Professional Documents
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Walt Disney
Walt Disney
• By the time Walt had started to create The Alice Comedies, which was about a real girl and her
adventures in an animated world, Walt ran out of money, and his company Laugh-O-Grams
went bankrupted.
• Instead of giving up, Walt packed his suitcase and with his unfinished print of The Alice
Comedies in hand, headed for Hollywood to start a new business.
• The early flop of The Alice Comedies inoculated Walt against fear of failure; he had risked it all
three or four times in his life. Walt's brother, Roy O. Disney and Walt borrowed an additional
$500, and set up shop in their uncle's garage. Soon, they received an order from New York for
the first Alice in Cartoonland(The Alice Comedies) featurette, and the brothers
expanded their production operation to the rear of a Hollywood real estate office.
• He was designed for maximum ease of animation (circular forms are easier to animate
effectively)
• But beyond that Mickey was provided with something that was new to the medium:
“A REAL PERSONALITY”
• Another factor that made Mickey an immediate hit was that he had good tune to be the right
mouse at the right place at the right time (Steamboat Willie, was the first cartoon with a
soundtrack)
• Disney was quick to see that his future would depend upon wedding sound to the cartoon
medium. To do this properly, he realized, would demand care and imagination.
REASONS:
• The Disney shorts were so popular that they often shared billing with the main feature,
but because film rental was determined by running time, the potential revenue from
these shorts was limited.
• Disney was anxious to work within an expanded format that would give him a chance to
evolve more complex ideas and greater naturalism.
• Walt Disney started with “Snow White & Seven
Dwarfs” as his first full-length animated musical
feature.
• During the next five years, Walt Disney Studios
completed other full-length animated classics such
as Pinocchio, Fantasia, Dumbo, and Bambi.
• Apart from the products of the feature animation
department, there have been other full length
animated films like Duck Tales: The Movie (1990),
a mediocre spin-off of a television series, and A
Goofy Movie (1995), which succeeded very well
within its own terms.
Disney artists were very little experienced in animating the human form. So, special classes by
Do Graham were provided to them to improve their knowledge of anatomy.
Bringing the human form to life was the exclusive goal of the artists.
Snow White was the first feature where transparent colours were employed
for the background paint.
Highly stylized treatment
tended to slow the action
and interfere with character
development.
Sleeping Beauty (1959) began with high hopes but ended with disappointment.
A Second Flowering - Beauty and The Beast ( 1991)
Beast had to be shown sympathetic
(although no less terrifying)
Give life and naturalism to the
objects of the story.
Nominated for an Academy Award-
Best Picture Category- first time an
animated picture was accorded this
honor
• Disney created an animated movie, Toy Story (1995), in which computer- generated
animation was used to create a world realistic enough to sustain a feature- length story.
• The movie was the result of a collaboration between Disney and Pixar, a computer animation
company founded by George Lucas and now owned by Apple Computer cofounder Steve Jobs.
• Toy Story introduced a new era in animation with such authority that it established itself as an
instant classic.
• Other Disney/ Pixar film are: A Bug’s life, Cars, Incredibles etc.
In 1946 Disney started creating
full-length live- action films.
In these movies a full complement
of professional actors is used to
tell an entirely fictional story.
Cartoon inserts helped sell the
movie to the public.
This is where Walt was conjuring, and planning a new type of amusement park; one that would
be clean, and would have attractions for parents and children together. This was Walt Disney's
idea, which eventually turned to be Disneyland.
Years before Disneyland was constructed, Walt was thinking, generating, and creating
everything in his mind. He traveled the United States, and visited buildings of Americas most
prolific inventors and creators, such as Thomas Edison's Workshop, the Wright Brothers Bicycle
shop, and the home of the Dictionary magnate Noah Webster. While visiting these places, he
was formulating and dreaming of a "Mickey Mouse Park" with a western village, Main Street,
and more, these ideas would eventually form Disneyland.
When the real designing came around, Walt was met with inevitable questions. How do you
make believable wild animals, that aren't real? How do you make a Mississippi paddle ship?
How do you go about building a huge castle in the middle of Anaheim, California? So, Walt
Disney looked to his movie studio staff for the answers. The design of Disneyland was
something never done before. There would be five uniquely different lands.
Then-Vice President Richard Nixon and family help Disney introduce the Disneyland Monorail, on June 14,
1959.
Logo
A ‘stylized version of the founder’s signature’
Signifies the brand name and promises secure, cheerful
and quality American mainstream entertainment.
Different animations and styles were introduced in the
Walt Disney logo to complement the entertainment
quality and the technological breakthroughs of the era.
The original Walt Disney logo, to a large extent, has retained
its uniqueness, however, over the time,
Other than the regular logo, the company uses different logos on its different products.
G
Go.com P
Pixar
H
Hollywood Pictures R
Hollywood Records Radio Disney
Hyperion (publisher) Reedy Creek Energy Services
Reedy Creek Improvement District
I
It's a Laugh Productions, Inc.
