Professional Documents
Culture Documents
Space Planning
Space Planning
Space Planning
1. Knowing what
things need to be
included (partitions,
rooms, furnishings
and accessories)
2. How to organize
those things to
achieve a functional
and perceptually
good solution.
Space Planning
•Fixed architectural
elements are typically
given and cannot be
changed, (structural
columns)
•Interior architectural
elements (doors,
partitions, etc.)
•Furnishings (FF&E)
(lighting, equipment,
etc.)
Concepts of
Accommodation
Accommodating humans and their needs is a
complex task. Seven universal concepts
related to the arrangement of people and their
environments
•Insider / Outsider
•Hierarchical Arrangement
•Individuals vs. community
•Invitation vs. rejection
•Openness versus enclosure
•Integration vs. segregation
•Combination vs. dispersion
Individual / Community
Invitation / Rejection
Openness / Enclosure
Integration / Segregation
Combination / Dispersion
Anatomy of a Space Plan
• Producing a good plan is not
an easy task
• Requires trial and error and
may refinements
• When asking someone “what
do you see” they will state
the obvious – kitchen, size.
• Designers note more: such as
Efficiency, flow, correct
placement of rooms, shape of
rooms, etc.
The Good Room
To design a good project, you need
to design good individual rooms
that are functional, with adequate
space to support the furniture and
equipment.
1.Envelope
2.Contents
3.Connections
4.Flow
5.Scale
5 Principles of
Room Design
• What size and shape
should this room be?
• What furnishings and
accessories are needed?
• How should these be
arranged?
• How should people enter
and move through the
room?
• How should the room
connect to the exterior?
Shape & Proportion
• Not many shapes and
proportions will produce a
good room.
• Rectangular rooms are the
most common.
• Avoid overly long and
narrow rooms.
• If the length of a room
exceed its width, the
proportion becomes
uncomfortably narrow in
relation to its length.
Windows
• Always consider the
windows when
placing furniture
• They provide views,
natural lighting, but
can also cause
glare, too much
heat or a bad view
• Decide on a case by
case basis
Circulation
• Entry point
• Main space
• Clearances
• Exit points