The document discusses the components and functions of the timeline in Adobe Flash CS6, including layers, frames, and the playhead. Layers are used to organize content and can be created, deleted, or grouped into folders. Frames make up the timeline and control when content appears. Additional timeline tools include buttons to move to the first frame, center the current frame, create loops, and enable onion skinning to view adjacent frames.
Original Description:
This is a presentation on about the timeline in Adobe Flash CS6
The document discusses the components and functions of the timeline in Adobe Flash CS6, including layers, frames, and the playhead. Layers are used to organize content and can be created, deleted, or grouped into folders. Frames make up the timeline and control when content appears. Additional timeline tools include buttons to move to the first frame, center the current frame, create loops, and enable onion skinning to view adjacent frames.
The document discusses the components and functions of the timeline in Adobe Flash CS6, including layers, frames, and the playhead. Layers are used to organize content and can be created, deleted, or grouped into folders. Frames make up the timeline and control when content appears. Additional timeline tools include buttons to move to the first frame, center the current frame, create loops, and enable onion skinning to view adjacent frames.
is used to organize and control the movie’s contents
by specifying when each object appears on the Stage.
organizes and controls a document’s content over
time in layers and frames.
TIMELINE COMPONENTS
1.layers
2.frames
3. playhead ELINE INTERFACE LAYERS
New layer - button is used to create a new layer.
The new folder button - is used to create a new folder that can be used to organize layers. Delete button - is used to delete the selected layer. Go to first frame button - is used to place the Playhead on frame 1 in the Timeline panel. Center Frame - option is used to center the Timeline on the current frame. Loop - is used to specify a range of frames to play repeatedly during animation. Onion Skin - allows you to view a range of frames both before and after the current frame, progressively fading them out as if they are layered on translucent paper on top of each other. By dragging the edges of the greyed block in the Timeline (Start Onion Skin and End Onion Skin markers) you can expand or reduce the number of frames displayed in the onion-skin mode,
Scratch Games Programming for Kids & Students: A Step-by-Step Guide and Design Programs for Creating Thoughtful Animations, Puzzles, and Games with Scratch 3.0