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ESEB3493 LEARNING DESIGN

TOPIC 10 Issues and Trends on Learning Design


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Learning Trends

1. Learning Personalized For You


2. Meeting Learners Where They Are
3. Oh, The Places You’ll Go—In New Realities
4. Video Killed The Textbook
5. Data: Collected, Analyzed, And Visualized
6. The New Classroom
7. Closing The Creativity Gap In Instructional Design
8. Reimagine, Redesign, Redeploy

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1. Learning Personalized For You

• Why? The reason is simple—we’re more likely to


consume information that is relevant and timely to
our needs.
• There is huge demand for adaptive learning.
Learners expect content that is personalized and
strongly prefer to learn from teaching methods that
are also personalized.
• Expect to hear more about technology-enabled
personalization as Artificial Intelligence (AI) shifts
from science fiction to household word.

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Artificial Intelligence (AI) in Education

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2. Meeting Learners Where They Are

• No surprise then that in the past few years, we’ve seen a steady,
significant rise in demand for mobile learning and microlearning. But
within these areas, we’re starting to see new trends emerge.
• Shift in mindset—and an extreme focus on the learning experience and
user experience. We have to rethink what is possible, and rather than see
[mobile] as a limiting modality, we need to think of it as the primary way
that most people acquire learning these days.
• Transforming heaps of content into microlearning is a challenge.
• Microlearning and personalization walk hand in hand in
the curation platforms. The idea is, in a rapidly changing and increasingly
learner-centric world, how do you offer relevant information to people on
an ongoing basis that they can consume as a buffet or vending machine,
rather than sitting down at a dinner table?

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3. Oh, The Places You’ll Go—In New Realities

• Augmented reality (AR) and Virtual Reality (VR) are two of the ways


that tech can change the way you look at the world.
• Augmented reality is defined as "an enhanced version of reality created
by the use of technology to add digital information on an image of
something.” (e.g. Pokemon)
• Virtual Reality is defined as "the use of computer technology to create
a simulated environment. “Virtual reality may be artificial, such as
an animated scene, or an actual place that has been photographed and
included in a virtual reality app.
• Mixed reality (MR) is the result of blending the physical world with the
digital world. Mixed reality is the next evolution in human, computer, and
environment interaction and unlocks possibilities that before now were
restricted to our imaginations.

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4. Video Killed The Textbook

We’re seeing video evolve as we combine it with other trends.


• Video + microlearning = bite-sized video segments that, put together,
add up to a more comprehensive course. On-demand video libraries allow
learners to search and find specific topics and how-to videos that meet
their just-in-time needs.
• Video + social learning = filming and live-streaming the classroom in real
time and allowing learners in other locations to contribute comments and
questions, making for a richer and more inclusive classroom experience.
• Video + storytelling = live video and animation that tells a story, which,
for learners, increases engagement and deepens the connection with the
material. Low-cost animation can also help with marketing learning
programs.

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5. Data: Collected, Analyzed, And Visualized

• Data visualization is the presentation of data in a pictorial or graphical


format. It enables decision makers to see analytics presented visually, so
they can grasp difficult concepts or identify new patterns. With interactive
visualization, you can take the concept a step further by using technology
to drill down into charts and graphs for more detail, interactively changing
what data you see and how it’s processed.

Data visualization can also:


• Identify areas that need attention or improvement.
• Clarify which factors influence student behavior.
• Help you understand which products to place where.

https://www.analyticsvidhya.com/blog/2018/01/collection-data-visualizations-you-must-see/

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6. The New Classroom

• With all the options for digital and online learning,


learning trends are continuing—and emerging—that
will shape the “new classroom” for years to come.
• A trend on the rise is integrating mobile devices in
the virtual classroom - allows facilitators to push
games and networking activities to learners via their
phones. And—just like that—you regain their
attention.

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7. Closing The Creativity Gap In Instructional Design

• With new modalities and technologies, the demand for


creativity is at a fever pitch - gamification, designing for
mobile learning, microlearning, video, and VR/AR.
• An Instructional Design trend on the rise is applying the
creative strategies of design thinking to building more
engaging and impactful learning experiences.
• Design thinking is all about centering on the learner’s
experience in your ideation.

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8. Reimagine, Redesign, Redeploy

• We’re living in a time of rapid change—it drives a


rising need for reimagining learning and program
redesign. Many organizations are taking the time to
look at their culture of learning as a whole, as well as
the efficacy of their existing programs.
• It involves going back to basics and looking at roles
and responsibilities and the associated knowledge,
skills, and behaviors needed to be successful and
thinking about the change in learning modalities and
the learners' and organizations' preferences.

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Issues (2020) in Teaching & Learning

1. Health & Wellness


2. Literacy
3. School Leadership
4. Our Perception of Students
5. Digital & Info literacies
6. Online & Blended learning
7. Evaluation of tech-based instructional innovations
8. Open Education
9. Our Perception of Teachers
10. Time on Task vs. Student Engagement 

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Issues (2019-2020) in Malaysia…and relate it to issues in learning
design

• Should UPSR be abolished?


• 60% quota of B40 children into boarding schools
• Inclusive higher education in Malaysia.
• Malaysian schools promote atmosphere of “fear” and “failure”
• Should be subjects like art, music, drama and creative writing to allow self
expression.
• Introduce more learning outside the classroom
• Swimming classes for students (pros or cons?)
• Online accessibility of School and students
• Blended learning

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Any other issues that comes to mind?

• How do you stay current with technology?


• Art of communication…eventually within
classrooms across the globe?
• Can e-learning work in Malaysia? From
Malaysia to the world?
• E-learning courses for different generations?

Discuss!

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THANK YOU

uni tar. my

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