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ZONE PRESSURES

TABLE OF CONTENTS
PAGE

PAGE

HOT BLITZ---------------------

HEAT BLITZ-------------------

29

BOMB---------------------------

STING---------------------------

30-31

SHOOT-------------------------

STING SHORT----------------

32-33

DART----------------------------

STING TIGHT-----------------

34

FOX------------------------------

TUFF FREEDOM------------

35

HOT COVERAGE------------

FLAME BLITZ----------------

36

BOMB SHORT---------------

MISSLILE----------------------

37

SHOOT SHORT--------------

MASH---------------------------

38

DART SHORT-----------------

10

BULLET------------------------

39

FOX SHORT-------------------

11

FLAME COVERAGE--------

40

SHORT HOT COVERAGE-

12

TORCH BLITZ (SUB)--------

41

BOMB TIGHT-----------------

13

MISSLILE----------------------

42

DAGGER TIGHT-------------

14

MASH---------------------------

43

TIGHT HOT COVERAGE-

15

BULLET------------------------

44

BURN BLITZ-------------------

17

TORCH COVERAGE-------

45

BLAST--------------------------

18

MISSILE SHORT-------------

46

BLAST SHORT--------------

19

MASH SHORT----------------

47

BLAST SPLIT-----------------

20

BULLET SHORT-------------

48

X---------------------------------

21

SHORT TORCH COVER---

49

X SHORT----------------------

22

X TIGHT------------------------

23

X SPLIT-------------------------

24

BAM TIGHT-------------------

25

OVER ZAP---------------------

26

TUFF CROSS------------------

27

BURN COVERAGE----------

28

HOT BLITZ

BLITZ : BOMB

COVERAGE: HOT

PRO

TWINS
S

CALL SIDE: HUSKY

SCF

#3

FS

H
POSITION

W
C
SCF

S
C

N
M

SCF

Z
#3

ALIGNMENT

KEY

FS

W
SCF

RESPONSIBILITY

END

Based on Front
Called

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

NOSE

Based on Front
Called

OC

A Gap away from Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

ZIP

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

BLITZ : SHOOT

COVERAGE: HOT

PRO

CALL SIDE: HUSKY

SLOT
S

T W

SCF

SCF
#3

FS

ALIGNMENT

SCF

SCF

#3

H
POSITION

KEY

FS
RESPONSIBILITY

END

5 TECH

OT

JET TECH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

NOSE

Based on Front
Called

OC

A Gap away from Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
2nd Blitzer can Read Out vs. Outside run to you.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All RUN BLOCKS.


1st Blitzer.

ZIP

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

BLITZ : DART

COVERAGE: HOT

PRO

CALL SIDE: HUSKY

TWINS
S

N
M

T W

SCF

SCF
#3

FS

ALIGNMENT

SCF

SCF

#3

H
POSITION

KEY

FS
RESPONSIBILITY

END

5 TECH

OT

KEY BLITZ. OT FAN = Delay charge to A Gap.


OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

NOSE

Based on Front
Called

OC

A Gap away from Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


1st Blitzer.

ZIP

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

BLITZ : FOX

COVERAGE: HOT

PRO

TWINS
S E

T W
Z

C
FS

H
POSITION

CALL SIDE: HUSKY

ALIGNMENT

S
C

E
M

FS

H
KEY

T W

RESPONSIBILITY

END

Based on Front
Called

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

NOSE

Based on Front
Called

OC

Execute a TON stunt away from the Husky Call.


Outside Cage vs. Pass.

TACKLE

5 TECH

OT

Execute a TON Stunt. Charge the B Gap across the OT.


Inside Cage vs. Pass.

SAM

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

ZIP

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

BLITZ ADJUSTMENTS
FSL PRO

FSL SLOT

S
C

SCF

SCF

#3

S
C

SCF

N
M

Z
#3

SCF

GUT

FS

ROCK-IT

T
Z

SCF

W
SCF

#3
GUT

FS

FS
ROCK-IT

FSL PRO DOUBLE

SCF

Z
#3

SCF

C
C

SCF

FS

T
Z

#3

W
C

SCF

FS

PRO TRIPS

ACE

E
M

TW

N
M

FS

EMPTY

#3

SCF

SCF

#3

SCF

FS

SPREAD TRIPS

E
M

T
Z

#3

SCF

E
M

PRO DOUBLE

SCF

W SCF

Z #3

TW

FSL PRO TRIPS

SCF

N
M

I FAR PRO

FS

Cover: HOT

SCF

FS

W
C

SCF

E
M

N
Z

TW

#3

SCF

FS

BLITZ : BOMB SHORT

COVERAGE: HOT

PRO

TWINS
S

N
M

SCF

T W
Z

#3

H
POSITION

CALL SIDE: OPP HUSKY

C
C

SCF

FS

ALIGNMENT

SCF

GUT

Z
C

SCF

#3

FS
ROCK IT

KEY

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


*NO INSIDE MOVES.

