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RULES, REWARDS, &

CONSEQUENCES
(HIGH SCHOOL)

Junilda Antoniou
RULES

 Come to class prepared.
 Turn off cell phones and electronic devices.
 If you have a question, ask for help. 
 Speak when permitted.
 Respect all ideas given in class.
REWARDS
• Preferred Activity Time (individual choice)
 The student must earn a required number of good behavior
points.
 Examples: pick a movie for class, choose any class job for the
week, etc.

• Preferred Activity Time (group choice)


 The class as a whole must earn a required number of points
 Examples: dance party, get extra recess time with another
class, special class visitor, etc.
CONSEQUENCES
Individual:
• 1st consequence: warning 
• 2nd consequence: time-out 
• 3rd consequence: letter-home
Group: 
• Loss of point towards preferred activity time
REFLECTIONS

1. How am I feeling?
2. What did I do?
3. Why did I make this choice?
4. What could I have done differently?
5. What will I do next time in the same
situation?
DOCUMENTATION
Student's Name Behavior Date Action Taken Parent
Contact/Response

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