You are on page 1of 23

REPORT OF GROUP 2

IN

ETTL 2

REPORTERS:

Abero, Manaliza Marie


Bag-ayan, Ahyo Marie
Baggas, Mighty Joy
Barcena, Kritine
Legaspi, Genesis
Medina Dannilyn
Tuanquin, Reynalyn
BASIC CONCEPTS

ON

INTEGRATING TECHNOLOGY

IN INSTRUCTION
According to PISAPIA (1994)

 Integrating technology with teaching is that


there is integration if the learning
technologies are use to introduce, reinforce,
supplement and extend skills.
External Manifestations of Technology Integration into
Instruction:

 There’s a change in the way classes are traditionally


conducted. The quality instruction is improved to a
higher level in such a way that could not have been
achieved about educational technology.
 There is planning by the teacher on the process of
determining how and when technology fits into the
teaching-learning process. The teacher sets instructional
strategies to address specific instructional
issues/problems. Technologies occupies a position (is a
simple or complex way) in the instruction process.
Learning
Helping Teachers Using
Effectively Integrating
Integrate Discovering
Technology by: Focusing
Levels of Technology Integration

 Simple/Basic Integration
- In this example, there is no substantial change in the teaching-
learning process from previous method. While technology helps, it
does not play a pivotal role.
 Middle Level Integration
- There is purposeful use of technology to support the learning
areas. To make technology a part of the learning and teaching
process, the user technology a part of the learning and teaching
process, the user of such technological devices should make them
a source of reinforcement so that the objectives of educational
objectives will be realized.
 Higher Level Integration
- In this type of integration, technology is the central instructional
tool.
State-Of-The-Art

ET Application

Practices
Looking throughout progressive state policies
that support technology in education, and
other new developments in pedagogical
practice, our educators today have become
more aware and active in adopting state of
the art educational technology practices they
can possibly adopt.
The list of audio-visual aids available to our
school may not even apply anymore since
modern day computer hardware and
software have rendered them obsolete. The
use of film strips, overhead projectors,
cassette tapes and players, VHS tapes and
players have become obsolete.
Obstacles of IT Pedagogical Practice

 Virtue is in moderation and so, there is truly a


need for teachers to balance their time for
preparation and application of instructional
tools.
 Through wise technical advice, schools can
also acquire the most appropriate computer
hardware and software.

 Teachers should acquire computer skills so


that they can serve as models in integrating
educational technology in the teaching-
learning processes.
The following trends should be recognized by
Educators:

 Through school or training center computer courses,


present day students have become computer literate.
 They send email, prepare computer encoded class
reports, and even make power point presentations
sometimes to the surprise of their media tradition-
bound teachers.
 Recent teaching-learning models (such as
constructivism and social constructivism) have paved
the way for instructional approaches in which
students rely less on teachers as information-givers,
and instead more on their efforts to acquire
information, build their own knowledge, and solve
problems.

 Following the call for developing critical thinking


among students, teachers have deemphasized rote
learning and have spent more time in methods to
allow students to comprehend/internalize lessons.

 
Promoting

Digital Citizenship
Digital Citizenship
 refers to the norms of appropriate, responsible
behavior with regard to using technology.
To be a good citizen, you must;
 Follow the rules
 Relate well to other citizens
 Be aware of your surroundings to stay safe
In basic terms, digital citizenship is the same. All
internet user, both adults and students, must;
 Follow the rules of good behavior online
 Relate well to the people they communicate with
digitally
 Be aware of the potential dangers and avoid them
 
5 Reasons you should be Teaching Digital
Citizenship:

1. The Growing Gap- if you accept the fact that most


people will continue to embrace new technologies
without fully examining the consequences of their
implementation, then it is time to bring your curriculum
up to speed.

2. Digital Footprints are easy to make- given that many


colleges and employers judge prospective students and
employees based on their social media profiles, we need
to teach students to create online personas that project
more positive constructions of themselves. Many
students are shockingly unaware that adults are able to
access their profiles.
3. It is real life- educators frequently hear the need to
make learning authentic and real to kids. There is
nothing so consistently entrenched in students’ daily
lives as their use of digital technology, and ignoring
these facts leads to missed learning opportunities.
4. Students and their culture of relentless multitasking-
with evidence mounting against the efficacy of
multitasking, and anecdotal evidence swamping
educators, it is foolish to avoid deliberately challenging
the students to resist multitasking.
5. Content curation is information literacy- one of the
most empowering elements of social and digital media
is the opportunity to learn everything, anytime, and
anywhere.

 
9 Elements of Digital Citizenship:

1. Assess- refers to the amount of access students have


to technology. Not every child will have a personal
device or internet at home, so schools should be aware
of this as they require students to use more technology.

2. Commerce- refers to the buying and selling of


items online.

3. Community and Collaboration- includes digital


relationships. Teaching students how to appropriately
interact on the internet is a huge part of digital
citizenship.
4. Etiquette- covers the rules of conduct when
interacting with the digital world.

5. Fluency- or literacy refers to the process of using


technology and its benefits. Students make better
decisions when they are online if they are digitally
fluent.

6. Health and Welfare- looks at the physical and


psychological side of technology, is there such a thing
as too much screen time? This aspect also covers cyber
bullying and helping students be aware that they say
and post online.
7. Law- consists of the responsibility of using
technology. Laws are there to protect the people who
use devices like smartphones, laptops, and tablets. It
governs tops like cyber bullying and sexting topics.
8. Rights and Responsibilities- refers to the freedoms
that people have in the digital world as well as the real
world. Everyone is entitled to their own ideas and
opinions, but helping students use technology
responsibly is a huge part of digital citizenship so that
they can have continued access to it.
9. Security and Privacy- consists of not only
protecting technology from viruses and other “bugs”
that threaten the use of a piece of technology, but also
protecting personal information.

 
iKeep Safe Pillars of Digital Citizenship:

 The internet Keep Safe Coalition (iKeepSafe)


is a nonprofit international alliance that tracks
global trends about digital technology and
their effect on children. Its membership
includes more than one hundred policy
makers, educators, law enforcers, technology
experts, public health experts and other
advocates. It is most interested in protecting
the privacy of children. The coalition
advocates six core pillars (iKeepSafe, 2015);
 Balance. A person’s online life should not dominate
his offline life. They should be in healthy balance.
 Ethical Use. One should know how to be considerate
of others and to act ethically. Being online is not a
free ticket to behave worse than when you are
offline.
 Privacy. People should protect their own and other’s
private information.
 Relationship. One’s relationships online should be
safe and constructive.
 Reputation. Build a positive, responsible, and
honest image online.
 Security. Know the technicalities, both hardware and
software-related, to protect yourself online.
7 Ways to Promote Digital Citizenship Skills
in your Classroom:

 Emphasize the importance of online etiquette.


 Teach students to protect their privacy.
 Help students stay safe online.
 Promote media literacy in your classroom.
 Teach students to protect creative rights.
 Show them their digital footprint.
 Build healthy usage patterns.
 

You might also like