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3

Decision
Analysis

To accompany
Quantitative Analysis for Management, Twelfth Edition,
by Render, Stair, Hanna and Hale
Power Point slides created by Jeff Heyl Copyright ©2015 Pearson Education, Inc.
LEARNING OBJECTIVES
After completing this chapter, students will be able to:
1. List the steps of the decision-making process.
2. Describe the types of decision-making environments.
3. Make decisions under uncertainty.
4. Use probability values to make decisions under risk.
5. Develop accurate and useful decision trees.
6. Understand the importance and use of utility theory in
decision making.

Copyright ©2015 Pearson Education, Inc. 3–2


CHAPTER OUTLINE
3.1 Introduction
3.2 The Six Steps in Decision Making
3.3 Types of Decision-Making Environments
3.4 Decision Making Under Uncertainty
3.5 Decision Making Under Risk
3.6 A Minimization Example
3.8 Decision Trees
3.10 Utility Theory

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Introduction
• What is involved in making a good decision?
• Decision theory is an analytic and systematic
approach to the study of decision making
• A good decision is one that is based on logic,
considers all available data and possible
alternatives, and applies a quantitative
approach

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The Six Steps in
Decision Making

1. Clearly define the problem at hand


2. List the possible alternatives
3. Identify the possible outcomes or states of
nature
4. List the payoff (typically profit) of each
combination of alternatives and outcomes
5. Select one of the mathematical decision
theory models
6. Apply the model and make your decision

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Thompson Lumber Company
Step 1 – Define the problem
• Consider expanding by manufacturing
and marketing a new product – backyard
storage sheds
Step 2 – List alternatives
• Construct a large new plant
• Construct a small new plant
• Do not develop the new product line
Step 3 – Identify possible outcomes, states of
nature
• The market could be favorable or
unfavorable

Copyright ©2015 Pearson Education, Inc. 3–6


Thompson Lumber Company

Step 4 – List the payoffs


• Identify conditional values for the profits
for large plant, small plant, and no
development for the two possible market
conditions
Step 5 – Select the decision model
• Depends on the environment and
amount of risk and uncertainty
Step 6 – Apply the model to the data

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Thompson Lumber Company

TABLE 3.1 – Conditional Values

STATE OF NATURE

FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($)
Construct a large plant 200,000 –180,000

Construct a small plant 100,000 –20,000

Do nothing 0 0

Copyright ©2015 Pearson Education, Inc. 3–8


Types of Decision-Making
Environments
• Decision making under certainty
– The decision maker knows with certainty the
consequences of every alternative or decision
choice
• Decision making under uncertainty
– The decision maker does not know the
probabilities of the various outcomes
• Decision making under risk
– The decision maker knows the probabilities of the
various outcomes

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Decision Making Under
Uncertainty
• Criteria for making decisions under
uncertainty

1. Maximax (optimistic)
2. Maximin (pessimistic) (Wald)
3. Criterion of realism (Hurwicz)
4. Equally likely (Laplace)
5. Minimax regret (Savage)

Copyright ©2015 Pearson Education, Inc. 3 – 10


Optimistic
• Used to find the alternative that maximizes
the maximum payoff – maximax criterion
– Locate the maximum payoff for each alternative
– Select the alternative with the maximum number

TABLE 3.2 – Thompson’s Maximax Decision

STATE OF NATURE
FAVORABLE UNFAVORABLE MAXIMUM IN
ALTERNATIVE MARKET ($) MARKET ($) A ROW ($)
Construct a large plant 200,000 –180,000 200,000
Construct a small plant 100,000 –20,000 100,000
Maximax
Do nothing 0 0 0

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Pessimistic
• Used to find the alternative that maximizes
the minimum payoff – maximin criterion
– Locate the minimum payoff for each alternative
– Select the alternative with the maximum number
TABLE 3.3 – Thompson’s Maximin Decision

STATE OF NATURE

FAVORABLE UNFAVORABLE MINIMUM IN


ALTERNATIVE MARKET ($) MARKET ($) A ROW ($)
Construct a large plant 200,000 –180,000 –180,000
Construct a small plant 100,000 –20,000 –20,000
Do nothing 0 0 0
Maximin
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Criterion of Realism (Hurwicz)
• Often called weighted average
– Compromise between optimism and pessimism
– Select a coefficient of realism , with 0 ≤ a ≤ 1
a = 1 is perfectly optimistic
a = 0 is perfectly pessimistic
– Compute the weighted averages for each
alternative
– Select the alternative with the highest value

