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16CS7203 MOBILE

COMPUTING

R E G U L AT I O N - 2 0 1 6 , V I I S E M E S T E R
SYLLABUS
UNIT I INTRODUCTION
Mobile Computing – Mobile Computing Vs wireless Networking – Mobile Computing
Applications
– Characteristics of Mobile computing – Structure of Mobile Computing Application. MAC
Protocols –Wireless MAC Issues – Fixed Assignment Schemes – Random Assignment Schemes –
Reservation Based Schemes.

UNIT II MOBILE INTERNET PROTOCOL AND TRANSPORT LAYER


Overview of Mobile IP – Features of Mobile IP – Key Mechanism in Mobile IP – route
Optimization
– Overview of TCP/IP – Architecture of TCP/IP – Adaptation of TCP Window – Improvement in
TCP Performance.
UNIT III MOBILE TELECOMMUNICATION SYSTEM
Global System for Mobile Communication (GSM) – General Packet Radio Service (GPRS) –
Universal Mobile Telecommunication System (UMTS) .

UNIT IV MOBILE AD-HOC NETWORKS


Ad-Hoc Basic Concepts – Characteristics – Applications – Design Issues – Routing – Essential of
Traditional Routing Protocols –Popular Routing Protocols – Vehicular Ad Hoc networks ( VANET)
–MANET Vs VANET – Security.

UNIT V MOBILE PLATFORMS AND APPLICATIONS


Mobile Device Operating Systems – Special Constrains & Requirements – Commercial Mobile
Operating Systems – Software Development Kit: iOS, Android, BlackBerry, Windows Phone –
MCommerce – Structure – Pros & Cons – Mobile Payment System – Security Issues
MOBILE COMPUTING
• Mobile computing is defined as the ability to compute remotely while on the move
• It helps accessing information from anywhere, anytime
• Mobile Computing is encompassed with two concepts
• Computing
– denotes the capability to automatically carry out certain processing related to service invocations on a
remote computer
• Mobility
– provides the capability to change location while communicating to invoke computing services at some
remote computers
• Mobile computing = Mobile communication + mobile hardware + mobile software
• Mobile Computing is an umbrella term used to describe technologies that enable people to
access network services anyplace, anytime, and anywhere
FORMS OF MOBILE COMPUTING
DEVICES
• Portable computers: compact, light-weight, full character set keyboard
– Ex: Laptops, notebooks, etc
• Mobile phones: Mostly used for voice communications
– Ex: cellular phones, smartphones, etc
• Smart cards: Run multiple apps, looks like a visiting card
– Ex: credit card, debit card, smart ID card, etc
• Wearable computers: It can be worn
– Ex: watches, wrist bands, etc
CHALLENGES

• Disconnection
• Less range and bandwidth
• High bandwidth variability
• Low power and resources
• Security risks
• Wide variety terminals and devices with different capabilities
• Device attributes
• Fit more functionality into single, smaller device
COMPARISON TO WIRED NETWORK
Wired Networks Mobile Networks

high bandwidth low bandwidth


low bandwidth variability high bandwidth variability
can listen on wire hidden terminal problem
high power machines low power machines
high resource machines
low resource machines
need physical access(security)
low delay need proximity
connected operation higher delay
disconnected operation
MOBILE COMPUTING VS WIRELESS NETWORKING

• Mobile computing is based on wireless networking and helps to invoke


computing services on remote servers while on the move
• Wireless networking is an important and necessary ingredient of
mobile computing
• Mobile computing also requires the applications themselves – their
design and development, the hardware at the client and server sides
• Applications
• Location-awareness
• Mobility Support
Mobile Computing • Security
• Resource Management
• Network Protocols
• Broadcast
Wireless Communication
• Technologies
• Standards
• Wireless Medium
EVOLUTION
• Mobile computing can be categorized into seven major categories
• Portability
• Miniaturization
• Connectivity
• Convergence
• Divergence
• Apps
• Digital Ecosystems
PORTABILITY
• Reducing the size of hardware to enable the creation of computers that could be physically
moved around relatively easily
MINIATURIZATION
• Creating new and significantly smaller mobile form factors that allowed the use of personal
mobile devices while on the move
CONNECTIVITY
• Developing devices and applications that allowed users to be online and communicate via
wireless data networks while on the move
CONVERGENCE
• Integrating emerging types of digital mobile devices, such as Personal Digital Assistants
(PDAs), mobile phones, music players, cameras, games, etc., into hybrid devices
DIVERGENCE
• Opposite approach to interaction design by promoting information appliances with specialized
functionality rather than generalized ones
APPLICATIONS (APPS)
• The latest wave of applications (apps) is about developing matter and substance for use and
consumption on mobile devices, and making access to this fun or functional interactive
application content easy and enjoyable
DIGITAL ECOSYSTEMS
• The emerging wave of digital ecosystems is about the larger wholes of pervasive and
interrelated technologies that interactive mobile systems are increasingly becoming a part of

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