S W
SOAPnet Walt Disney Animation Australia
Saban Entertainment Walt Disney Animation Japan
Walt Disney Animation Studios
T Walt Disney Creative Entertainment
Toon Disney Walt Disney Entertainment
Touchstone Pictures Walt Disney Imagineering
Walt Disney Internet Group
Walt Disney Music Company
Walt Disney Parks and Resorts
Walt Disney Pictures
Walt Disney Records
Walt Disney Studios Home Entertainment
Walt Disney Television
Walt Disney Television Animation
Walt Disney Theatrical
Walt Disney Travel Company, Incorporated
Walt Disney World Company
Walt Disney World Hospitality and Recreation Corporation
Walt Disney World Resort
Wonderland Music Company
World of Disney
Business Segments
Disney, together with its subsidiaries and affiliates, is a leading diversified international
family entertainment and media enterprise with four business segments:
1. Media Networks
2. Parks and Resorts
3. Consumer Products
4. Studio Entertainment
1.) Media Networks
Media Networks comprise a vast array of broadcast, cable, radio, publishing and
Internet businesses. Key areas include: Disney-ABC Television Group, ESPN Inc., Walt
Disney Internet Group, ABC owned television stations, and a supporting headquarters
group. Marketing, research, sales and communications functions also exist within the
segment. .
A) ABC Television Network
Its Media Networks unit is centered around the A Better
Community (ABC) television network.
ABC Television Network provides broadcast programming to 228
affiliated stations across the U.S.
The Network encompasses ABC News, which is responsible for
news programming on television, radio and the Internet;
ABC Entertainment, responsible for ABC’s primetime and late-
night entertainment programming; ABC Daytime, producer of
the network’s successful cache of daytime
programming; as well as ABC Kids, the Network’s children’s
programming platform
B) Disney Channel
Also included in the Media Networks segment are Buena Vista Television.
In 1980, the name Buena Vista was changed to Walt Disney
2.) Parks and Resorts
Disney's Parks and Resorts is not just home to Disney's beloved characters but the place
"Where Dreams Come True."
The segment traces its roots to 1952, when Walt Disney formed what is today known as Walt
Disney Imagineering to build Disneyland Park in Anaheim, California./
Since then, Parks and Resorts has grown to encompass the world-class Disney Cruise Line, eight
Disney Vacation Club resorts (with more than 100,000 members), Adventures by Disney, and
five resort locations (encompassing 11 theme parks, including some owned or co-owned by
independent entities) on three continents:
Walt Disney Studios Home Entertainment distributes Disney and other film titles
to the rental and sell-through home entertainment markets worldwide.
Disney Music Group distributes original music and motion picture soundtracks
under Walt Disney Records, Hollywood Records, and Lyric Street Records.
4.) Disney Consumer Products (DCP)
Disney Consumer Products (DCP) is the business segment of The Walt Disney Company
that extends the Disney brand to merchandise ranging from apparel, toys, home décor,
books and magazines to interactive games, food and beverages, stationery, electronics
and animation art.
This is accomplished through the work of DCP's various lines of business: Disney Toys,
Disney Apparel, Accessories, and Footwear, Disney Food, Health, and Beauty, Disney
Home, Disney Publishing, Disney Stationery, Disney Interactive Studios, Baby Einstein,
and www.DisneyShopping.com.
DCPs' origins trace back to 1929 when Walt Disney licensed the image of Mickey Mouse
for use on a children's writing tablet.
Apparel
Disney Home offers home décor and design programs inspired by classic Disney properties such
as Disney Princess, Mickey Mouse
Provides creative room solutions for all ages.
Disney Home has also expanded into non-character, Disney-branded designs featuring
the whimsy of Disney characters and the classic style of Walt Disney himself.
Publishing
The legacy of Disney Publishing Worldwide (DPW) began with the introduction of the first
Disney comic strip in 1930. Walt Disney felt that print would enhance the Disney movie
experience, while also allowing the introduction of characters to those who had yet to see
certain films.
Disney books, magazines and comic books often hit international markets first, paving the
way for the company to enter new global markets by establishing the brand in countries such
as China and Russia.
Stationery
Greeting cards, party goods, posters, scrap-booking and back-to-school supplies have all
played a starring role in the expansion of Disney Stationery's contribution to the growth of
Disney Consumer Products' (DCP) business since 2000.
In addition to youth products, Disney Stationery recently designed a line of upscale leather
bound journals and photo albums inspired by vintage Disney art.
Toys
Key Licensees :
Bandai America Inc. - Power Rangers toys
Fisher-Price - Winnie the Pooh and Disney
Princess infant/pre-school toys
Hasbro Inc. - toys inspired by Disney film and
television properties
Mattel - Disney Princess fashion dolls
Playmates Toys Inc. - Disney Princess large
dolls and playsets
Tomy - toys for the Japan market (all
categories)
Starlight – consumer electronics
Digital Blue – consumer electronics
Font
DISNEY IN NEWS
Disney Bans Smoking in Its Branded Movies
Added sound to his Mickey Mouse cartoon, Steamboat Willie (1928) which resulted in the
rodent becoming a national craze.