Weighted average = (best in row)


+ (1 – )(worst in row)

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Criterion of Realism (Hurwicz)
For the large plant alternative using  = 0.8
(0.8)(200,000) + (1 – 0.8)(–180,000) = 124,000
For the small plant alternative using  = 0.8
(0.8)(100,000) + (1 – 0.8)(–20,000) = 76,000
TABLE 3.4 – Thompson’s Criterion of Realism Decision
STATE OF NATURE
CRITERION
FAVORABLE UNFAVORABLE OF REALISM
ALTERNATIVE MARKET ($) MARKET ($) ( = 0.8) $
Construct a large plant 200,000 –180,000 124,000
Realism
Construct a small plant 100,000 –20,000 76,000

Do nothing 0 0 0

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Equally Likely (Laplace)
• Considers all the payoffs for each alternative
– Find the average payoff for each alternative
– Select the alternative with the highest average

TABLE 3.5 – Thompson’s Equally Likely Decision

STATE OF NATURE
FAVORABLE UNFAVORABLE ROW
ALTERNATIVE MARKET ($) MARKET ($) AVERAGE ($)
Construct a large plant 200,000 –180,000 10,000

Construct a small plant 100,000 –20,000 40,000


Equally likely
Do nothing 0 0 0

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Minimax Regret
• Based on opportunity loss or regret
– The difference between the optimal profit and
actual payoff for a decision
1. Create an opportunity loss table by determining
the opportunity loss from not choosing the best
alternative
2. Calculate opportunity loss by subtracting each
payoff in the column from the best payoff in the
column
3. Find the maximum opportunity loss for each
alternative and pick the alternative with the
minimum number

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Minimax Regret
TABLE 3.6 – Determining Opportunity Losses for Thompson Lumber

STATE OF NATURE
FAVORABLE UNFAVORABLE
MARKET MARKET
($) ($)

200,000 – 200,000 0 – (–180,000)

200,000 – 100,000 0 – (–20,000)

200,000 – 0 0–0

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Minimax Regret
TABLE 3.7 – Opportunity Loss Table for Thompson Lumber

STATE OF NATURE

FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($)
Construct a large plant 0 180,000

Construct a small plant 100,000 20,000

Do nothing 200,000 0

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Minimax Regret

TABLE 3.8 – Thompson’s Minimax Decision Using Opportunity Loss

STATE OF NATURE
FAVORABLE UNFAVORABLE MAXIMUM IN
ALTERNATIVE MARKET ($) MARKET ($) A ROW ($)
Construct a large 0 180,000 180,000
plant
Construct a small
plant 100,000 20,000 100,000
Minimax
Do nothing 200,000 0 200,000

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Decision Making Under Risk
• When there are several possible states of
nature and the probabilities associated with
each possible state are known
– Most popular method – choose the alternative with
the highest expected monetary value (EMV)

where
Xi = payoff for the alternative in state of nature i
P(Xi) = probability of achieving payoff Xi (i.e., probability of state of nature i)
∑ = summation symbol

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Decision Making Under Risk
• Expanding the equation

i) = (payoff of first state of nature)


x (probability of first state of nature)
+ (payoff of second state of nature)
x (probability of second state of nature)
+ … + (payoff of last state of nature)
x (probability of last state of nature)

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EMV for Thompson Lumber
• Each market outcome has a probability of
occurrence of 0.50
• Which alternative would give the highest
EMV?
plant) = ($200,000)(0.5) + (–$180,000)(0.5)
= $10,000
plant) = ($100,000)(0.5) + (–$20,000)(0.5)
= $40,000
othing) = ($0)(0.5) + ($0)(0.5)
= $0
Copyright ©2015 Pearson Education, Inc. 3 – 22
EMV for Thompson Lumber
TABLE 3.9 – Decision Table with Probabilities and EMVs
STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EMV ($)
Construct a large plant 200,000 –180,000 10,000

