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PRESENTATION

FINAL YEAR PROJECT


INDEX

• 1.0 – Group Introduction


• 2.0 – Project Title
• 3.0 – Project Introduction
• 3.0.1 – Game Main Menu
• 3.1-Offline Mode
• 3.1.1- Game Stages
• 3.2 - Online Mode
• 3.2.1- Connecting & Room
• 3.3 – Cliff & Leaf play
• 3.4 – Power & Obstacles in Game
• 3.5 – Self create paths
• 3.6 – Players History
• 3.7 – Tools used
INTRODUCTION

GROUP MEMBERS:
SUBHAN ALI 15121519-082
ABDUL MONAM KHAN 15121519-107
MOHSIN ALI 15121519-127

BACHELOR’S OF COMPUTER SCIENCE

SUPERVISED BY:
SIR SALMAN MESSI
PROJECT TITLE:
PROJECT INTRODUCTION

• We have developed a car racing game using unity.


• The game is very interesting as a player can build it’s own
path to tackle the obstacles and to win over opponents.
• The game has 2 modes:
1:online mode
2:offline mode
• Every player can use some of the powers to slow down the
others by damaging his health or boost up itself.
MAIN MENU
OFFLINE MODE

• The offline mode have 2 Stages:


1: Cliff stage
2: Leaf stage
• In offline mode there are 2 opponents(Computer Cars)
and 1 player car.
• There are different obstacles in both stages that makes the
game more interesting.
STAGES
ONLINE MODE

• The online mode also have the 2 Stages:


1: Cliff Stage
2: Leaf Stage
• In Online Mode there are 2 players only that are been
connected on “Photon Master Server” In a Room. Where
both the players can show their abilities to win over the
other one.
CONNECTION AND ROOM CREATION
CLIFF AND LEAF
POWER & OBSTACLES
SELF CREATED PATH
HISTORY
TOOLS & TECHNOLOGIES

• Unity
Unity is used to design game.

• Blender
Blender is used to make models

• Photon Master Server


Is used to connect game online

• Visual Studio
Used to develop the game
• Gradient Assets
EXTENSION IN PROJECT
ANDROID BUILD

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