Professional Documents
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Communications
Network
Chapter 1
DATA COMMUNICATIONS
AND NETWORKING
INTRODUCTION
Protocols
and
The Standards
Internet
Data
Communications
I
Telecommunication – means communication at a distance (tele is Greek for
“far”)
2ClickSender – device
to edit Master that
text sends dataSecond
styles message
level
PAGE 3
DATA REPRESENTATION
SIMPLEX
HALF
DUPLEX
FULL
DUPLEX
telephone network PAGE 5
II
Networks
a
Network – set of devices (nodes) connected by communication links. A node
can be computer, printer, or any device capable of sending an/or
receiving data generated by other nodes on the network
PAGE 7
PHYSICAL STRUCTURES
A network is two or more devices connected through links.
Types of Connection
- remote control
and t.v’s control
system
PAGE 8
Topology
Topology
PAGE 9
Mesh
Advantages:
1. Each connection can carry its own data load
2. Robust
3. Privacy or security
Disadvantages
4. Amount of cabling
5. Hardware to connect each link can be expensive PAGE 10
Star
Advantage:
Less expensive than a mesh topology
Disadvantage:
Dependency of the whole topology on one single point (hub).
If one hub goes down, the whole system is dead
PAGE 11
Bus
Advantages:
1. Ease of installation
2. Backbone cable can be laid along most efficient path
Disadvantages
3. Difficult reconnection and fault isolation
4. A fault or break in the bus cable stops all
transmission PAGE 12
Ring
Disadvantages
3. Unidirectional traffic
PAGE 13
Hybrid Topology
PAGE 14
NETWORK MODELS
Computer networks are created by different entities. Standards are needed so
that these heterogeneous networks can communicate with one another.
INTERNET MODEL
OSI MODEL
7. Application 5. Application
4. Transport
3. Internet Protocol
3. Network
2. Data Link
2. Data Link
1. Physical 1. Physical
PAGE 15
CATEGORIES OF NETWORK
LAN WAN
- allow resources to be shared - provides long-distance
between personal computers or transmission of data
workstations
- Switched WAN – connects the
- can be as simple as two PC’s end systems
PAGE 17
III
The
Internet
A Brief History on the Internet
The Advanced Research Projects Agency (ARPA) in the Department of Defense
Mid was interested in finding a way to connect computers so that the researchers they
1960’s funded could share their findings, thereby reducing costs and eliminating
duplication of effort.
ARPANET was a reality. Four nodes, from four different universities in the US
1969 were connected via the IMPs to form a network. Software called the
Network Control Protocol (NCP) provided communication between the hosts.
Vint Cerf and Bob Kahn, who were part of the core ARPANET group,
collaborated on what they called the Internetting Project.
1972 They outlined the protocols to achieve end-to-end delivery of packets. This
Paper on Transmission Control Protocol (TCP) included concepts such as
encapsulation, the datagram, and the functions of a gateway.
PAGE 19
The Internet Today
Today most end users who want Internet connection use the services
of Internet service providers (lSPs).
PAGE 20
IV
Protocols
and
Standards
PROTOCOL Set of rules that govern
data communications.
PAGE 22
STANDARDS
AGREED-UPON RULES
PAGE 23
Standards Organizations
Standard Creation Committees
ITU-T International
Telecommunication
IEEE
Institute of
Electrical and
Union- Electronics
Telecommunication Engineers
ISO International
Organization for
Standardization ANSI American
National
EIA Electronic
Industries
Standards Association
Institute
Regulatory Agency
FCC Federal
Communications
Commission
PAGE 24
THANK YOU
CHARACTER
SYNCHRONIZATI
ON
Character synchronization
involves identifying the beginning and end of a character within a
(1) Asynchronous Serial Data
message.
The term asynchronous literally means “without synchronism,” which in data
communications terminology means “without a specific time reference.”
Asynchronous data transmission is sometimes called start-stop transmission
because each data character is framed between start and stop bits. The start
and stop bits identify the beginning and end of the character so the time gaps
between characters do not present a problem.
For asynchronously transmitted serial data, framing characters individually with
start and stop bits is sometimes said to occur on a character-by-character
basis.
PAGE 14
CHARACTER
SYNCHRONIZATI
ON
Character synchronization
involves identifying the beginning and end of a character within a
message.
Asynchronous Serial Data
A logic 0 is used for the start bit because an idle line condition (no data
transmission) on a data communications circuit is identified by the
transmission of continuous logic 1s (called idle line 1s).
All stop bits are logic 1s, which guarantees a high-to-low
transition at the beginning of each character.
PAGE 14
CHARACTER
SYNCHRONIZATI
ON
Character synchronization
involves identifying the beginning and end of a character within a
message.
(2) Synchronous Serial Data
Synchronous data generally involves transporting serial data at relatively high
speeds in groups of characters called blocks or frames. Therefore, synchronous
data are not sent in real time. Instead, a message is composed or formulated and
then the entire message is transmitted as a single entity with no time
lapses between characters. With synchronous data, rather than frame
each character independently with start and stop bits, a unique sequence
of bits, sometimes called a synchronizing (SYN) character, is transmitted
at the beginning
of each message. For synchronously transmitted serial data, framing
characters in blocks is sometimes said to occur on a block-by-
block basis
PAGE 14
LOGICAL
TOPOLOGY
Character synchronization
involves identifying the beginning and end of a character within a
message.
(2) Synchronous Serial Data
Synchronous data generally involves transporting serial data at relatively high
speeds in groups of characters called blocks or frames. Therefore, synchronous
data are not sent in real time. Instead, a message is composed or formulated and
then the entire message is transmitted as a single entity with no time
lapses between characters. With synchronous data, rather than frame
each character independently with start and stop bits, a unique sequence
of bits, sometimes called a synchronizing (SYN) character, is transmitted
at the beginning
of each message. For synchronously transmitted serial data, framing
characters in blocks is sometimes said to occur on a block-by-
block basis
PAGE 14