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• Keeping the code lightweight, scalable and adaptable to adding new features in the future
• Developing a cryptogenic logic in order to keep the card shuffling process unpredictable and
random
Solution
• Multiple decoupled reusable components were used by our engineers to build native Android
and iOS applications, in order to reduce the development time
• In-memory session management with fail-safe hardware were used for 100,000 concurrent
users and 30,000 concurrent games to ascertain load handling and scalability
Impact
• 2 different native applications for Android and iOS were delivered in less than 3 months, which our
competitors estimated would take 6 months for development.
• Within 2 months of the launch, the app was able to attract over 1000 seasoned players across
Europe, with more than 25 new players joining the app everyday.
I believe it is the best project in our sector. Thanks to the Unthinkable
team’s suggestion of using reusable components for development, we were
able to showcase first version of the app to attract new capital that fueled
further development.