NOSE

Based on Front
Called

OC

A Gap TO Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

MIKE

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

NOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

BLITZ : SHOOT SHORT

COVERAGE: HOT

PRO

TWINS
S

N
M

C
C

SCF

CALL SIDE: OPP HUSKY


GUT

SCF

E
M

#3

FS

Z
C

SCF

#3

SCF

FS

ROCK IT
POSITION

ALIGNMENT

KEY

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


*NO INSIDE MOVES.

NOSE

Based on Front

OC

A Gap to Husky Call. Inside Cage vs. Pass.

5 TECH

OT

JET TECH C Gap to Chase. Outside Cage vs. Pass.


*NO INSIDE MOVES.

SAM

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH
Open # 2 = Walk
Open # 1 = Hip

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
2nd Blitzer can Read Out vs. outside run.

MIKE

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


1st Blitzer.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

TACKLE

NOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.

BLITZ : DART SHORT

COVERAGE: HOT

PRO

TWINS
S

N
M

W
Z T

C
C

SCF
#3

SCF

H
POSITION

CALL SIDE: OPP HUSKY

FS
ALIGNMENT

SCF

ROCK IT

N Z T

SCF

#3

H
KEY

GUT

FS

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


*NO INSIDE MOVES.

NOSE

Based on Front

OC

A Gap to Husky Call. Inside Cage vs. Pass.

TACKLE

5 TECH

OT

KEY BLITZ. OT FAN = Delay charge to A Gap.


OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

OG

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

MIKE

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


1st Blitzer.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

10

BLITZ : FOX SHORT

COVERAGE: HOT

PRO

CALL SIDE: OPP HUSKY

TWINS
S

T W

SCF

#3

C
C

SCF

FS

GUT

SCF

ALIGNMENT

KEY

Z
C

SCF

#3

ROCK IT

POSITION

FS

RESPONSIBILITY

END

5 TECH

OT

Execute a TON Stunt. Charge the B Gap across the OT.


Inside Cage vs. Pass.

NOSE

Based on Front
Called

OC

Execute a TON stunt TO the Husky Call.


Outside Cage vs. Pass.

TACKLE

Based on Front
Called

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

MIKE

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

11

BLITZ ADJUSTMENTS
FSL PRO

FSL SLOT

S
C

N
M

SCF

SCF

W
SCF

#3

FS

SCF

FS

SCF

SCF

#3

W
SCF

#3

FS

PRO DOUBLE

FS

FSL PRO DOUBLE

N
M

#3

SCF

W
SCF

T
Z

M
SCF

W
SCF

#3

FS

PRO TRIPS

FS

ACE

E
SCF

FSL PRO TRIPS

SCF

I FAR PRO

E
M

#3

Cover: SHORT HOT

GUT

#3

T W

SCF

N
M

SCF

W
SCF

#3

FS

FS

ROCK-IT
EMPTY

SPREAD TRIPS

C
SCF

T
Z

WSCF

SCF

#3

E
S
GUT

FS

N
M

#3

W
C

SCF

FS
ROCK-IT

12

BLITZ : BOMB TIGHT

COVERAGE: HOT

PRO

TWINS

BOMB

S
SCF

N
M

#3

H
POSITION

C
SCF

FS
ALIGNMENT

BOMB SHORT

GUT

CALL SIDE: CLOSED

S
C

SCF

H
KEY

E
M
#3

SCF

ROCK-IT

FS

RESPONSIBILITY

CALL SIDE
END / TACKLE

Based on Front
Called

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

NOSE

Based on Front
Called

OC

A Gap away from Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

AWAY SIDE
END / TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

CALL SIDE
SAM / WILL

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

AWAY SIDE
SAM / WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

AWAY SIDE
MIKE / ZIP

30 TECH

Near back to
Flow Triangle

FINAL #3 TECH.
* ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside
TE.
2 Yards Outside
Hash vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside
TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOTES : Vs. 2 TE / 0TE Run Blitz to Pass Strength (Strong).

13

BLITZ: ANCHOR DAGGER TIGHT

COVERAGE: HOT

PRO

CALL SIDE: CLOSED

SLOT
S

N
#3

SCF

T
Z

DAGGER

CALL SIDE
END / TACKLE

SCF

FS

H
POSITION

ALIGNMENT

KEY

SCF
GUT

E N

DAGGER SHORT

#3

SCF

FS

ROCK-IT
RESPONSIBILITY

3 TECH

OG

B Gap ( RIP ) Inside Cage vs. Pass.

1 TECH
OPP ANCHOR Call

OC

A Gap (Jam). Away from Call.


