Introduction to AI
Lecture 3: Uninformed Search
Problem solving by search: definitions
Heshaam Faili
Graph representation
hfaili@ece.ut.ac.ir Graph properties and search issues
University of Tehran Uninformed search methods
depth-first search, breath-first, depth-
limited search, iterative deepening search,
bi-directional search.
“Blind Search”
Problem Formulation
Goal formulation, based on the current situation
and performance measure
Problem formulation is the process of deciding
what actions and states to consider, given a goal.
an agent with several options can decide what to do
formulate searchpossible sequences
by first examining different executeof
actions that lead to states of known value, and then
choosing the best sequence.
This process of looking for such a sequence is called
search.
search algorithm takes a problem as input and
returns a solution in the form of an action
sequence.
execution : Once a solution is found, the actions it recommends
can be carried out 2
open-loop System:
Static, Observable,
when it is executing the sequence it
Discrete,
ignoresdeterministic
its percepts:
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Problem solving by search
Represent the problem as STATES and OPERATORS that
transform one state into another state. A solution to the
problem is an OPERATOR SEQUENCE that transforms
the INITIAL STATE into a GOAL STATE. Finding the
sequence requires SEARCHING the STATE SPACE by
GENERATING the paths connecting the two.
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Search by generating states
2 3
1 100
5 4
6
1 --> 2 2 --> 5
1 -->6 3 --> 5
2 --> 3 5 --> 4
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Basic concepts (1)
State: finite representation of the world at a
given time.
Operator(action formulation): a function that
transforms a state into another
(also called rule, transition, successor function, production, action)
Initial state: world state at the beginning.
Goal state: desired world state (can be several)
Goal test: test to determine if the goal has been
reached.
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Basic concepts (2)
Reachable goal: a state for which there exists
a sequence of operators to reach it.
State space: set of all reachable states from
initial state (possibly infinite).
Cost function: a function that assigns a cost
to each operation.
Performance:
cost of the final operator sequence (path cost)
cost of finding the sequence
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Problem formulation
The first taks is to formulate the problem in
terms of states and operators
Some problems can be naturally defined this
way, others not!
Formulation makes a big difference!
Examples:
Vacuum world, water jug problem, tic-tac-toe, 8-
puzzle, 8-queen problem, cryptoarithmetic
robot world, travelling salesman, part assembly
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Vacuum World Example
States: 2*22 = 8
Initial state: any state …
Successor function (operators): three
actions (left, right, suck)
Goal Test ?
Path test : each step cost is one ,
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Vacuum World State Space
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Example 1: water jug (1)
Given 4 and 3 liter jugs, a water pump, and a sink,
how do you get exactly two liters into the 4 liter jug?
4 3
Jug 1 Jug 2 Pump Sink
• State: (x,y) for liters in jugs 1 and 2, integers 0 to 4
• Operations: empty jug, fill jug, pour water between jugs
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• Initial state: (0,0); Goal state: (2,n)
Water jug Successor functions
1. (x, y | x < 4) (4, y) Fill 4 a move
2. (x, y | y < 3) (x, 3) Fill 3 b move
3. (x, y | x > 0) (0, y) Dump 4
4. (x, y | y > 0) (x, 0) Dump 3
5. (x, y | x+y >=4 and y>0) (4, y - (4 - x))
Pour from 3 to 4 until 4 is full
6. (x, y | x+y >=3 and x>0) (x - (3 - y), 3)
Pour from 4 to 3 until 3 is full
7. (x, y | x+y <=4 and y>0) (x+y, 0)
Pour all water from 3 to 4
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Water Jug Problem: one
solution
Gallons in y Trasition Rule
0
2 fill 3
3
7 pour from 3 to 4
0 2 fill 3
3 5 pour from 3 to 4
until 4 is full
2 3 dump 4
2 7 pour from 3 to 4
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0
Example 2: Cryptoarithmetic
Assign numbers to letters so that the sum is correct
FO RTY 29786 Solution
F=2, O=9
+ TEN + 850 R=7, T=8
+ TEN + 850 Y=6, E=5
S I XTY 31486 N=0, I=1
X=4
• State: a matrix, with letters and numbers
• Operations: replace all occurrences of a letter with a
digit not already there
• Goal test: only digits, sum is correct 14
Example 3: 8-puzzle
• State: a matrix, with letters and numbers
• Operation: exchange tile with adjacent empty space
• Goal test: state matches final state; cost is # of moves
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Example 4: 8-queens
• State: any arrangement of up to 8 queens on the board
• Operation: add a queen (incremental), move a queen (fix-it)
• Goal test: no queen is attacked
• Improvements: only non-attacked states, place in leftmost
non-attacked position (2057 possibilities instead of 648)
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Some of Real Problems
route-finding problem
Touring problems
traveling salesperson problem
VLSI layout
Robot navigation
Automatic assembly sequencing
protein design
In- Internet searching,
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Graph representation
Nodes represent states G(V,E)
Directed edges represent operation applications -
- labels indicate operation applied
Initial, goal states are start and end nodes
Edge weight: cost of applying an operator
Search: find a path from start to end node
