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Hand Rendering 3D Modelling

Session Objectives

Construct a building form from standard geometry

Use a 3D modelled template as a basis for improving the


accuracy of our perspective drawings

Produce 2 varied designs using 1 standard template


model

Use graphics tablets and digital art skills including


Aut0desk Sketchbook to generate concept art rapidly

Hand Rendering 3D Modelling


Quickly produce a basic
form suitable for a building
suitable as a template to
be used for drawing over
as guide.

Make the forms interesting


and quirky, we are not after
your bog standard cuboid
house type form.

Render this out using Ink


n Paint texture to achieve
a similar visual to this
example, with basic
shadows and outlines.

Hand Rendering 3D Modelling


Place this as a background
in Autodesk sketchbook
and let your imaginations
flow.

Look at examples for


inspiration.

What sort of form are


typical to the design style
you have selected?

Hand Rendering 3D Modelling


Same again, this time
maybe introduce some
colour. Make sure this
architectural style is
completely different to the
last.

Document all your working


process including critical
reflection to Weebly.
Anything not completed
today needs to be
completed prior to the next
session.

Hand Rendering 3D Modelling

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