Wrap for Outside Cage vs. Pass.

AWAY SIDE
END / TACKLE

3 TECH

OG

A Gap (Enter). Inside Cage vs. Pass.

CALL SIDE
SAM / WILL

7 TECH

EMOL

AWAY SIDE
SAM / WILL

7 TECH

Closed = TE
Open = OG

CALL SIDE
MIKE / ZIP

6I TECH

OT

AWAY SIDE
MIKE / ZIP

40 TECH

Near back to
Flow Triangle

OPP A Gap. Final #3 vs. Pass.


*Rock It Call = SCF to Blitz Side.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

COB #1 to #2

OUTSIDE 1/3 Technique.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

COB #1 to #2

OUTSIDE 1/3 Technique.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit
TE to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit
TE to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOSE

D Gap (Crash) to chase. Outside Cage vs. Pass.


NO SPILL / NO INSIDE MOVES
B gap.
SCF vs. Pass. * Gut Call = Final #3.
KEY BLITZ. OT FAN = Delay charge to A Gap.
OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

14

BLITZ ADJUSTMENTS
I, I NR, & SPLIT

I, I NR, & SPLIT

S
C

Cover: TIGHT HOT

E
M

SCF

SCF

N
M

Z
#3

N
M

FS

T
Z

SCF

SCF

Gut

#3

FS

FS
Rock It

SLOT TRIPS

SCF

SCF

PRO DOUBLE

S
W

Z
#3

FS

#3

Rock It

SCF

GUT

SCF

SCF

T
Z

PRO TRIPS

Gut

#3

Rock It

TW

SCF

SCF

I FAR & NR

FS

I FAR & NR

SCF

#3

N
M

SCF

FS

ACE

E
M

N
Z

TW

SCF

C
SCF

#3

EMPTY

C
SCF

FS

#3

FS

SPREAD TRIPS

SCF

C
H

E
M
#3

T
Z

W
C
SCF

FS

SCF S

E
M
#3

N
Z

TW
C
SCF

FS

15

NOTES:

16

BURN BLITZ

17

COVERAGE: BURN

BLITZ : BLAST

PRO

CALL SIDE: HUSKY

SLOT
S E

SCF

M Z
ND

#3

1ST

SCF

FS

H
ALIGNMENT

KEY

S
#3

GUT

BURN LEFT
POSITION

SCF

T W
SCF

M
ZND
ST
1

BURN LEFT

FS

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front
Called

OC

A Gap TO Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH

OG

Blitz OPP B Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

ZIP

20 TECH

Near back to
Flow Triangle

Blitz A Gap or OPP B Gap Based on Flow.


2nd Blitzer can Read Out. Mid Point QB vs. Pass.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

18

COVERAGE: BURN

BLITZ : BLAST SHORT

PRO

CALL SIDE: OPP HUSKY

SLOT
S E

C
SCF

H
POSITION

#3

N
M ZST

2ND

W
C
SCF

FS

SCF

KEY

#3

M ZST

2ND

SCF

GUT

BURN LEFT
ALIGNMENT

BURN LEFT

FS

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front
Called

OC

A Gap Away from Husky Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH

Near back to
Flow Triangle

Blitz A Gap or OPP B Gap Based on Flow.


2nd Blitzer can Read Out. Mid Point QB vs. Pass.

ZIP

20 TECH

OG

Blitz OPP B Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

19

BLITZ : BLAST SPLIT

PRO

COVERAGE: BURN
BLAST SHORT

S E

C
SCF

H
POSITION

1
#3

BURN RIGHT

SLOT

M ZST

2ND

SCF

SCF

BLAST

GUT

S
#3

N
1

SCF

BURN LEFT
KEY

T W

M
ZND
ST

FS

ALIGNMENT

CALL SIDE: OPEN SIDE

FS

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front
Called

OC

A Gap TO Call Side. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

20 TECH

OG

Blitz OPP B Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

AWAY SIDE
MIKE / ZIP

20 TECH

Near back to
Flow Triangle

Blitz A Gap or OPP B Gap Based on Flow.


2nd Blitzer can Read Out. Mid Point QB vs. Pass.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

20

COVERAGE: BURN

BLITZ : X

PRO

CALL SIDE: HUSKY

TWINS
S E
SCF

N
T
M Z
1st

#3

2nd

W
SCF

ALIGNMENT

SCF

BURN LEFT
POSITION

#3

N
M

1st

T
Z

2nd

GUT

FS

KEY

W
SCF

FS C

BURN LEFT
RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

B Gap TO Husky Call. Inside Cage vs. Pass.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH

OC

Blitz OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

ZIP

20 TECH

OC

Blitz OPP A Gap. Mid Point QB vs. Pass.


