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START GAME

GAME SETTINGS
© 2015 -
GAME
SETTING
S
SET TIMERS (in seconds)SET WINNING Credits:
NO POINT VALUE - Design & Layout, Programing – Mike
ANSWER 10
PUT A “0” BELOW Rusnak
IN ROUND:
FAST MONEY IF YOU ARE NOT - Sound effects, logo, and theme are property
USING FAST of FremantleMedia North America, Inc.
PLAYER 1:
MONEY ROUND
PLAYER 2: - This is an unofficial Family Feud template.
20 25 300 - Official site: familyfeud.com

Download
Download the
the HOW TO EDIT
Fast
Fast Money
Money
Printable
Printable Card!
Card! HOW TO USE
RESTORE TO DEFAULT GAME RULES

START GAME
This work is licensed under a 
Creative Commons Attribution-NonCommercial-Share
© 2015 - Alike 4.0 International License
2020 .
0 0

ADJUST
Stage QUI
START ROUND 1
0

» «

Round:
SHOW QUESTION Blink!

TIMER: 10 X XX XXX
0

» «

Round:
SHOW QUESTION Blink!

TIMER: 10 X XX XXX
0

» «

Sudden
SHOW Death
QUESTION Blink!

TIMER: 10 X
0
0
0
0
0
0
TOTAL 0 Money
Fast
LOS SET TIMER FOR 20
WIN IS NEXTXPLAYER
CLEAR
Blink!

THE BOARD
IS READY?
0
0 0
0 0
0 0
0 0
0 0
TOTAL 0
LOS SET TIMER FOR 25
WIN Blink!

XEND GAME
EXIT
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

How To Edit Modifying anything in this game can and will disrupt
gameplay. This includes but not limited to moving or
STEP 1: Duplicate the Round Slide for each question you plan on asking. deleting shapes or slides. Edit with caution!

STEP 2: Replace answers, question, and score values. Leave score values at 0 for unused answers.

STEP 3: Change the score multiplier if you want the round to double or triple the score values.

2 3

1
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

How To Use
Timer
Timer &
& Buzzer
Buzzer controls.
controls.
The
The timer.
timer. Start
Start the
the timer
timer after
after the
the player’s
player’s Set
Set the
the timer.
timer.
MAIN STAGE first
Click onresponse,
the oval
firstonresponse,
Click and
to
the oval and not
reveal when
not when
to reveal the the
the the host
host Rewind,
Rewind, Play/Pause,
Play/Pause,
answer
answer and Start
andStart
addRound
begins
Round
begins
add the
points
points button.
the question.
button.
to
to the
question.
the Fast
Will
Will change
round change
total after
after playing Fast Forward
Forward
round total score.
score. playing
ROUND SLIDE The
The max max amount
amount of of rounds
rounds
You
You designated on game setup
designated on game setup NEXT
NEXT ROUND
ROUND button
button will
will appear
appear
When
When the round ends and there
the round ends and there
FAST MONEY Is
Is another
another round
round ready
ready to
to play.
play.

Click
Click on
on each
each box
box ONCE
ONCE to to reveal
reveal
the
the answers
answers and
and points.

VIEW IN SLIDESHOW MODE


points.
This
This button
button will
will change
change toto either
either
Sudden Death, or Fast Money,
Sudden Death, or Fast Money,
Click
Click toto access
access Team
Team score, and Depending
score, and Depending onon ifif one
one team
team has
has
Add to points button. Click on Reached the winning score value
Add to points button. Click on Reached the winning score value
this
this button
button when
when round
round is
is over.
over.
Click
Click on
on the
the reddened
reddened outout
Click
Click to
to show
show question
question text.
text. Strike
Strike to
to clear
clear the
the strike
strike
will
will disappear after 55 seconds.
disappear after seconds.
Changes
Changes atat end
end of
of round.
round.

Opens up
up the
OpensTimer thetoInput
Input Response
Response form,
form, Input
Input Response
Response
Immediately Form
Formquit
Click
Click on
on Timer
and to start
revealsstart timer
thetimer
timer.when
when player
player
Manually
Manually is
is
Adjust
Adjust Drag
scores
Drag
scores this
this Immediately
form
form over
over to
to quit the
your
your the game.
game.
taking aa longand reveals
time to the timer. This
This will
will not
not save
save any
any progress
progress
taking
For
For long
Player
Playertime
1, to provide
1, also
also Clearsifan
provide
Clears an
the
theanswer.
answer.
board
board Timer
Timer First
First screen,
screen, the screen
theOr
screen
point with
with
values.
will
will automatically
automatically
and add
preparesadd strike
strike
for if
PlayerTimer
Timer
2 reaches
reaches 0
0 Click
Click on
on the
Presenterthe
Presenter Or
next
next
View.point
View. X
X values.
button
button to
to
and
Clickprepares for Player 2 Add
Add aa Strike
Strike to to the
the strike
strike count.
Click again
again to to cancel
cancel timer.
timer. count.
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES

Game Rules
BACK TO SETTINGS HOW TO EDIT HOW TO USE GAME RULES OTHER GAMES
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