Construct a small plant 100,000 –20,000 40,000

Do nothing 0 0 0

Probabilities 0.50 0.50 Best EMV

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Expected Value of Perfect
Information (EVPI)
• EVPI places an upper bound on what you
should pay for additional information
• EVwPI is the long run average return if we
have perfect information before a decision is
made

EVwPI = ∑(best payoff in state of nature i)


(probability of state of nature i)

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Expected Value of Perfect
Information (EVPI)
• Expanded EVwPI becomes
EVwPI = (best payoff for first state of nature)
x (probability of first state of nature)
+ (best payoff for second state of nature)
x (probability of second state of nature)
+ … + (best payoff for last state of nature)
x (probability of last state of nature)
• And
EVPI = EVwPI – Best EMV

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Expected Value of Perfect
Information (EVPI)
• Scientific Marketing, Inc. offers analysis that
will provide certainty about market conditions
(favorable)
• Additional information will cost $65,000
• Should Thompson Lumber purchase the
information?

Copyright ©2015 Pearson Education, Inc. 3 – 26


Expected Value of Perfect
Information (EVPI)
TABLE 3.10 – Decision Table with Perfect Information

STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EMV ($)

Construct a large plant 200,000 -180,000 10,000

Construct a small plant 100,000 -20,000 40,000

Do nothing 0 0 0
With perfect 200,000 0 100,000
information
EVwPI
Probabilities 0.5 0.5

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Expected Value of Perfect
Information (EVPI)
• The maximum EMV without additional
information is $40,000
– Therefore

EVPI = EVwPI – Maximum EMV


= $100,000 - $40,000
= $60,000

So the maximum Thompson should pay


for the additional information is $60,000

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Expected Value of Perfect
Information (EVPI)
• The maximum EMV without additional
information is $40,000
Thompson should not pay
– Therefore $65,000 for this information

EVPI = EVwPI – Maximum EMV


= $100,000 - $40,000
= $60,000

So the maximum Thompson should pay


for the additional information is $60,000

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Expected Opportunity Loss
• Expected opportunity loss (EOL) is the cost of
not picking the best solution
– Construct an opportunity loss table
– For each alternative, multiply the opportunity loss
by the probability of that loss for each possible
outcome and add these together
– Minimum EOL will always result in the same
decision as maximum EMV
– Minimum EOL will always equal EVPI

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Expected Opportunity Loss
EOL (large plant) = (0.50)($0) + (0.50)($180,000) = $90,000
EOL (small plant) = (0.50)($100,000) + (0.50)($20,000) = $60,000
EOL (do nothing) = (0.50)($200,000) + (0.50)($0) = $100,000

TABLE 3.11 – EOL Table for Thompson Lumber

STATE OF NATURE
FAVORABLE UNFAVORABLE
ALTERNATIVE MARKET ($) MARKET ($) EOL
Construct a large plant 0 180,000 90,000
Construct a small plant 100,000 20,000 60,000
Do nothing 200,000 0 100,000
Probabilities 0.5 0.5
Best EOL

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Sensitivity Analysis
EMV(large plant) = $200,000P – $180,000)(1 – P)
= $200,000P – $180,000 +
$180,000P
= $380,000P – $180,000

EMV(small plant) = $100,000P – $20,000)(1 – P)


= $100,000P – $20,000 + $20,000P
= $120,000P – $20,000

EMV(do nothing) = $0P + 0(1 – P)


= $0

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Sensitivity Analysis
FIGURE 3.1

EMV Values

$300,000

$200,000 Point 2 EMV (large plant)

$100,000 Point 1 EMV (small plant)

0 EMV (do nothing)


.167 .615 1
–$100,000 Values of P

–$200,000

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Sensitivity Analysis
Point 1: EMV(do nothing) = EMV(small plant)

Point 2: EMV(small plant) = EMV(large plant)

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Sensitivity Analysis
RANGE OF
BEST ALTERNATIVE P VALUES
Do nothing Less than 0.167

FIGURE 3.1 Construct a small plant 0.167 – 0.615

EMV Values
Construct a large plant Greater than 0.615
$300,000

Point 2 EMV (large plant)


$200,000

Point 1
$100,000 EMV (small plant)

0 EMV (do nothing)

.167 .615 1
–$100,000 Values of P

–$200,000

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A Minimization Example
• Three year lease for a copy machine
– Which machine should be selected?