2nd Blitzer can Read Out vs. Run away.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

21

COVERAGE: BURN

BLITZ : X SHORT

PRO

CALL SIDE: OPP HUSKY

TWINS
S E
M

SCF
#3

2nd

N
Z

1st

T W
SCF

FS

N
M

#3

BURN LEFT
POSITION

SCF

E
2nd

1st

GUT

T W
SCF

FS C

BURN LEFT

ALIGNMENT

KEY

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

B Gap Away from Husky Call. Inside Cage vs. Pass.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH

OC

Blitz OPP A Gap. Mid Point QB vs. Pass.


2nd Blitzer can Read Out vs. Run away.

ZIP

20 TECH

OC

Blitz OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

22

BLITZ : X TIGHT

COVERAGE: BURN

PRO

TWINS

S E
SCF

N
T
M Z
1st

#3

2nd

W
SCF

FS

SCF

BURN LEFT
POSITION

CALL SIDE: CLOSED


X SHORT

S
#3

N
M Z
2nd

T W

1st

GUT

SCF

FS C

BURN LEFT

ALIGNMENT

KEY

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

B Gap TO Call Side. Inside Cage vs. Pass.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

20 TECH

OC

Blitz OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

AWAY SIDE
MIKE / ZIP

20 TECH

OC

Blitz OPP A Gap. Mid Point QB vs. Pass.


2nd Blitzer can Read Out vs. Run away.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

23

BLITZ: ANCHOR X-SPLIT

COVERAGE: BURN

PRO

X SHORT

S M E

2nd

SCF

N T
Z
1st

#3

FS

SCF

ALIGNMENT

SLOT

SCF

S
GUT

#3

KEY

E N
M
1st

T ZW
2nd
SCF

FS

BURN RIGHT
POSITION

CALL SIDE: OPEN SIDE

BURN LEFT
RESPONSIBILITY

END

3 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

1 TECH
OPP Closed call.

OC

B Gap to call Side. Inside Cage vs. Pass.

TACKLE

3 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

20 TECH

OC

Blitz OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL All Run Blocks.

AWAY SIDE
MIKE / ZIP

20 TECH

OC

Blitz OPP A Gap. Mid Point QB vs. Pass.


2nd Blitzer can Read Out.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

24

COVERAGE: BURN

BLITZ : CLOSED BAM TIGHT

PRO

CALL SIDE: CLOSED

SLOT
S

C
SCF

E MN
T
Z

#3

FS

POSITION
CALL SIDE
END / TACKLE

S
C

SCF

SCF

BURN RIGHT
ALIGNMENT

KEY

E N
T W
M
Z

GUT

SCF

#3

FS
BURN LEFT
RESPONSIBILITY

5 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.

1 TECH
To Closed Call

OC

A Gap TO CLOSED Call. Mid Point QB vs. Pass.

AWAY SIDE
END / TACKLE

3 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

30 TECH

OG

Blitz B Gap. Inside Cage vs. Pass.


SPILL All Run Blocks.

AWAY SIDE
MIKE / ZIP

20 TECH

OC

Blitz A Gap. Inside Cage vs. Pass.


SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

NOSE

25

COVERAGE: BURN

BLITZ : ZAP

PRO

CALL SIDE: Called Direction

TWINS
M

E
Z

#3

SCF
BURN LEFT
POSITION

N T

SCF

FS

ALIGNMENT

S
C

SCF

H
KEY

#3
GUT

T
W
SCF

FS

BURN LEFT
RESPONSIBILITY

END

Based on Front

TO: OG
AWAY: OC

TO Call: Loop to the B Gap. Inside Cage vs. Pass.


Away from Call: Enter the A Gap. Inside Cage vs. Pass

NOSE

Based on Front

TO: OG
AWAY: OC

TO Call: Loop to the B Gap. Inside Cage vs. Pass.


Away from Call: Enter the A Gap. Inside Cage vs. Pass

TACKLE

Based on Front
Called

OT

JET TECH C / D Gap to Chase. Outside Cage vs. Pass.


*NO SPILL / NO INSIDE MOVES.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

7 TECH

EMOL

JET TECH C / D Gap to Chase. Outside Cage vs. Pass.


*NO SPILL / NO INSIDE MOVES.

ZIP

20 TECH

OC

Blitz A Gap to Call. Mid Point QB vs. Pass.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

26

BLITZ: TUFF CROSS

COVERAGE: BURN

PRO

CALL SIDE: OPP HUSKY

SLOT
Backer

S
SCF

#3

M T
Z

W
SCF

FS

SCF
GUT

#3

TN
Z

W
C

SCF

FS

BURN LEFT
POSITION

EM

BURN LEFT
ALIGNMENT

KEY

RESPONSIBILITY

END

3 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

3 TECH
OPP HUSKY CALL

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

20 TECH
2 1/2 Yards Deep

OC

Plug OPP A Gap. Inside Cage vs. Pass.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH
2 1/2 Yards Deep

OC

Plug OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL ALL RUN BLOCKS.

