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MONITORING AND CONTROL

LIBRARY AUTOMATION AND


CONTROL SYSTEM

By :
Fernando (170403086)
Supriadi (170403091)
Tasya Amalia (170403114)
CLASS : C
CHAPTER 1
Describing Automated Systems
Automation can be defined as the technology by which a
process or procedure is performed without human assistance.
Automated systems eliminate the need for human
interference in order to complete a task. Several industries use
automated systems to increase production and reduce costs.
Automated systems can be used to handle a wide range of
tasks. Systems have key components that allow them to
function properly including a control system, a way to
interpret and distribute data and a human interface.
Programmable logic allows the system to process data and
control it.
The main purpose of library automation is to free the
librarians and library staff and to allow them to contribute
more meaningfully to spread of knowledge and Information.
CHAPTER 2
Referring to Measurable Parameters
An integrated library system (ILS), also known as a library
management system (LMS), is an enterprise resource
planning system for a library, used to track items owned,
orders made, bills paid, and patrons who have borrowed.
Most ILSes separate software functions into discrete
programs called modules, each of them integrated with a
unified interface. Examples of modules might include:
Acquisitions (ordering, receiving, and invoicing materials)
Cataloging (classifying and indexing materials)
Circulation (lending materials to patrons and receiving them
back)
Serials (tracking magazine, journals, and newspaper holdings)
The OPAC (public interface for users)
CHAPTER 3
Discussing Readings and Trends
1. Take Patrons on A Virtual Tour
Create a virtual tour of your library using a 360-degree
camera and post it to your website or social media

2. Make Google Cardboard Sets


Google Cardboard is an inexpensive VR platform that allows
you to visit places, play games, watch YouTube videos

3. Go on A Google Expedition
Great Barrier ReefUsing a Google Cardboard kit and
smartphone, students (or explorers) can use the Google
Expeditions app to take educational VR field trips to Mars,
the Guggenheim Museum, the Great Barrier Reef, and other
destinations.
4. Teach with Gamification Platforms
Just like VR, gamification platforms and apps can also engage
students at the library and are freely accessible.

5. Get Coding with Code School


Online coding instruction, with its ease of access and low barrier to
entry, is a great trend for libraries to get involved with. Online
services can also help defray the costs of tuition and textbooks.

6. Make Circuits with Tech-Loving Students


DuoSkin ,made with gold and metal leaf to make a circuit, let you
use your skin like a trackpad to control what is displayed on your
mobile device.
7. Teach Patrons about Private Browsing
Powers says that while libraries dont keep logs of public computer sessions,
patrons and library staff can further protect themselves while using public
Wi-Fi with a virtual private network (VPN). VPNs protect your anonymity,
and they dont keep logs or discriminate against traffic or protocol types.

8. Create Strong Passwords with A Roll Of The Dice


DicePowers teaches workshops on digital literacy and data privacy as part
of the Data Privacy Project, which is funded by the Institute of Museum and
Library Services and the Knight Foundations Prototype Fund. Diceware is
an easy way to teach patrons how to create better passwords for their
library, service, and email accounts.

9. Develop Your Own Applications


If libraries want to develop their own applications, Varnum says that
looking for open source software that does something similar to what you
want to do is key. Even if you cant find software that does exactly what you
want, you may be able to find something close.
CHAPTER 4
Giving Approximate Figures
The James B. Hunt Library
The James B. Hunt Library in North Carolina State University
is probably the most technologically advanced library on the planet.
The library is equipped with four robots that barcode, sort,
store, retrieve, and deliver books to patrons in and out of 18,000
book bins. As you walk into the library, you could see these robots
rolling through Robot Alley (the aisles that hold 2 million volumes
in 1/9 the space of conventional shelving) from outside of a glass
wall in which the rows are enclosed.
There is also a 20.3 x 5 foot Christie MicroTiles display in the
librarys Game Lab. The display can be used as a single panorama or
it can be divided into multiple sections for game development
research and, well, gaming. It supports full screen touch
And if youre following step-by-step instructions to build
robotic body parts or just want to make anything, the library also
has a Makerspace that is equipped with two 3D printers and a laser
cutter.

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