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Carry On

Inspired by: Carry On by Fun.

Bryan Larson
What a
waste o
f
time…
PLOT STRUCTURE DIAGRAM:

Climax:
 All is well till he finds what he wants and gets
rejected from Provo.
Rising Action:
 Parents make him get a
job which he doesn’t
keep. He returns to old
ways. Falling Action:
 He investigates other music
programs and gets accepted into
Hawaii’s program.

Exposition: Conflict:
  The boy was an  Parents kick him out so he
early returned must make a change or end Resolution/Denouement:
missionary due to up alone and homeless.  He studies in Hawaii with a
injury. His return
left him bitter and renewed conviction.
depressed. He
loathed himself
and couldn’t do
anything about it.

Complications & Discoveries:


Inciting Incident:  He uses food to cope, wastes life on
 His return gave him a videogames, gains 100 pounds.
serious depression and
prevented him from
accomplishing anything.

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