00 TECH

OC

Blitz A Gap OPP OC. Mid Point QB vs. Pass.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.
ROCK-IT = Play SCF TECH. Make GUT Call.

TACKLE

ZIP

27

BLITZ ADJUSTMENTS
FSL PRO

FSL SLOT

N
M

SCF

T W

W
SCF
GUT

FS

FS

BURN RIGHT

I FAR & NR

FSL PRO TRIPS

SCF

TW

FS

SCF

SCF

SCF

E
M

#3

#3

BURN LEFT

FS

BURN RIGHT
SLOT TRIPS

PRO DOUBLE

SCF

N
M

S
W

SCF

#3

#3

SCF

FS

BURN LEFT

W
SCF

GUT

FS

BURN RIGHT

PRO TRIPS

ACE

E
S

T
#3

SCF
BURN RIGHT

N
M

SCF

#3

COVER: BURN

N
M

#3

TW

N
M

#3
SCF

SCF

SCF

W
C
SCF

FS

BURN LEFT

FS

BURN LEFT

EMPTY

SPREAD TRIPS

S
C

#3

N
M

T
Z

SCF

BURN LEFT

FS

C
SCF

SCF

S
#3
GUT

N
M

Z
FS

TW
C
SCF

BURN LEFT

28

HEAT BLITZ

29

BLITZ: STING

CALL SIDE: HUSKY

COVER: HEAT

PRO

TWINS
S E

N
Z

SCF

H
POSITION
END

T W
C
SCF

#3

S
C

SCF

FS

ALIGNMENT

KEY

T W

#3

SCF

FS

RESPONSIBILITY

5 TECH

OT

JET TECH C Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

NOSE

Based on Front
Called

OC

A Gap away from Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

MIKE

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


1ST Blitzer can Read Out vs. Run away.

ZIP

20 TECH

Near back to
Flow Triangle

FINAL #3 TECH.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

OC

BLITZ A Gap. Mid Point QB vs. Pass.


SPILL ALL RUN BLOCKS.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.

30

BLITZ ADJUSTMENTS
FSL PRO

FSL SLOT

S
C

SCF

SCF

#3

S
C

SCF

SCF

#3

FS

TW

#3

S
C

SCF

T
Z

SCF

W
SCF

#3

FS

FSL PRO DOUBLE

SCF

E
M

FS

PRO DOUBLE

Z
#3

SCF

C
C

SCF

FS

T
Z

#3

W
C

SCF

FS

PRO TRIPS

ACE

E
M

S
SCF

TW

S
C

#3

SCF

N
M

SCF

EMPTY

Z
#3

FS

SCF

FS

SPREAD TRIPS

S
C

FSL PRO TRIPS

N
M

SCF

I FAR PRO

FS

Cover: HEAT

SCF

E
M

T
Z

#3

SCF

FS

W
C

SCF

E
M

N
Z

TW

#3

SCF

FS

31

BLITZ: STING SHORT

CALL SIDE: OPP HUSKY

COVER: HEAT

PRO

TWINS
S E

SCF

T W
C
SCF

#3

H
POSITION

FS
ALIGNMENT

S
C

T W

#3

SCF

FS

H
KEY

SCF

RESPONSIBILITY

END

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front
Called

OC

A Gap away from Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

5 TECH

OT

JET TECH C Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

SAM

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH

Near back to
Flow Triangle

FINAL #3 TECH.

ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


1ST Blitzer can Read Out vs. Run away.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

OC

BLITZ A Gap. Mid Point QB vs. Pass.


SPILL ALL RUN BLOCKS.

TACKLE

32

BLITZ ADJUSTMENTS
FSL PRO

FSL SLOT

S
C

N
M

SCF

SCF

T
Z

SCF

#3

FS

FS

FSL PRO TRIPS

SCF

#3

SCF

SCF

W
SCF

#3

FS

PRO DOUBLE

FS

FSL PRO DOUBLE

N
M

#3

SCF

SCF

T
Z

M
SCF

W
SCF

#3

FS

PRO TRIPS

FS

ACE

SCF

SCF

I FAR PRO

E
M

#3

Cover: SHORT HEAT

T W

#3

SCF

N
M

SCF

EMPTY

W
SCF

#3

FS

FS

SPREAD TRIPS

C
SCF

T
Z

#3

C
SCF

FS

SCF

N
M

#3

W
SCF

FS

33

BLITZ: STING TIGHT

CALL SIDE: CLOSED

COVER: HEAT

PRO

TWINS
S E

N
Z

SCF

T W
C
SCF

#3

S
C

SCF

FS

STING
POSITION
CALL SIDE
END / TACKLE

E
M

#3

T W
SCF

FS

STING SHORT

ALIGNMENT

KEY

RESPONSIBILITY

5 TECH

OT

JET TECH C Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

NOSE

Based on Front
Called

OC

A Gap away from Call. Inside Cage vs. Pass.