TABLE 3.12 – Payoff Table

10,000 COPIES 20,000 COPIES 30,000 COPIES


PER MONTH PER MONTH PER MONTH

Machine A 950 1,050 1,150


Machine B 850 1,100 1,350
Machine C 700 1,000 1,300

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A Minimization Example
• Three year lease for a copy machine
– Which machine should be selected?

TABLE 3.13 – Best and Worst Payoffs

10,000 20,000 30,000 BEST WORST


COPIES COPIES COPIES
PAYOFF PAYOFF
PER PER PER
MONTH MONTH MONTH (MINIMUM) (MAXIMUM)

Machine A 950 1,050 1,150 950 1,150

Machine B 850 1,100 1,350 850 1,350

Machine C 700 1,000 1,300 700 1,300

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A Minimization Example
• Using Hurwicz criteria with 70% coefficient

Weighted average = 0.7(best payoff)


+ (1 – 0.7)(worst payoff)

For each machine


Machine A: 0.7(950) + 0.3(1,150) = 1,010
Machine B: 0.7(850) + 0.3(1,350) = 1,000
Machine C: 0.7(700) + 0.3(1,300) = 880

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A Minimization Example
• For equally likely criteria

For each machine


Machine A: (950 + 1,050 + 1,150)/3 = 1,050
Machine B: (850 + 1,100 + 1,350)/3 = 1,100
Machine C: (700 + 1,000 + 1,300)/3 = 1,000

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A Minimization Example
• For EMV criteria

USAGE PROBABILITY
10,000 0.40
20,000 0.30
30,000 0.30

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A Minimization Example
• For EMV criteria
TABLE 3.14 – Expected Monetary Values and Expected Value with Perfect Information

10,000 20,000 30,000


COPIES COPIES COPIES
EMV
PER PER PER
MONTH MONTH MONTH
Machine A 950 1,050 1,150 1,040

Machine B 850 1,100 1,350 1,075

Machine C 700 1,000 1,300 970

With perfect information 700 1,000 1,150 925

Probability 0.4 0.3 0.3

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A Minimization Example
• For EVPI
TABLE 3.15 – Expected Monetary Values and Expected Value with Perfect Information
EVwPI = $925
10,000 20,000 30,000
Best EMV without perfect
COPIESinformation
COPIES = $970
COPIES
EMV
PER PER PER
EVPI
MONTH= 970 – 925
MONTH = $45
MONTH
Machine A 950 1,050 1,150 1,040

Machine B 850 1,100 1,350 1,075

Machine C 700 1,000 1,300 970

With perfect information 700 1,000 1,150 925

Probability 0.4 0.3 0.3

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A Minimization Example
• Opportunity loss criteria

TABLE 3.15 – Opportunity Loss Table

10,000 20,000 30,000


COPIES COPIES COPIES
PER PER PER
MONTH MONTH MONTH MAXIMUM EOL
Machine A 250 50 0 250 115

Machine B 150 100 200 200 150

Machine C 0 0 150 150 45

Probability 0.4 0.3 0.3

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Decision Trees
• Any problem that can be presented in a
decision table can be graphically represented
in a decision tree
– Most beneficial when a sequence of decisions
must be made
– All decision trees contain decision points/nodes
and state-of-nature points/nodes
– At decision nodes one of several alternatives may
be chosen
– At state-of-nature nodes one state of nature will
occur

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Five Steps of
Decision Tree Analysis
1. Define the problem
2. Structure or draw the decision tree
3. Assign probabilities to the states of nature
4. Estimate payoffs for each possible
combination of alternatives and states of
nature
5. Solve the problem by computing expected
monetary values (EMVs) for each state of
nature node

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Structure of Decision Trees
• Trees start from left to right
• Trees represent decisions and outcomes in sequential
order
• Squares represent decision nodes
• Circles represent states of nature nodes
• Lines or branches connect the decisions nodes and
the states of nature

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Thompson’s Decision Tree
FIGURE 3.2
A State-of-Nature Node

