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Editable Polygons 3D Modelling

Session Objectives

• Develop ability to produce more complex forms using edit


poly mode

• Generate ideas for a character accessory informed by


ability with 3D modelling software

• Produce sketched ideas for a characters accessory using


traditional concept art methods in preparation for 3D
modelling

• Consolidate 3D modelling techniques, producing a unique


model working from original concept material.

Editable Polygons 3D Modelling


What did we do last week?
What are the basic shapes called in
3DS Max?

What are the 3 main tools we used to


manipulate shapes in the last session?

Was it the tool called which allows us to


take one shape away from another?

What is the tool which allows us to


duplicate a shape multiple times (like
steps for a staircase)?

Editable Polygons 3D Modelling


How to convert to
editable polygon
mode
1. With a primitive selected right click>
convert to> convert to editable poly

2. In this mode you can select a


number of options to manipulate the
form

3. This process known as box


modelling is commonly used in
gaming to rapidly model shapes

Editable Polygons 3D Modelling


Character accessory
Brief

You are tasked with sketching a design or series of designs of an accessory for a
character, which you then develop into a 3D model.

The character you are developing is an adventurer who has the ability to time hop, the
accessory is required for the context of a pirate based level. You must therefore select
an accessory that fits this visual theme.

Conduct some initial research to gather ideas, and then spend 20 minutes sketching
out your designs. Using research to inform your developments.

You will then use 3DS Max to produce a digital 3D model of the design.

All evidence of production should be uploaded to your Weebly pages.

Editable Polygons 3D Modelling


Character accessory

Editable Polygons 3D Modelling

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