NAIL TECH = Flat Step across OC to OPP A Gap.

AWAY SIDE
END / TACKLE

Based on Front
Called

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

SAM

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH
Open # 2 = Walk
Open # 1 = Hip

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

CALL SIDE
MIKE / ZIP

30 TECH

OG

Blitz B Gap. Downhill Path. SPILL All Run Blocks.


2nd Blitzer can Read Out vs. Run away.

AWAY SIDE
MIKE / ZIP

20 TECH

Near back to
Flow Triangle

FINAL #3 TECH.

FIELD
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1
by 6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

CALL SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

OC

BLITZ A Gap. Mid Point QB vs. Pass.


SPILL ALL RUN BLOCKS.

AWAY SIDE
SAFETY

2 X 10 Outside TE.
2 Yards Outside
Hash vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


*ROCK-IT Call vs. Trips away from the blitz or Unit TE
to the blitz.

34

BLITZ: TUFF FREEDOM

COVERAGE: HEAT

PRO

CALL SIDE: OPP HUSKY

SLOT
Backer

S
SCF

#3

M T

POSITION

W
SCF

FS
ALIGNMENT

EM

S
C

SCF

#3

W
C

SCF

FS

H
KEY

TN

RESPONSIBILITY

END

3 TECH

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

3 TECH
OPP HUSKY CALL

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

20 TECH
2 1/2 Yards Deep

OC

Plug OPP A Gap. Inside Cage vs. Pass.

SAM

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

WILL

7 TECH

Closed Side= TE
Open Side = OG

Play SCF TECH.


* GUT Call = Play FINAL #3 TECH.

MIKE

20 TECH
2 1/2 Yards Deep

OC

Plug OPP A Gap. Inside Cage vs. Pass.


1ST Blitzer. SPILL ALL RUN BLOCKS.

00 TECH

Near back to
Flow Triangle

FINAL #3 TECH.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

OC

Blitz A Gap OPP OC. Mid Point QB vs. Pass.

TACKLE

ZIP

35

FLAME BLITZ

36

COVERAGE: FLAME

BLITZ : MISSILE

PRO

CALL SIDE: HUSKY

TWINS

S
SCF

M E
Z

N T
W SCF

#3

H
POSITION

FS
ALIGNMENT

S
C

E
Z

#3

N T
W

SCF

H
KEY

SCF

FS

RESPONSIBILITY

END

Based on Front

OG

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

SAM

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / NO INSIDE MOVES

WILL

30 TECH
OPEN #2 = WALK

OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

MIKE

Closed = 6I TECH
Open Side = 5 TECH

OT

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

30 TECH

OC

Blitz B Gap To Husky Call. Downhill Path.


2ND Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

TACKLE

ZIP

NOTES : No Rock-It Calls

37

COVERAGE: FLAME

BLITZ : MASH

PRO

TWINS
S

CALL SIDE: HUSKY

ME

N T

SCF

W SCF

#3

H
POSITION

FS
ALIGNMENT

SCF

H
KEY

M E

T
W

#3

SCF

FS
RESPONSIBILITY

END

Based on Front

OG

B Gap RIP TECH. Inside Cage vs. Pass.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

SAM

7 TECH

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

WILL

30 TECH
OPEN #2 = WALK

Closed Side= TE
Open Side = OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

MIKE

Closed = 6I TECH
Open Side = 5 TECH

OT

KEY BLITZ. OT FAN = Delay charge to OPP A Gap.


OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

30 TECH

OC

Blitz A Gap To Husky Call. Downhill Path.


1st Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

TACKLE

ZIP

NOTES : No Rock-It Calls

38

COVERAGE: FLAME

BLITZ : BULLET

PRO DOUBLE
M
C

SCF

PRO TRIPS
E

N
#3

M
C

Ni
C

SCF

E
Z

T
A

#3

FS
ALIGNMENT

KEY

C
SCF

SCF

POSITION

CALL SIDE: HUSKY

FS
RESPONSIBILITY

END

Based on Front

OC

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

SAM

7 TECH

EMOL

BLITZ B Gap. Inside Cage vs. Pass.


2ND Blitzer. Can Read Out vs. Outside run.

WILL

30 TECH
OPEN #2 = WALK

Closed Side= TE
Open Side = OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

MIKE

Closed = 6I TECH
Open Side = 5 TECH

OG

JET TECH D Gap to Chase. Outside Cage vs. Pass.