In 1950’s Walt embraced the new medium of television as a way to keep the public informed
about what his studio was doing.
Surprise
To tie in with their yearlong theme, “The Year of a Million Dreams,” Disney has added a brilliant
twist to the age-old favourite. They’ve added surprise.
Here’s their twist. “Imagine walking through one of the Walt Disney World Theme Parks when a
Cast Member taps you on the shoulder to offer you a dream come true. Right now, over a million
extra-special dreams, some thought impossible, are being randomly awarded to people just like
you.”
Detailing
7% Universal
18% Lionsgate
Paramount Vantage
8%
Focus Features
Miramax
10% 15% Overture Films
MEDIA NETWORKS
WALT DISNEY TELEVISION INTERNATIONAL (INDIA)
Disney Channel and Jetix
Television is a key brand driver for Disney in India. Disney Channel and Jetix
have consistently been leading networks for kids 4-14 in Cable & Satellite
(C&S) programming across India since launching in December 2004 driven by
the success of key Disney Channel franchises and our localization strategy. Their
current reach is over 50 million homes and Star India is the exclusive distribution
partner for both channels. In 2006, the channels won 21 awards including
Disney Channel’s win as Best Children’s Channel at the Indian Television
Academy awards, which is based on audience polls.
The localization strategy includes production of
Disney Channel original, local content, local
languages, local acquisitions, plus production of
short-form original content to create the
environment. Outside of the US, India is one of the
largest markets Disney has invested in for local
production – most recently exhibited by the successful
and locally produced original program, Vicky Aur
Vetaal , based on an Indian fable and recently launched
Dhoom Machao Dhoom. In addition, Disney Channel
and Jetix have over 6000 episodes of dubbed content
(3 languages included). Disney Channel India has
close to 25% local content on-air today.
Disney's portfolio of kids' channels seeks to strengthen connections with kids and their
families by developing creative local content that reflects the lives and faces of the Indian
market
In India, all songs from the movie were re-recorded with popular Bollywood talent,
musicians and singers - Sunidhi Chauhan, Naresh Kamath, Shweta Pandit and
Neuman Pinto.
In India, the HSM2 Hindi album has three 'inspired by' tracks composed by Shankar-
Ehsaan-Loy.
WALT DISNEY STUDIOS MOTION
PICTURES (INDIA)
In June 2007, WDSMPI announced a historic
collaboration with Bollywood's leading studio - Yash
Raj Studios to make animated films created by and for
Indians.
During the course of the year, WDSMP, India also extended its winning
streak in animation - owning 5 of the top ten all-time slots, lead
by Disney/ Pixar's "The Incredibles" which created history by being the
first Hollywood film to be ever dubbed by a top Bollywood talent - Shah
Rukh Khan. .
DISNEY CONSUMER PRODUCTS
In our continued efforts to strengthen DCP’s licensing relationships, DCP recently
tied-up with Big Bazaar to set up special Disney Corners (shop-in-shop) within their
stores across the country focusing on Disney Princess and the ever popular
franchise, Power Rangers. DCP also launched ‘That’s So Raven’ (a popular TV
show on Disney Channel) Collection of apparels to provide consumers an “all round
feel" of the brand.
DCP recently tied-up with Lenovo and launched a new Lenovo 3000 H limited
edition Power Rangers Mystic Force themed desktop.
Disney tie up with Funskool to retail Disney Princess
Dolls and Role-Play Sets.
Walt Disney Television International (India) and
Goodlass Nerolac Paints came together to offer kids their
latest range of products called 'Nerolac Disney.'
The range will initially launch with three Disney
characters - Mickey Mouse, Winnie The Pooh and the
Disney Princess range. The product pack will contain
wall designs, which consists of a 'Paint for the wall' and
'Custom made Stencils' to capture the designs on the
wall.
WALT DISNEY INTERNET GROUP (INDIA)
The exciting line-up of movies will include the best of Disney's feature animation
and popular live-action hits such as The Incredibles, Cars, Finding Nemo, The Lion
King, Aladdin, Tarzan, Chicken Little, The Princess Diaries, 102 Dalmatians and
many more.
Movie tickets will come in a specially designed
Disney's Movie Magic branded envelope which will
contain a token gift related to Disney movies.
STRATEGIC INITIATIVES
WEAKNESSES
• Excessive Research & Development
• Constant Up Gradation
• High Investment
• High Risk Factor
OPPORTUNITIES
• Merchandise
• Global Localization: Think global, Act Local
• Characters of national or regional appeal
• Cheaper alternatives to soft toys
• Disney Music Channel
• Disney School of Management/ Training Institute
THREATS
• Competitors: National, Regional & Global
• Employee Retention
• Highly Demanding in terms of Sales, Creativity and Innovation
• Unprofitable or hasty acquisition
• Brand Consistency
• Product Differentiation
THANKYOU
PRESENTATION BY:
MANEET KOHLI
ROLL NO. 11