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DESIGN OF THE SOCIAL LAYER

OF A LOCATION BASED GAME

Priscila E. Otero / 41821758


Special topic proposal 14.04.2010
In this presentation:
2

 Introduction
 Related work
 Proposed design resolution
 Design intent
 Design validity
 Details of proposal

SPECIAL TOPIC PROPOSAL 11/04/2021


3 Introduction

SPECIAL TOPIC PROPOSAL 11/04/2021


Introduction
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 Exploration and analysis


 influencing players’ decision through social
interaction during a location game.
 To design a prototype of the social layer of the
game ‘Overworld’
 eg. exchanging information with multiple users during
the game or adding tips, adding virtual content, etc.

SPECIAL TOPIC PROPOSAL 11/04/2021


Introduction
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 Inspiration: ‘Overworld’
 An iphone application to reconnect with their
environment
by revealing paths after following predefined routes,
thus promoting physical activity.

SPECIAL TOPIC PROPOSAL 11/04/2021


Introduction
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 Two main layers:


 The social one (only
simple functionalities)
 interaction with others
 influence decision making

 The individual one


(addressed in depth)
 the player completes the
experience on his own
SPECIAL TOPIC PROPOSAL 11/04/2021
7 Review of related work
Augmented reality, geo tagging and
synchronous communication

SPECIAL TOPIC PROPOSAL 11/04/2021


Augmented reality
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 Why?
 A way of discovering a second world through the physical

world.
 Media escapes

 http://www.hpl.hp.com/mediascapes/
SPECIAL TOPIC PROPOSAL 11/04/2021
Geotagging
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 Why?
 A way of creating an extra level of content from the point of view

and interests of the players and connect with locations in a


different way.
 Foursquare

 http://foursquare.com/ SPECIAL TOPIC PROPOSAL 11/04/2021


Geotagging
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 Yellow Arrow

(Similar paintings of the same artist are


to be found in Innsbruck repeatedly.)

 http://yellowarrow.net/v3/projects.html
 http://www.flickr.com/photos/yellowarrow/sets/72157604395279901/

SPECIAL TOPIC PROPOSAL 11/04/2021


Synchronous communication
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 A way to directly interact with other players in different


locations, at the exact moment of going through the
experience.
 Uncle Roy all around

“...an exciting but


disorientating journey
[...] following clues
provided by both the
illusive Uncle Roy and
 http://www.blasttheory.co.uk/bt/work_uncleroy.html
the online players...”
 http://people.brunel.ac.uk/bst/vol0601/kateadams/home.html -Kate Adams

SPECIAL TOPIC PROPOSAL 11/04/2021


Synchronous communication
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 Pacmanhattan

 http://www.flickr.com/photos/ouroboros/2958468753/
 http://www.flickr.com/photos/selenamarie/2954794509/

SPECIAL TOPIC PROPOSAL 11/04/2021


13 Design Proposal
Intent
Validity
Details

SPECIAL TOPIC PROPOSAL 11/04/2021


Design proposal
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 Design intent
 Objective: exploration of ways of influencing users’
decisions through collective information to improve the
experience with the ‘Overworld’ game:

 Understand advantages and disadvantages of possible


technologies, systems or strategies that could be adapted to the
‘Overworld’ game.

 To construct a social layer that has a greater impact on the


player and the game.

SPECIAL TOPIC PROPOSAL 11/04/2021


Design proposal
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 Design validity:
 The reviewed work are examples that touch into different
ways of influencing users, directing or modifying their
experiences.

 This examples address the location based topic of


‘Overworld’ and the use of mobile devices.

Understanding existing systems, technologies or strategies used to


influence user behaviour is necessary to design a prototype for the game.

SPECIAL TOPIC PROPOSAL 11/04/2021


Design proposal
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 Details
 1. Exploration of examples
 2. Further analysis of advantages and disadvantages of
reviewed examples in the context of ‘Overworld’.
 3. Further exploration of other possible topics of interest:
 Microblogging
 Social games
 Collaborative Filtering
 other topics suggested during presentation
 4.Design of low level prototype of the social layer of
‘Overworld’
SPECIAL TOPIC PROPOSAL 11/04/2021

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