You are on page 1of 1

ARTIFEX: The Development of Augmented Reality

for Muzium Kesultanan Melayu Melaka to enhance


Visitor’s Learning Experience
MUHAMMAD SYAFIQ ASYRAFF, MOHD HAFIZ ZAKARIA
INTERACTIVE MEDIA DEPARTMENT
FACULTY OF INFORMATION AND COMMUNICATION TECHNOLOGY
M38
UNIVERSITI TEKNIKAL MALAYSIA MELAKA
B031610344@student.utem.edu.my

Abstract Methodology
Recent years have seen advances in many enabling Augmented Reality Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
technologies. Much research has been carried out on how Augmented xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Reality can be used to enhance existing applications. This project describes xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
our experiences with an AR-museum guide that combines some of the latest xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
technologies. Amongst other technologies, markerless tracking, hybrid xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
tracking, and an Ultra-Mobile-PC were used. Like existing audio guides, the xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
AR-guide can be used by any museum visitor, particularly at the weaponary xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
exhibit. We provide a detailed description of the museum’s motivation for xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
using AR, of our experiences in developing the system, and the initial results xxxxxxxxxxxxxxxxxxxxx
of user observation and an interview with the museum curator.

Project Background Design


The objective of this study is as follows:
1. To study the application of Augmented Reality againts conventional Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
display text and pictures in museum. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2. To develop a Mobile Augmented Reality solution for Weaponary section xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
at the museum xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. To evaluate the visitor’s experience in the museum using Generic xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Learning Outcomes Model. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
This study.. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Figure 3

Product Description Novelty and Contribution


Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Reference
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1. Brian Boyles. (2017). Virtual Reality and Augmented Reality in Education.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx Center for Teaching Excellence, United States Military Academy.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx Figure 1 2. Wojciechowski, R., Walczak, K., White, M., & Cellary, W. (2004). Building
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx virtual and augmented reality museum exhibitions. In Proceedings of the
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx ninth international conference on 3D Web technology (pp. 135-144). ACM.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CHART or PICTURE
3. Schmalstieg, D., & Wagner, D. (2005). A handheld augmented reality
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx museum guide. In In Proc. IADIS International Conference on Mobile
xxxxxxXxxxxxxxxxxxxxxxxxxxxxx Figure 2 Learning
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx

www.postersession.com

You might also like