Favorable Market
A Decision Node
1
Unfavorable Market
uct nt
s tr la
on eP
C rg
La Favorable Market
Construct
2
Small Plant Unfavorable Market
Do
No
th
ing

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Thompson’s Decision Tree
FIGURE 3.3
EMV for Node 1 = (0.5)($200,000) + (0.5)(–$180,000)
= $10,000
Payoffs
Favorable Market (0.5)
$200,000
Alternative with best
EMV is selected 1
Unfavorable Market (0.5)
ct nt –$180,000
u
tr l a
s
n eP
o
C arg
L Favorable Market (0.5)
$100,000
Construct
2
Small Plant Unfavorable Market (0.5)
–$20,000
Do
No
th EMV for Node 2 = (0.5)($100,000)
ing + (0.5)(–$20,000)
= $40,000

$0
Copyright ©2015 Pearson Education, Inc. 3 – 48
Thompson’s Complex
FIGURE 3.4 Decision Tree
First Decision Second Decision Payoffs
Point Point
Favorable Market (0.78)
$190,000
lant 2 Unfavorable Market (0.22)
g eP –$190,000
Lar Favorable Market (0.78)
$90,000
) Small
. 45 Plant 3 Unfavorable Market (0.22)
0 –$30,000
e y ( ts e
urv sul abl No Plant
–$10,000
S Re vor
a
1 Surv F Favorable Market (0.27)
e $190,000
Re y (0
ey

nt 4 Unfavorable Market (0.73)


Pla
v

Ne su .5 –$190,000
ur

5) ge
ga lts Lar
tS

Favorable Market (0.27)


tiv Small $90,000
ke

e 5 Unfavorable Market (0.73)


ar

Plant –$30,000
M
ct

No Plant
du

–$10,000
n
Co

Do Favorable Market (0.50)


N ot C $200,000
on d lant 6 Unfavorable Market (0.50)
uc t g eP –$180,000
Sur
v Lar Favorable Market (0.50)
$100,000
ey Small
Plant
7 Unfavorable Market (0.50)
–$20,000
No Plant
$0
Copyright ©2015 Pearson Education, Inc. 3 – 49
Thompson’s Complex
Decision Tree
1. Given favorable survey results

EMV(node 2) = EMV(large plant | positive survey)


= (0.78)($190,000) + (0.22)(– $190,000) = $106,400
EMV(node 3) = EMV(small plant | positive survey)
= (0.78)($90,000) + (0.22)(– $30,000) = $63,600
EMV for no plant = – $10,000

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Thompson’s Complex
Decision Tree
2. Given negative survey results

EMV(node 4) = EMV(large plant | negative survey)


= (0.27)($190,000) + (0.73)(– $190,000) = – $87,400
EMV(node 5) = EMV(small plant | negative survey)
= (0.27)($90,000) + (0.73)(– $30,000) = $2,400
EMV for no plant = – $10,000

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Thompson’s Complex
Decision Tree
The best choice is to seek marketing information

3. Expected value of the market survey


EMV(node 1) = EMV(conduct survey)
= (0.45)($106,400) + (0.55)($2,400)
= $47,880 + $1,320 = $49,200

4. Expected value no market survey

EMV(node 6) = EMV(large plant)


= (0.50)($200,000) + (0.50)(– $180,000) = $10,000
EMV(node 7) = EMV(small plant)
= (0.50)($100,000) + (0.50)(– $20,000) = $40,000
EMV for no plant = $0

Copyright ©2015 Pearson Education, Inc. 3 – 52


Thompson’s Complex
FIGURE 3.5 Decision Tree
First Decision Second Decision Payoffs
Point Point
$106,400 Favorable Market (0.78)
$190,000
nt 2 Unfavorable Market (0.22)
e Pla –$190,000

$106,400
g
Lar $63,600 Favorable Market (0.78)
$90,000
) Small
. 45 Plant 3 Unfavorable Market (0.22)
0 –$30,000
e y ( ts e
urv sul abl No Plant
–$10,000
S Re vor
a
1 Surv F –$87,400 Favorable Market (0.27)
e $190,000
Re y (0
ey

nt 4 Unfavorable Market (0.73)