*NO SPILL / NO INSIDE MOVES.

30 TECH

OC

Blitz B Gap To Husky Call. Downhill Path.


1st Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

TACKLE

ZIP

39

COVER: FLAME

BLITZ ADJUSTMENTS
FSL PRO

OPEN

M
S

SCF

E
Z

#3

S
SCF

SCF

FS

M
SCF

E
Z

SCF

FS

SCF

#3

FS

SCF

#3

W SCF

FS

PRO DOUBLE

FSL PRO DOUBLE

E
Z

#3

SCF

SCF

E
Z

T
W

#3

SCF

FS

H
PRO TRIPS

SCF

FS

ACE

SCF

E
Z

#3

SCF

SCF

E
Z

SCF

T
W

#3

SCF

FS

EMPTY

FS

SPREAD DBL

Z
#3

I FAR PRO

SPREAD TRIPS

E
Z

N
#3

T
W
FS

SCF

SCF

E
Z

#3

T
C

SCF

FS

40

TORCH BLITZ (SUB)

41

COVERAGE: TORCH

BLITZ : MISSILE

PRO DOUBLE

Ni
SCF

PRO TRIPS

M E
Z

N
#3

POSITION

CALL SIDE: HUSKY

T
C

SCF

FS
ALIGNMENT

Ni
C

SCF

H
KEY

T
A
SCF

#3

FS
RESPONSIBILITY

END

Based on Front

OC

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

NICKEL

Zone Alignment
Rules

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / NO INSIDE MOVES

ADJUSTER

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

Closed = 6I TECH
Open Side = 5 TECH

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

30 TECH

OC

Blitz B Gap To Husky Call. Downhill Path.


2ND Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

MIKE
ZIP

NOTES: NO ROCK-IT CALLS

42

COVERAGE: TORCH

BLITZ : MASH

PRO DOUBLE

Ni

ME

SCF

PRO TRIPS

T
C

#3

H
POSITION

CALL SIDE: HUSKY

Ni
C

SCF

T
SCF C

#3

SCF

FS
ALIGNMENT

H
KEY

FS
RESPONSIBILITY

END

Based on Front

OG

B Gap RIP TECH. Inside Cage vs. Pass.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

NICKEL

Zone Alignment
Rules

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

ADJUSTER

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

Closed = 6I TECH
Open Side = 5 TECH

OT

KEY BLITZ. OT FAN = Delay charge to OPP A Gap.


OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

30 TECH

OC

Blitz A Gap To Husky Call. Downhill Path.


1st Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

MIKE

ZIP

NOTES: NO ROCK-IT CALLS

43

COVERAGE: TORCH

BLITZ : BULLET

PRO DOUBLE
M
C

SCF

Ni

PRO TRIPS
E

N
#3

M
C

Ni
C

SCF

E
Z

T
A

#3

FS
ALIGNMENT

KEY

C
SCF

SCF

POSITION

CALL SIDE: HUSKY

FS
RESPONSIBILITY

END

Based on Front

OC

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

NOSE

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

Closed Side= TE
Open Side = OT

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

NICKEL

Zone Alignment
Rules

EMOL

BLITZ B Gap. Inside Cage vs. Pass.


2ND Blitzer. Can Read Out vs. Outside run.

ADJUSTER

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

Closed = 6I TECH
Open Side = 5 TECH

OG

JET TECH C Gap to Chase. Outside Cage vs. Pass.


*NO SPILL / INSIDE MOVES.

30 TECH

OC

Blitz B Gap To Husky Call. Downhill Path.


1st Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

MIKE
ZIP

NOTES: NO ROCK-IT CALLS

44

COVER: TORCH

BLITZ ADJUSTMENTS
FSL PRO

OPEN

M
Ni
C

SCF

E
Z

#3

Ni
SCF

SCF

FS

M
SCF

E
Z

N
A

SCF

FS

E
Z

SCF

#3

SCF

FS

#3

SCF

Ni

SCF

E
Z

T
A

#3

SCF

FS

H
PRO TRIPS

SCF

FS

ACE

Ni M
SCF

E
Z

#3

SCF

Ni

E
Z

SCF

FS

T
A

#3

SCF

FS

EMPTY

FSL PRO DOUBLE

Ni M

SCF

SCF

PRO DOUBLE

FS

Ni

#3

Ni

SPREAD DBL

Ni

Z
#3

I FAR PRO

SPREAD TRIPS

E
Z

N
#3

T
A
FS

SCF

SCF

Ni

E
Z

#3

T
C

SCF

FS

45

COVERAGE: TORCH

BLITZ : MISSILE SHORT

PRO DOUBLE

PRO TRIPS
E

Ni

#3

FS
ALIGNMENT

Ni

SCF

SCF

POSITION

CALL SIDE: OPP HUSKY

SCF

#3

T
Z

SCF

H
KEY

FS
RESPONSIBILITY

END

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

OG

LONG STICK A Gap. Mid Point vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE GUIARD.

