Professional Documents
Culture Documents
BY
MANMOHAN MEHTA
AASHISH RATHORE
GAURAV GUPTA
PANKAJ KUMAR
INTRODUCTION
• A pocket projector,
• A mirror,
• A camera.
OVERVIE
W
• The projector: projects visual information, enabling
surfaces, walls and physical objects around the wearer to
be used as interfaces;
• The camera and hands: recognizes and tracks the user's
hand gestures and physical objects using
computer-vision based techniques.
• The software program: processes the video stream data
took by the camera and tracks the locations of the colored
markers (visual tracking of colored fingers) at the tip of the
user’s fingers using simple computer-vision techniques.
This system is very customizable. We can make our own gesture which our sixth
sense device can understand. We can change the Sixth Sense to our need.
SIXTH SENSE IN GAMING
We can do all the kinds of gaming that exists now, but
not only that, we can use the physical world inside the game.
You can play with physical stuff, invent some new games.
Maybe you can hide something in the physical world -- open a
book and hide something in the pages.
COST