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Lesson 11 - PoMo Videogames - Intertextuality
Lesson 11 - PoMo Videogames - Intertextuality
Postmodern Videogames:
Intertextuality
Learning Objectives
2. Intertextuality
- genre hybridity, media interdependence, immersion and rabbit holes
3. Lack of Verisimilitude
- machinima, shifting contexts, temporal mastery
4. Open-endedness
- micro-narratives, sandbox style vs. linearity
5. Interactivity
- player agency and emergent gameplay
Intertextuality
The videogame blurs boundaries between itself
and other media texts. Genre hybridity implies
interdependence rather than uniqueness
between videogames and other media texts. The
video game may borrow character, phrases,
situations, narratives etc from another media
text.