NICKEL

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

ADJUSTER

Zone Alignment
Rules

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / INSIDE MOVES

Closed = 6I TECH
Open Side = 5 TECH

OT

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

30 TECH

OC

Blitz B Gap Away from Husky Call. Downhill Path.


2ND Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

MIKE
ZIP

NOTES: NO ROCK-IT CALLS

46

COVERAGE: TORCH

BLITZ : MASH SHORT

PRO DOUBLE

PRO TRIPS

Ni

CALL SIDE: OPP HUSKY

E
#3

N T

SCF

Ni

SCF

E
#3

N T
Z

POSITION

FS
ALIGNMENT

H
KEY

C
SCF

SCF

FS
RESPONSIBILITY

END

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

B Gap RIP TECH. Inside Cage vs. Pass.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

OG

KEY BLITZ. OT FAN = Delay charge to OPP A Gap.


OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.

NICKEL

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

ADJUSTER

Zone Alignment
Rules

EMOL

CRASH D Gap. Outside Cage vs. Pass.


CP: NO SPILL / NO INSIDE MOVES

Closed = 6I TECH
Open Side = 5 TECH

OT

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

30 TECH

OC

Blitz A Gap Away from Husky Call. Downhill Path.


1ST Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

MIKE
ZIP

NOTES: NO ROCK-IT CALLS

47

COVERAGE: TORCH

BLITZ: BULLET SHORT

PRO DOUBLE

PRO TRIPS
E

Ni

#3

N
Z

SCF

#3

T
Z

KEY

SCF

FS
ALIGNMENT

M E

Ni

A
SCF

SCF

POSITION

CALL SIDE: OPP HUSKY

FS
RESPONSIBILITY

END

Based on Front

OT

C Gap to Chase. Outside Cage vs. Pass.


STEP TECH = CROSS ALL DOWN BLOCKS by OT.

NOSE

Based on Front

OC

LONG STICK OPP A Gap. OPP Inside Cage vs. Pass


CP: CROSS ALL FAN BLOCKS BY THE CENTER.

TACKLE

Closed = 6I TECH
Open Side = 5 TECH

OG

JET TECH C Gap to Chase. Outside Cage vs. Pass.


*NO SPILL / INSIDE MOVES.

NICKEL

Zone Alignment
Rules

Closed Side= TE
Open Side = OG

Play SCF TECH. SEAM/CURL/FLAT #2 to #1.


* GUT Call = Play FINAL #3 TECH.

ADJUSTER

Zone Alignment
Rules

OG

BLITZ B Gap. Inside Cage vs. Pass.


2ND Blitzer. Can Read Out vs. Outside run.

Closed = 6I TECH
Open Side = 5 TECH

OT

Play FINAL #3 TECH.


Possible GUT to Tackle by Game Plan.

30 TECH

OC

Blitz B Gap Away from Husky Call. Downhill Path.


1st Blitzer. SPILL All Run Blocks.

FIELD
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

BOUNDARY
CORNER

Inside Shade of #1 by
6 yards.

#1 to #2

OUTSIDE 1/3 TECH. All vertical routes of #1.


CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).
Unit TE = READ TECH.

HUSKY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB

MIDDLE 1/3 TECH. Land Mark is the Goal Post.


CP: Show Weak Side Rotation.

FREE
SAFETY

2 X 10 Outside TE.
2 Yards Outside Hash
vs. Open #2.

COB THRU #2

SCF TECH = SEAM/CURL/FLAT #2 to #1.


CP: Show Weak Side Rotation.

MIKE
ZIP

NOTES: NO ROCK-IT CALLS

48

COVER: SHORT TORCH

BLITZ ADJUSTMENTS
FSL PRO

FSL

M
Ni
C

SCF
S
C
F

E
#3

N
Z

M
C

SCF

#3

SCF

SCF

FS

M
Ni

N
#3

T
A

Ni

FS

SCF

SCF

FS

PRO DOUBLE

#3

SCF

SCF

FS

FSL PRO DOUBLE

Ni

SCF

#3

SCF

T
Z

Ni

SCF

#3

SCF

FS

PRO TRIPS

FS

ACE

M
Ni

T
Z

#3

A
SCF

SCF

Ni

T
Z

A
C

#3

SCF

SCF

FS

EMPTY

FS

SPREAD TRIPS

M
C

SPREAD DBL

Ni

I FAR PRO

OPEN

Ni

E
#3

SCF

N
Z

T A
SCF

FS

Ni
SCF

Z
#3

SCF

FS

49

NOTES:

50

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