Pla
v

Ne su .5 –$190,000
ur

5) ge
ga lts Lar $2,400
tS

Favorable Market (0.27)


$2,400
tiv Small $90,000
ke

e 5 Unfavorable Market (0.73)


ar

Plant –$30,000
M
ct

No Plant
du

–$10,000
n
Co
$49,200

Do $10,000 Favorable Market (0.50)


N ot C $200,000
on d nt 6 Unfavorable Market (0.50)
uc t e Pla –$180,000
g
Lar
$40,000

Sur $40,000 Favorable Market (0.50)


v ey Small $100,000
Plant
7 Unfavorable Market (0.50)
–$20,000
No Plant
$0
Copyright ©2015 Pearson Education, Inc. 3 – 53
Expected Value of
Sample Information
• Thompson wants to know the actual value of
doing the survey

Expected value Expected value of best


EVSI = with sample – decision without sample
information information

= (EV with SI + cost) – (EV without SI)

EVSI = ($49,200 + $10,000) – $40,000 = $19,200

Copyright ©2015 Pearson Education, Inc. 3 – 54


Efficiency of Sample Information
• Possibly many types of sample information
available
• Different sources can be evaluated
Market survey is only 32% as
efficient as perfect information

• For Thompson

Copyright ©2015 Pearson Education, Inc. 3 – 55


Sensitivity Analysis
• How sensitive are the decisions to changes in
the probabilities?
• How sensitive is our decision to the probability
of a favorable survey result?
• If the probability of a favorable result (p = .45)
where to change, would we make the same
decision?
• How much could it change before we would
make a different decision?

Copyright ©2015 Pearson Education, Inc. 3 – 56


Sensitivity Analysis
p = probability
If pof
< a0.36,
favorable
do notsurvey result
conduct the survey
(1 – p) = probability of a negative
If p > 0.36, conduct survey result
the survey
EMV(node 1) = ($106,400)p +($2,400)(1 – p)
= $104,000p + $2,400
We are indifferent when the EMV of node 1 is the
same as the EMV of not conducting the survey

$104,000p + $2,400 = $40,000


$104,000p = $37,600
p = $37,600/$104,000 = 0.36

Copyright ©2015 Pearson Education, Inc. 3 – 57


Utility Theory
• Monetary value is not always a true indicator
of the overall value of the result of a decision
• The overall value of a decision is called utility
• Economists assume that rational people make
decisions to maximize their utility

Copyright ©2015 Pearson Education, Inc. 3 – 58


Utility Theory
FIGURE 3.6 – Decision Tree for the Lottery Ticket

$2,000,000
Accept
Offer
$0
Heads
Reject (0.5)
Offer

Tails
(0.5)

EMV = $2,500,000
$5,000,000

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Utility Theory
• Utility assessment assigns the worst
outcome a utility of 0 and the best outcome a
utility of 1
• A standard gamble is used to determine
utility values
• When you are indifferent, your utility values
are equal

Copyright ©2015 Pearson Education, Inc. 3 – 60


Utility Theory
FIGURE 3.7 – Standard Gamble for Utility Assessment

(p)
Best Outcome
Utility = 1

1 (1 – p) Worst Outcome
tive Utility = 0
erna
Alt

Alt
e rna
tive
2
Other Outcome
Utility = ?

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Utility Theory
Expected utility of alternative 2
= Expected utility of alternative 1
Utility of other outcome
= (p)(utility of best outcome, which is 1)
+ (1 – p)(utility of the worst outcome,
which is 0)
Utility of other outcome
= (p)(1) + (1 – p)(0) = p

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Investment Example
• Construct a utility curve revealing preference
for money between $0 and $10,000
• A utility curve plots the utility value versus
the monetary value
– An investment in a bank will result in $5,000
– An investment in real estate will result in $0 or
$10,000
– Unless there is an 80% chance of getting $10,000
from the real estate deal, prefer to have her money
in the bank
– If p = 0.80, Jane is indifferent between the bank or
the real estate investment

Copyright ©2015 Pearson Education, Inc. 3 – 63


Investment Example
Figure 3.8 – Utility of $5,000
p = 0.80 $10,000
U($10,000) = 1.0

