Professional Documents
Culture Documents
ENGINEERING
1
What is Software Engineering?
2
Programs versus Software
Products
Usually small in size Large
Author himself is sole Large number of
user users
Single developer Team of developers
Lacks proper user Well-designed
interface interface
Lacks proper Well documented &
documentation user-manual prepared
Ad hoc development. Systematic development
3
Software Complexity
4
Principle of Abstraction
5
Hierarchy of Abstraction
6
Decomposition
In this technique, a
complex problem is
divided in several
small problems
and then small
problems are
solved one by one.
7
Software Crisis
Software products:
fail to meet user requirements.
frequently crash.
expensive.
difficult to alter, debug, and
enhance.
often delivered late.
use resources non-optimally.
8
Factors contributing to the
software crisis
Larger problems,
Lack of adequate training in
software engineering,
Increasing skill shortage,
Low productivity improvements.
9
Evolution of Technology
with Time
10
Evolution of Other Software
Engineering Techniques
11
Differences between the exploratory
style and modern software
development practices
12
Differences between the exploratory
style and modern software
development practices
13
Differences between the exploratory
style and modern software development
practices
14
Differences between the exploratory
style and modern software
development practices (CONT.)
In exploratory style,
errors are detected only during
testing,
Now,
focus is on detecting as many
errors as possible in each phase of
development.
15
Differences between the exploratory
style and modern software
development practices (CONT.)
During all stages of development
process:
Periodic reviews are being carried out
Software testing has become
systematic:
standard testing techniques are
available.
16
Differences between the exploratory
style and modern software
development practices (CONT.)
17
EMERGENCE OF
SOFTWARE ENGINEERING
18
Control Flow-based Design
Flow Charting
Technique:
to write cost-
effective and correct
programs.
to represent and
design algorithms.
easier to develop
and understand.
19
Example: Control Flow-
based Design
21
Data Flow-oriented Design
22
Example: Data Flow-oriented
Design
23
Object-Oriented Design (80s)
Object-oriented technique:
natural objects (such as employees,
pay-roll-register, etc.) occurring in a
problem are first identified.
Relationships among objects:
such as composition, reference, and
inheritance are determined.
24
Life Cycle Model
A software life cycle model (or process
model):
a descriptive and diagrammatic model of
software life cycle:
identifies all the activities required for product
development,
establishes a precedence ordering among the
different activities,
Divides life cycle into phases.
25
SDLC
26
SDLC Phases
27
Why Model Life Cycle ?
A written description:
forms a common understanding of
activities among the software
developers.
helps in identifying inconsistencies,
redundancies in the development
process.
28
Life Cycle Model (CONT.)
29
Life Cycle Model (CONT.)
30
Life Cycle Model (CONT.)
31
Life Cycle Model (CONT.)
32
Life Cycle Model (CONT.)
33
Life Cycle Model (CONT.)
34