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AUGMENTED REALITY

INTRODUCTION

• The very appearance of augmented reality happened in late


1960s and 1970s.Ivan Sutherland and Bob Sproull credited
with the very first head mounted display.
• Augmented reality(AR) is a digital elements onto smartphone
camera, creating an illusion that holographic content is a part
of the physical world around us.
• It alters the surrounding a bit by adding 3D objects, sounds,
videos, graphics to it.
• Augmented Reality requires discerning objects around the
user in terms of both semantics 3D geometry. Semantics
recognize the objects, while geometry figures out where the
object is placed .
• Real environment modified by computer-generated objects
are present like from aviation to gaming.
WHAT IS AUGMENTED REALITY??
• A view of the physical real world environment
with superimposed computer-generated
images, thus changing the perception of
reality, is the AR.
• It can also be defined as a system that fulfils
three basic features: a combination of real and
virtual worlds, real-time interactions, and
accurate 3D registration of virtual and real
objects.
• The earliest functional AR systems that provided
immersive mixed reality experiences for users were
invented in the early 1990s, starting with the Virtual
Fixtures system developed at U. S. Air Force’s Armstrong
Laboratory in 1992.
• Commercial it was experienced in entertainment and
gaming businesses.It has spanned commercial industries
such as education, communications, medicine, and
entertainment.
• It is used to enhance natural environments or situations
and offer perceptually enriched experiences.
TYPES OF AUGMENTED
REALITY
• Marker-Based Augmented Reality
• Marker-less Augmented Reality
• Projection Augmented Reality
• Superimposition Based Augmented
Reality
MARKER-BASED AUGMENTED REALITY
• It requires a special visual objects and a camera to scan it. It
may be anything, from a printed QR code to special signs.
The AR device also calculated the position and orientation of
a marker to position the content, in some cases. Thu, and so
images in a magazine may turn into 3D models.
MARKER-LESS AUGMENTED REALITY

• A location-based or position-based augmented reality, that


utilizes a GPS, a compass, a gyroscope, and an acceleration
to provide data based on user’s location. This type of AR
typically produces maps and directions, nearby businesses
information.
PROJECTION-BASED AUGMENTED REALITY
• Projecting synthetic light to physical surfaces, and in some
cases allows to interact with it. These are the holograms were
have all seen in sci-fi movies .It detects user interaction with
a projection by its alterations
SUPERIMPOSITION-BASED AUGMENTED
REALITY
• Replaces the original view with an augmented , fully or
partially. Object recognition plays a key role, without it the
whole concept is simply impossible.
ADVANTAGES
• The AR system is highly interactive in nature and operates
simultaneously with real time environment.
➨It reduces line between real world and virtual world.
➨It enhances perceptions and interactions with the real world.
➨Due to its use in medical industry, life of patients have become
safer. It helps in efficient diagnosis of diseases and in early
detection of them.
➨It can be used by military people without putting their life in
danger by way of battle field simulation before the actual war. This
will also help them in actual war to take critical decisions.
➨It can be applied to part of training programs as it makes things
memorable and eye catching.
DISADVANTAGES
• It is expensive to develop the AR technology based projects
and to maintain it. Moreover production of AR based devices
is costly.
➨Lack of privacy is a concern in AR based applications.
➨In AR, people are missing out on important moments.
➨Low performance level is a concern which needs to be
addressed during testing process.
➨It requires basic learning to effectively use AR compliant
devices.
 
APPLICATIONS OF AR:
MILITARY AND INTELLIGENCE
MEDICAL AND HEALTHCARE
SPORTS COVERAGE
CONSTRUCTION AND ARCHITECTURE
EXPLORATIONS AND MINING
SPACE INDUSTRY
GAMING 
INTELLIGENT BROWSING
SALES AND MARKETING
NAVIGATION
CONCLUSION:

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