Professional Documents
Culture Documents
mobile business
Week 9
Business Information System
KELOMPOK 5
There are several reasons why consumers and businesses have Location-Based Marketing. Foursquare.com is one of the most
been slow to embrace m-commerce: popular apps in the growing field of mobile location based
● Relatively primitive mobile devices (compared to modern marketing and mobile advertising. The Foursquare app makes use
smartphones and tablets) of the mobile device’s GPS system to determine the user’s
● Concerns about privacy and security location.rt5
● Slow network connection speeds
● Limited market size
● Limited and inconvenient mobile payment options Augmented Reality (AR). Augmented reality involves computer-
● Lack of technological standardization (devices, OSs, generated graphic images that are superimposed on pictures of
browsers, etc.) real things (e.g., people, rooms, buildings, roads, etc.).
How Angry Birds Make Mobile Game
Developers Happy
• In 2009, iOS and Android mobile gaming
apps accounted for just 11 percent of the
portable (handheld) gaming market
dominated by Sony and Nintendo. By 2013,
mobile games accounted for 27 percent of
the gaming market and are projected to rise
to 35 percent by 2017.
• Mobile gaming apps have become a
disruptive force in the marketplace,
displacing two historically strong companies.
• Many mobile games are available as free
apps supported by advertising revenues
Mobile Payment Systems
• Some forms of mobile payment represent an attractive option for consumers who do not
have credit cards.Additionally, retailers may benefit from new payment options that carry
lower transaction costs compared to what banks charge when credit cards are used.
• There are two basic transaction types of interest: using a mobile device for the online
purchase of goods and services and for payment of goods and services in a traditional
brickand-mortar store
• Some Approaches under development are:
Charge to Phone Bill with SMS Confirmation Transfer of Funds from Payment Account Using SMS
Phone-Displayed Barcode That Retailer Scans. User Scan of 2D Tags Generated by Retailer
Revenue Models
Description of how the company or an EC project will earn revenue.
Common Revenue Models
Functions of a Business Model
According to Chesbrough & Rosenbloom (2002), business models have
the following functions or objectives:
● Articulate a customer value proposition
● Identify a market segment
● Define the venture’s specific value chain structure
● Estimate the cost structure & profit potential
● Describe the venture’s positioning within the value network linking
suppliers & customers
● Formulate the venture’s competitive strategy
Typical EC Business Models
1. Online direct marketing 11. Information brokers (informediaries).
2. Electronic tendering systems. 12. Bartering.
13. Deep discounting.
3. Name your own price.
14. Membership.
4. Find the best price. 15. Value-chain integrators.
5. Affiliate marketing. 16. Value-chain service providers.
17. Supply chain improvers.
6. Viral marketing.
18. Social networks, communities, and
7. Group purchasing. blogging.
8. Online auctions. 19. Direct sale by manufacturers.
9. Product and service customization. 20. Negotiation.
10. Electronic marketplaces and exchanges.
Benefits & Limitations of EC
BENEFITS
LIMITATIONS
Technological Nontechnological
Limitations Limitations
Social & Business Networks
Social networks are websites that connect people with specific
interests by providing free services such as photo presentation, e-mail,
blogging, etc.
The transaction in social networks are mostly people to people.
Build-to-Order Manufacturing
Real-Time Demand-Driven Manufacturing.
Virtual Manufacturing
Assembly Lines