(1 – p) = 0.20 $0
s t in e U($0.00) = 0.0
e t
Inv Esta
e al
R

Inv
es
t in
Ba
nk
$5,000
U($5,000) = p = 0.80

Utility for $5,000 = U($5,000) = pU($10,000) + (1 – p)U($0)


= (0.8)(1) + (0.2)(0) = 0.8
Copyright ©2015 Pearson Education, Inc. 3 – 64
Investment Example
• Assess other utility values
Utility for $7,000 = 0.90
Utility for $3,000 = 0.50

• Use the three different dollar amounts and


assess utilities

Copyright ©2015 Pearson Education, Inc. 3 – 65


Utility Curve
FIGURE 3.9 – Utility Curve

U ($10,000) = 1.0
1.0 –
U ($7,000) = 0.90
0.9 –
U ($5,000) = 0.80
0.8 –

0.7 –

0.6 –
U ($3,000) = 0.50
Utility

0.5 –

0.4 –

0.3 –

0.2 –

0.1 – U ($0) = 0
| | | | | | | | | | |
$0 $1,000 $3,000 $5,000 $7,000 $10,000
Monetary Value
Copyright ©2015 Pearson Education, Inc. 3 – 66
Utility Curve
• Typical of a risk avoider
– Less utility from greater risk
– Avoids situations where high losses might occur
– As monetary value increases, utility curve
increases at a slower rate
• A risk seeker gets more utility from greater
risk
– As monetary value increases, the utility curve
increases at a faster rate
• Risk indifferent gives a linear utility curve

Copyright ©2015 Pearson Education, Inc. 3 – 67


Preferences for Risk
FIGURE 3.10

Risk
Avoider

ce n
re
Utility

ffe
di
In
k
is
R

Risk
Seeker

Monetary Outcome
Copyright ©2015 Pearson Education, Inc. 3 – 68
Utility as a
Decision-Making Criteria
• Once a utility curve has been developed it can
be used in making decisions
• Replaces monetary outcomes with utility
values
• Expected utility is computed instead of the
EMV

Copyright ©2015 Pearson Education, Inc. 3 – 69


Utility as a
Decision-Making Criteria
• Mark Simkin loves to gamble
– A game tossing thumbtacks in the air
– If the thumbtack lands point up, Mark wins $10,000
– If the thumbtack lands point down, Mark loses
$10,000
– Mark believes that there is a 45% chance the
thumbtack will land point up
• Should Mark play the game (alternative 1)?

Copyright ©2015 Pearson Education, Inc. 3 – 70


Utility as a
Decision-Making Criteria
FIGURE 3.11 – Decision Facing Mark Simkin

Tack Lands Point


Up (0.45)
$10,000

Tack Lands
1 a me Point Down (0.55)
ti ve the G –$10,000
t erna lays
Al rk P
Ma
Al t
ern
at i
ve
2

Mark Does Not Play the Game


$0
Copyright ©2015 Pearson Education, Inc. 3 – 71
Utility as a
Decision-Making Criteria
Step 1– Define Mark’s utilities

U(–$10,000) = 0.05 1.00 –

U($0) = 0.15
U($10,000) = 0.30 0.75 –

Utility 0.50 –

0.30 –
0.25 –
0.15 –
0.05 –
0 –| | | | |
FIGURE 3.12 –$20,000 –$10,000 $0 $10,000 $20,000
Monetary Outcome
Copyright ©2015 Pearson Education, Inc. 3 – 72
Utility as a
Decision-Making Criteria
Step 2 – Replace monetary values with utility
values
E(alternative 1: play the game) = (0.45)(0.30) + (0.55)(0.05)
= 0.135 + 0.027 = 0.162
E(alternative 2: don’t play the game) = 0.15

Copyright ©2015 Pearson Education, Inc. 3 – 73


Utility as a
Decision-Making Criteria
FIGURE 3.13 – Using Expected Utilities

E = 0.162 Tack Lands Point Utility


Up (0.45)
0.30

e Tack Lands
a m Point Down (0.55)
ti v e1 eG 0.05
na s th
er y
Alt rk Pla
Ma
Al t
ern
ati
ve
2

Don’t Play
0.15

Copyright ©2015 Pearson Education, Inc. 3 – 74

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