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Agile Basics Referent 3.00 Latest As On 11th June 2021
Agile Basics Referent 3.00 Latest As On 11th June 2021
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Value
Traditional vs Agile WoW
Requirements
gathering
High-level Design
document
Low-level Design
document
Coding
Testing
UAT
Time
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Value
Traditional vs Agile WoW
Require
ments
Coding
Testing
UAT
Time
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Value driven development
The real objective is progressively discovered
New goal
Final
New goal
Goal Change
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Why Agile?
For survival!
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ALLIANCE INTERNAL
What is Agile?
Less visible,
more powerful
A mindset...
Defined by Values
(The Agile Manifesto)
Guided by Principles
(The 12 Agile Principles)
And Manifested through many
different frameworks
(Scrum, Kanban, XP, Flow etc)
More visible,
less powerful
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Growth mindset
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Growth mindset
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Orthodox vs innovation
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Adapted at 65!
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AGILE MANIFESTO &
IMPORTANT CONCEPTS
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Agile values
We are uncovering better ways of doing software development by doing it and
helping others do it. Through this we have come to value:
That is, while there is value in the items on the right, we value items on the left
more.
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Agile principles
Welcome changing
Our highest priority is to Deliver working software
requirements, even late in
satisfy the customer through frequently from a couple of
development. Agile
early and continuous weeks to a couple of months,
processes harness change for
delivery of valuable with a preference to shorter
customer’s competitive
software. timescale.
advantage.
Agile principles
The most efficient and
Working software is the effective method of Continuous attention to
primary measure of conveying information to and technical excellence and
progress. within a development team good design enhances agility.
is face-to-face conversation.
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Value driven development
The real objective is progressively discovered
New goal
Final
New goal
Goal Change
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Traditional vs Agile WoW
Traditional
Agile triangle
iron triangle
Scope Value
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CORE AGILE CONCEPTS
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ALLIANCE INTERNAL
Agile umbrella
Scrum XP
Kanban DSDM
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ALLIANCE INTERNAL
Scrum
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What is Scrum?
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Cynefin framework
Complex Complicated
Disorder
Chaos Simple
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Technological uncertainty
Requirements uncertainty
People uncertainty
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Scrum values
Focus
F
Openness
O
Respect
R
C Commitment
C Courage
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ALLIANCE INTERNAL
Pillars of Scrum
Transparency
Inspection
Adaptation
Respect
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Scrum’s rules
3 5 3
Roles Events Artifacts
Adaptation
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Ro l e s – Eve nt s - A r tefa c t s
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ALLIANCE INTERNAL
Boss?
Who is the Boss?
There is no boss…
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Roles
Sprint Retrospective
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Events in Scrum
Sprint planning
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Sprint planning
3 3
As a user, I As a user, I
want to… want to…
2 5
As a user, I As a user, I
want to… want to…
1 8
As a user, I As a user, I
want to… want to…
Sprint backlog
PO sets a goal
Product backlog
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ALLIANCE INTERNAL
Minimize variation
Communicate to stakeholders
easily
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Daily stand up
It is not a status update, but to adjust
Team members must attend
plans
Sprint review
Product increment
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Final increment
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Sprint review
3 3
As a user, I As a user, I
want to… want to…
2 5
As a user, I As a user, I Velocity forecast – 22
want to… want to…
Achieved velocity - 14
1 8
As a user, I As a user, I
want to… want to…
Product backlog
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Sprint retrospectives
Contribute to improvement
measures and strengthen the
relationship
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S c r u m A r te fa c t s
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S c r u m F ra m e wo r k at G l a n c e
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S c r u m B e n e fi t s
14%
Scrum Benefits#
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Stranded on Mars
Wait for rescue and prepare for living in
Mars
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Venic
Tokyo Paris Zurich Rome
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1. Consider 4 Sprints of 2 weeks each
2. Plan the items to do in Sprint 1 and move them to “To Do” column of sprint 1
3. Click on random.org to execute the sprint - RANDOM.ORG - Dice Roller
4. Maximum of five dice per sprint
5. Bring a story to “In Progress” column and roll the dice
6. If you get the required score, then move the story to “Done” column
7. Discuss with your PO after the completion of each sprint
8. By looking at the first sprint’s score, plan for next sprint’s activities target score
9. Come back and explain how each Sprint went and what adjustments you had to make to
your plans
10. Discussions are important and hence you are encouraged to ask questions
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1. Dice roll of one = 0 point
2. Dice roll of 2 or 3 = 2 or 3 points and a defect
3. Dice roll of 4 = 4 points and two defects
4. Dice roll of 5 and 6 yields five and six points
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THANK YOU
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