Graph is generated dynamically as we search
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Graph characteristics
A tree, directed acyclic graph, or graph with
cycles -- depends on state repetitions
Number of states (n)
size of problem space, possibly infinite
Branching factor (b)
# of operations that can be applied at each state
maximum number of outgoing edges
Depth level (d)
number of edges from the initial state
the depth of the shallowest goal node;
Max path (m)
maximum length of any path in the state Space 19
Water jug problem: tree
a (0,0) b
(4,0) (0,3)
b a
(4,3) (0,0) (1,3) (4,3) (0,0) (3,0)
(0,3) (1,0) (4,0) (4,3)
(2,0) (2,3)
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Water jug problem: graph
(0,0)
(4,0) (0,3)
(1,3) (4,3) (3,0)
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Data Structures
State: structure with world parameters
Node:
state, depth level
# of predecesors, list of ingoing edges
# of successors, list of outgoing edges
Edge: from and to state, operation number, cost
Operation: from state, to state, matching function
Hash table of operations
Queue to keep states to be expanded
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Tree Search
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Search issues: graph
generation
Tree vs. graph
how to handle state repetitions?
what to do with infinite branches?
How to select the next state to expand
uninformed vs. informed heuristic search
Direction of expansion
from start to goal, from goal to start, both.
Efficiency
What is the most efficient way to search?
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Measuring problem-solving
performance
Completeness
guarantees to find a solution if a solution
exists, or return fail if none exists
Time complexity
# of operations applied in the search
Space complexity
# of nodes stored during the search
Optimality
Does the strategy find the highest-quality?
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Measuring problem-solving
performance
Search Cost
Time & Memory
Path Cost
Total cost = Search Cost + Path Cost
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Factors that affect search
efficiency
1. More start or goal states? Move towards the
larger set
G I
G G
I I
G I
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Factors that affect search
efficiency
2. Branching factor: move in the direction with the
lower branching factor
G
I
G I
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Uninformed search methods
No a-priori knowledge on which node is
best to expand (ex: crypto-arithmetic
problem)
Depth-first search (DFS)
Breath-first search (BFS)
Uniform cost method
Depth-limited search
Iterative deepening search
Bidirectional search
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A graph search problem...
4 4
A B C
3
S 5 G
5
G
4
3
D E F
2 4
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… becomes a tree
S
A D
B D A E
C E E B B F
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D F B F C E A C G
14 17 15 15 13
G C G F
19 19 17 G 25
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Breath-first search
Expand the tree in successive layers, uniformly looking
at all nodes at level n before progressing to level n+1
function Breath-First-Search(problem) returns solution
nodes := Make-Queue(Make-Node(Initial-State(problem))
loop do
if nodes is empty then return failure
node := Remove-Front (nodes)
if Goal-Test[problem] applied to State(node) succeeds
then return node
new-nodes := Expand (node, Operators[problem]))
nodes := Insert-At-End-of-Queue(new-nodes)
end
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Breath-first search
S
A D
B D A E
C E E B B F
11
D F B F C E A C G
14 17 15 15 13
G C G F
19 19 17 G 25
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BFS, example
Number of Expanding nodes : (the goal at level d)
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BFS performance
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Uniform Cost search
Breadth-first search is optimal when all step
costs are equal
Uniform Cost function: an algorithm that is
optimal with any step cost function.
expands the node n with the lowest path cost.
Uniform-cost search does not care about the
number of steps a path has, but only about their
total cost.
Infinite loop if there is zero-cost action(NoOP
action)
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Uniform Cost search
Complete & Optimal if every step is
greater than or equal to some small
positive constant
Worst-case time & space complexity is
C* is cost of optimal solution
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Depth first search
Dive into the search tree as far as you can, backing up
only when there is no way to proceed
function Depth-First-Search(problem) returns solution
nodes := Make-Queue(Make-Node(Initial-State(problem))
loop do
if nodes is empty then return failure
node := Remove-Front (nodes)
if Goal-Test[problem] applied to State(node) succeeds
then return node
new-nodes := Expand (node, Operarors[problem]))
nodes := Insert-At-Front-of-Queue(new-nodes)
end
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Depth-first search
S
A D
B D A E
C E E B B F
11
D F B F C E A C G
14 17 15 15 13
G C G F
19 19 17 G 25
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Backtracking search
A variant of depth-first search called
backtracking search uses still less
memory.
only one successor is generated at a
time rather than all successors
Memory : O(m) compare to DFS O(bm)
Not optimal …
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Depth-limited search
Like DFS, but the search is limited to a predefined depth
(L).
