Professional Documents
Culture Documents
BATCH C2
SPORTS INDUSTRY
– Team Operating Expenses ($22.9 Billion)
– Attendance Figures ($26.7 Billion)
– Media Coverage (Broad Cast rights $6.9 Billion)
– Employment Figures (4.5 million jobs)
– Global Markets (Advertising $27.4 Billion)
– Sports Goods ($36.1 Billion)
– Sports Information ($ 2.3 Billion)
– Sponsorships ($6.5 Billion)
Opportunities in the Sports
Industry
• There are 13 major career areas in sport: event
suppliers, event management and marketing,
sports media, sports sponsorship, athlete
services, sports commissions, sports lawyers,
manufacturers and distribution, facilities and
facility suppliers, teams, leagues, college
athletics, and ,sports marketing.
SPORTS MARKETING
What Is Sports Marketing?
• Clothing or equipment
• Food
• Travel
Marketing Strategies
• Sports logos on clothing
Fan loyalty
Increased value
Feeling of success
• New sports, new opportunities
Arena football
Television broadcasts
Sponsorships
• Gross impression
Gross impression—the number of times per
advertisement, game, or show that a product
or service is associated with an athlete, team,
or entertainer
• Timing
Parameters
• Purchasers
• Adoption
• Promotion & Media
• Distribution channel
• Product
• Pricing
• Exchange
• Facilities
• Employees
• Competition
PURCHASERS- FANS
• Identify with and follow the behavior of the team and
individual players on that team, on and off the field .
• Purchase licensed merchandise for promoting the
team.
• Donate or pay extra for permanent seat-licenses
(PSLs) in order to buy season tickets.
• Travel to see games of that team outside of his home
country.
• Support tax-based initiatives to pay for a new arena or
stadium for the team.
• Are a supporter of the conference or league in which
the team plays.
• Devote significant social time attending, watching and
discussing about the team.
Fan Value Analysis
Identification vs. Loyalty
• Loyalty is the repeat
purchasing of a good or How did you feel when
service by a consumer. A your team won or
loyal customer is sensitive
to differences in brands . lost in the play-offs
• Identification is when an recently?
individual reacts to events
that occur to the team or What exactly did you
player as if the events
happened to him or her do when your
(Kagan 1958).
favorite player
succeeded or failed?
Why did you do
that?
Advertising & Promotion Costs
• The manufacturer and/or retailer of goods and
services pay for the development and
placement of brand advertising and
promotions.
• In contrast, sports teams and individuals (e.g.,
players and drivers) receive indirect and direct
financial support to advertise and promote
themselves.
• Fans indirectly promote the team by buying
and wearing or displaying licensed team
merchandise.
• Sponsors directly promote the team and pay
for advertising and media to do so.
Who Pays?
Advertising & Promotion Costs
• Much of the actual product, particularly in
terms of revenue, is in the broadcast of the
games or event.
• The fact that sports are broadcast, in and of
itself, differentiates sports from other goods
and services.
• Typical goods and services find it difficult to
entertain using its product as the star of a
broadcast…although some try.
Who Pays?
Media Costs
• Goods and services marketers typically pay for media
to broadcast or print advertising and promotional
information.
• The media pays sports teams for the right to
broadcast or print team and event information.
– For example, ABC/ESPN & Time-Warner are paying
$4.48 billion for NASCAR (8 years).
– Relatedly, the distribution for sports is increasingly
electronic and not limited to static locations.
Geographic Distribution: Mobile
Contractual Power
Contractual Power
• Employees (viz., players) of sports teams are
more likely to possess contractual power over
employers.
• Contract concessions, renegotiations and
arbitrations generally favor players.
• The scarcity of superstar talent has shifted the
power to players over owners.
• Union membership in professional sports leagues
have grown relatively strong due to the leverage
held by the players. Consequently, work
stoppages in major sports leagues have become
nearly commonplace in the past decade. 24
SPORTS MARKETING FIRMS
• DORNA JAPAN
• DELIGHT CORPORATION
• GLOBAL SPORTS MANAGEMENT
• ASDEPORTE
• GMR MARKETING
• IMG
• LATIN SPORTS
REFERENCE
www.millsport.com
www.imgworld.com
NASCAR- www.nascar.com
THANK YOU