5] POP the top element C. D VISIT: J. C.

E. which is already in VISIT STACK: D.[5] POP the top element D. C. E VISIT: J. G. F. G. C. C VISIT: J.D . F.D [6] POP the top element C.E. K. K. add it in VISIT and PUSH all neighbor of D onto STACK STACK: D.E.

F. C. E . C. J VISIT: J. K. F.[5] POP the top element E. C. K.E. add it in VISIT which is already in VISIT and its neighbor onto STACK STACK: D. D. D. D. D which is already in VISIT STACK: VISIT: J. C.E [6] POP the top element J.D. G.E. G.

G.E J: D. C.J F: D G: C. F. K.B B: G.K K: E. E Adjacency List B G K C E A: F.A F D J J.G . D.C.C C: F D: C E: D.C.

BFS Traversal Any vertex in label i will be visited only after the visiting of all the vertices in its preceding level that is at level i – 1 .

[1] Enter the starting vertex v in a queue Q [2] While Q is not empty do Delete an item from Q. say u If u is not in VISIT store u in VISIT Enter all adjacent vertices of u into Q [3] Stop BFS Traversal .

v1 v2 v8 v4 v3 v6 v5 v7 .

[1] Insert the starting vertex V1 in Q Q = V1 VISIT = Ø [2] Delete an item from Q. Store u in VISIT and its adjacent element in Q Q = V2 . V 3 VISIT = V1 . let it be u = V1 u is not in VISIT.

V2 . V4 . V5 VISIT = V1 . V3 . V2 [4] Delete an item from Q.[3] Delete an item from Q. V5 . Store u in VISIT and its adjacent element in Q Q = V3 . V3 . V6 VISIT = V1 . let it be u = V2 u is not in VISIT. V4 . Store u in VISIT and its adjacent element in Q Q = V2 . V4 . let it be u = V3 u is not in VISIT.

V5 . let it be u =V5 u is not in VISIT.[5] Delete an item from Q. V8 VISIT = V1 . Store u in VISIT and its adjacent element in Q Q = V5 . V7 VISIT = V1 . V4 . V2 . V4 [6] Delete an item from Q. let it be u = V4 u is not in VISIT. V6 . V4 . V8 . Store u in VISIT and its adjacent element in Q Q = V4 . V2 . V3 . V5 . V3 . V4 . V6 .

V5 . Store u in VISIT and its adjacent element in Q Q = V6 . V6 . let it be u =V4 u is in VISIT. V3 . V7 VISIT = V1 . V8 . V2 .[7] Delete an item from Q. V8 . V6 . V3 . V4 . V5 [8] Delete an item from Q. V7 VISIT = V1 . V4 . let it be u =V6 u is not in VISIT. Q = V4 . V2 .

V7 . V4 . V2 . V8 [10] Delete an item from Q. let it be u =V8 u is not in VISIT. V6 . V3 . V2 . V1 VISIT = V1 . V3 . V8 . Store u in VISIT and its adjacent element in Q Q = V7 . V1 VISIT = V1 . V7 . V5 . V5 . V4 . Store u in VISIT and its adjacent element in Q Q = V8 . let it be u =V7 u is not in VISIT. V6 .[9] Delete an item from Q.

V2 . Stop Q= VISIT = V1 . V5 . V4 .[11] Delete an item from Q. V3 . V5 . Q = V1 VISIT = V1 . V2 . V 7 [12] Q is empty. V3 . V8 . V8 . let it be u =V1 u is in VISIT. V 7 . V4 . V6 . V6 .

v1 v1 v3 v6 BFS v2 v8 v4 v2 v8 v4 v3 v6 v5 v7 v5 v7 .