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BLUE EYES

TECHNOLOGY
PRESENTED BY
SHALINI
GUPTA
B.tech CSE
3rd year
contents
 INTRODUCTION
 WHAT IS BLUE EYE TECHNOLOGY?
 NEED!
 SYSTEM OVERVIEW – DAU & CSU
 TECHNOLOGIES USED
 DATA SECURITY
 APPLICATIONS
 CONCLUSION
 WHAT IS BLUE EYES TECHNOLOGY?

 The BLUE EYES technology aims at creating


computational machines that have perceptual
and sensory ability like those of human beings.
 It also aims at creating machines that can
satisfy the user’s wants and understands a
human’s emotional state.
WHAT IS BLUE EYES?
 BLUE in the term stands for Bluetooth, which
enables reliable wireless communication.
 EYES ,because the eye movement enables us to
obtain a lot of interesting and important
information.
WHY BLUE EYES?
To avoid and reduce human errors like:
 Tiredness – Huge load of work to be performed

by an individual.
 Mental Illness – typical body imbalance.

 Emotional outcomes – outrage of emotions like

fear or anger.
 Brain Unconsciousness – continuous brain

involvement while long drives or precision


research. 
NEED FOR BLUE EYES
 To build a machine that can understand your
emotions
 A pc that can listen, talk or interact.
 Verify your identity, feels your presence and
interact with you.
 Adding such perceptual abilities to computers
would enable computers and humans to work
together more as partners. 
How can we make computers “see” and
“feel”?
 Blue eyes uses sensing technology to identify a
user’s actions and to extract key information
from the user.
 Information is then analyzed to determine the
user’s physical, emotional, or informational
state.
SYSTEM OVERVIEW
 Blue eyes system monitors the status of the
operator’s visual attention through
measurement of saccadic activity. The system
checks parameters like heart beat rate and
blood oxygenation against abnormal and
triggers user defined alarms.
 The system consists of
i. Data Acquisition Unit (DAU)
ii. Central System Unit (CSU)
Bluetooth technology provides means for creating a
personal area network linking the operators and the
central system.
DAU FEATURES
• Lightweight
• Runs on batteries - low power consumption
• Easy to use - does not disturb the operator
working
• ID cards for operator authorization
• Voice transmission using hardware PCM codec
DAU COMPONENTS -REPRESENTATION
CSU FEATURES
 Connection management
 Data processing
 Data recording
 Access verification
 System maintenance 
CSU COMPONENTS
Future Improvements
 DAU
small CMOS camera to monitor the
operator’s point of gaze single PCB (SMD
technology) low voltage ICs.
 CSU

data mining algorithms, advanced data- base


encryption using AES standards and other cryptic
techniques.
TECHNOLOGIES USED
 Emotion Pointing
 Manual And Gaze Input Cascaded (MAGIC)
 Artificial Intelligent Speech Recognition
 Simple User Interest Tracker (SUITOR)
EMOTION MOUSE
EXPERIMENT
  Measurement of heart rate, temperature, galvanic skin response
(GSR), general somatic activity.

 Heart rate was measured with chest strap sensor, temperature


with thermocouple attached to a digital multi-meter (DMM),
GSR also with DMM, somatic movement with computer mouse
movements.

 Six basic emotions that were recorded are anger, fear, sadness,
disgust, joy and surprise .
IBM RESEARCH
BLUE EYE – EMOTIONAL
MOUSE sensors
is the mouse which senses the psychological
attributes which are correlated to emotions using
correlation model by simply touching the mouse,
the computer will be able to determine a person’s
emotional state.
BLUE EYE enabled TELEVISION –
could become active when the user makes an eye
contact. 
MAGIC POINTING

MAGIC pointing is the technique


of tracking eye movement of the
user and perform the desired
operation.
DATA SECURITY
o Only registered mobile devices can connect to
the system
o Bluetooth connection authentication
o Bluetooth connection encryption
o Access rights restrictions
o Personal and physiological data encryption
APPLICATIONS
 In smart cameras ,lie detectors and emotional speech
processing.
 Retailing record and interpret customer movements
 In automobile industry
 In video games
 Military
 Power station
 Flight control centres
 Ovens and refrigerators
 To create “Face Responsive Display” and “Perceptive
Environment” Generic control rooms.
 CONCLUSION
 Provides more delicate and user friendly
facilities in computing devices
 Gap between the electronic and physical world
is reduced
 The computers can be run using implicit
commands instead of the explicit commands
 Allows easy multi-tasking by the human
without the use of robots.
References

www.seminar4u.com
www.howstuffswork.com
www.whitepapers.com
www.ibmresearchcenter.com
www.almaden.ibm.com
www.research.ibm.com

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