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CCNA Cyber Ops Skills Challenge Game: Cisco Networking Academy November 2018 IPD Week
CCNA Cyber Ops Skills Challenge Game: Cisco Networking Academy November 2018 IPD Week
Challenge Game
Cisco Networking Academy
November 2018 IPD Week
“We’ve been
experimenting
with new learning
features!”
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Learn Engineering New Features
Adding New Security Courses Decreasing Assessment Exposure
CCNA CyberOps (updated) Piloting Dynamic Exam Forms and Secured Exam
IoT Security (in progress) Activation.
• You have asked for games. Your students have asked for
games…
• This is a race-type game. Students answer as many
question as possible to get points before the game is over.
• Consists of multiple choice questions on a range of Cyber
Ops subjects
• Also includes Linux tasks that are performed in a shell.
• Extensible content
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About the game…
• Supports teams and individual players
• Can be played asynchronously if it is run on an Internet-facing
server
• Game session = scheduled game created for a scenario
• Scenario = a collection of questions and tasks that can be
scheduled in a session.
• Runs in VirtualBox VMs
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Resources
• Curriculum module: student-accessible resources
• Student guide
• Client OVA
https://www.netacad.com/group/resources/ccna-cyberops/1.1
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Example Topology
• DHCP or static addressing
Internet/campus • Internet access for research
VM
VM
game
DHCP administrator
VM (game client
student VM)
game client
VMs VM
VM
game
VM server
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Client-Server Architecture
• Two VirtualBox VMs - OVAs contain game s/w environment
• Client VM
• Game play
• Scoring Dashboard
• Instructor Admin
• Authoring
• Server VM
• Houses game scenarios and sessions
• Pushes scenario to clients at game time
• Run and forget - no need for user-configuration. May need to logon to it to discover server IP
address
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System Requirements
• Client:
• 1.8 GB download
• 4.73 GB on disc
• 2 GB RAM
• Server:
• 800 MB download
• 2.4 GB on disk
• 2 GB RAM
• 2 Cores (optional)
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Instructor Tasks via Admin Account
• Student and team registration (mostly can be done by individual
students).
• Teams must be created by instructor, students can join.
• Session creation.
• Start game manually.
• Confirm student readiness
(presence in session lobby).
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Student Tasks
• Connect Client VM game interface to server IP address
• Create gamer account
• Join team, if required.
• Enter game session
• Play
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Questions Question Categories
• Application Control
• Types • Attacks
• CIA
• Multiple choice • Compliance
• True/False • Cryptography
• CVSS
• Blank fill • Cyber Kill Chain
• Digital Forensics
• 46 questions, 10 tasks • Malware
• Management
• One attempt • Networking
• Security Concepts
• Question removed from list after • Security Data
• Security Onion
attempt Threat Actors
• Threat Intelligence
• No feedback • Tools
• Wireshark
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Tasks
• Tasks
• Linux file management operations
• Install and update packages, determine package version
• Examples:
• Open a terminal and install traceroute.
• Open a terminal and add the file /fakehome/analyst/answer.
• Open a terminal, update the local package metadata database, and install man pages
(man-db)
• Tasks are evaluated against the state of the Linux machine, so multiple
approaches can be used.
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Instructor Preview Game Scenario
• One way: Setup and connect to server from game client on the
network
• Another way: Run both VMs on the same host.
• Connect client VM to VM physical host IP address.
• Port forwarding should open session.
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Demo
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