The depth of each state is recorded as it is generated.
When picking the next state to expand, only those with
depth less or equal than the current depth are expanded.
Once all the nodes of a given depth are explored, the
current depth is incremented.
Complete if L>d
Time Complexity: O(bL)
Space complexity: O(bL)
L = : DFS
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Depth-limited search
S depth = 3
A D 3
6
B D A E
C E E B B F
11
D F B F C E A C G
14 17 15 15 13
G C G F
19 19 17 G 25
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Limit can be based on
knowledge of problem
L can be determined
based on the
problem.
Routing in Romania
with 20 cities has
L = 19
But each cites can be
reached via 9 cities :
L = 9 (Diameter)
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IDS: Iterative deepening
search
Problem: what is a good depth limit?
Answer: make it adaptive!
Generate solutions at depth 1, 2, ….
function Iterative-Deepening-Search(problem) returns solution
nodes := Make-Queue(Make-Node(Initial-State(problem)
for depth := 0 to infinity
if Depth-Limited-Search(problem, depth) succeeds
then return its result
end
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return failure
Iterative deepening search
S S
S
A D
Limit = 0
Limit = 1
S S S
A D A D
B D A E
Limit = 2 47
IDS properties
Like depth-first search, its memory
requirements are O(bd)
Like breadth-first search, it is complete
when the branching factor is finite and
optimal when the path cost is a
nondecreasing function of the depth of
the node.
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Iterative search is not as wasteful
as it might seem
The root subtree is computed every time
instead of storing it!
BFS: b + b2 + …+ bd+ (bd+1 – b)= O(bd+1)
Repeating the search takes:
(d+1)1 + (d)b + (d - 1)b2 + … (1)bd =
O(bd)
IDS is faster than BFS
For b = 10 and d = 5 the number of nodes
searched in DFS is 111,111 regular vs.
123,456 repeated (only 11% more) !!
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Bidirectional search
Expand nodes from the start and goal state
simultaneously. Check at each stage if the nodes of
one have been generated by the other. If so, the
path concatenation is the solution
• The operators must be reversible
• single start, single goal
• Efficient check for identical states
• Type of search that happens in each half
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Bidirectional search
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Bidirectional search
Search can be done by checking each node in both
queues …
Complexity: O(bd/2) + O(bd/2) = O(bd/2)
E.g.: d=6, b=10 and both sides are BFS
22,200 node generation compare to 11,110,000 node in BFS
One of the queue should stay in memory and
membership checking is done by hashing (O(1)) so,
Space complexity O(bd/2)
Actions should be reversible …
What is the goal: if you have multiple goals ,
generate a dummy goal and link all other goals to
this node
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Bidirectional search
S
Forward
A D Backwards
B D A E
C E E B B F
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D F B F C E A C G
14 17 15 15 13
G C G F
19 19 17 G 25
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Comparing search strategies
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Repeated states
Repeated states can the source of great
inefficiency: identical subtrees will be
explored many times!
A A
B B B
C C C C C
How much effort to invest in detecting repetitions?
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d State Vs 2d
Repeated states, Example
2d2 state with d step
Vs 4d
D=20 : 800 Vs 1012
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Repeated states
Using more memory in order to check
repeated state
Algorithms that forget their history are
doomed to repeat it.
Maintain Close-List beside Open-List(fringe)
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Graph Search Vs Tree Search
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Strategies for repeated states
Do not expand the state that was just generated
constant time, prevents cycles of length one, ie.,
A,B,A,B….
Do not expand states that appear in the path
depth of node, prevents some cycles of the type
A,B,C,D,A
Do not expand states that were expanded before
can be expensive! Use hash table to avoid looking at all
nodes every time.
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Searching in Partial
Information
Different types of incompleteness lead
to three distinct problem types:
Sensorless problems (conformant): If the
agent has no sonsors at all
Contingency problem: if the environment if
partially observable or if action are
uncertain (adversarial)
Exploration problems: When the states and
actions of the environment are unknown.
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Sensorless problems
No sensor
Initial State(1,2,3,4,5,6,7,8)
After action [Right] the state
(2,4,6,8)
After action [Suck] the state (4, 8)
After action [Left] the state (3,7)
After action [Suck] the state (8)
Answer : [Right,Suck,Left,Suck]
coerce the world into state 7 without
any sensor
Belief State: Such state that agent belief to
be there
In observable : Belief state correspond to
one physical state
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For S physical State : 2S belief state
Summary: uninformed search
Problem formulation and representation is key!
Implementation as expanding directed graph of
states and transitions
Appropriate for problems where no solution is
known and many combinations must be tried
Problem space is of exponential size in the
number of world states -- NP-hard problems
Fails due to lack of space and/or time.
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