EMPOWERMENT
TECHNOLOGY
(EMPOTEK)
MR. JEFFREY DE BELEN, LPT
LESSON 3
Introduction to Information, Communication
& Technology (ICT)
OBJECTIVES – Lesson 3
Compare and contrast the nuances of
varied online platforms, sites, and
contents to best achieve specific
class objectives or address
situational challenges.
WHAT IS ICT?
are defined, for the purposes of this
primer, as a “diverse set of technological
tools and resources used to communicate,
and to create, disseminate, store, and
manage information.”
WHAT IS ICT?
Thesetechnologies include computers, the
Internet, broadcasting technologies (radio
and television), and telephony.
WHAT IS ICT?
Dealswith the use of different
communication technologies such
as mobile pones, telephone,
Internet, etc. to locate, save, send,
and edit information.
WHAT IS ICT?
It has affected our ways of
communicating, made our lives more
convenient, and assisted countries towards
their modernization plans.
1. AI & ADVANCE MACHINE LEARNING
These are composed of numerous technology & techniques that
make smart things “intelligent”.
Ex:
Deep learning
Neural Networks
Natural-Language processing
1. AI & ADVANCE MACHINE LEARNING
2. INTELLIGENT APPS
Virtual personal assistants that perform some human assistance
functions, making tasks easier.
Ex:
Siri
Google Home
Alexa
Cortana
3. INTELLIGENT THINGS
This refers to the physical things that are imbued with machine
learning capabilities through rigid programming.
Ex:
Autonomous cars – Google car/TESLA
Drones
IoT – Internet of Things smart appliances
3. INTELLIGENT THINGS
3. INTELLIGENT THINGS
4. VIRTUAL & AUGMENTED REALITY
These refer to the immersive technologies that are now
dominating the market.
Accessible thru:
VR Boxes
Smartphones
Focused on gaming but advancements will soon show how these
would be useful in other aspects of society
4. VIRTUAL & AUGMENTED REALITY
5. DIGITAL TWIN
Refers to the dynamic software model of a machine or a thing
or system that uses data from various sensors to do autonomous
actions such as comprehension, reaction, & improvement of
operations. This includes a combination of metadata &
analytics
5. DIGITAL TWIN
6. BLOCKCHAIN & DISTIBUTION LEDGERS
Blockchain – A type of distributed ledger in which value
exchange transactions (bitcoin or other token) are
sequentially grouped into blocks.
- Each block is chained to the previous block & recorded across
a peer-to-peer network, using cryptographic trust & assurance
mechanism
Distribution Ledgers - Potentially transformative but most
initiatives are still in the early alpha & beta testing phase
6. BLOCKCHAIN & DISTIBUTION LEDGERS
7. CONVERSATIONAL SYSTEM
Virtual Personal Assistant
Examples:
Siri – iOS
Cortana – Windows
Alexa – Amazon devices
Chatbot
8. MESH APP & SERVICE ARCHITECTURE (MASA)
Enables users to have an optimized solution targeted endpoint
in the digital mesh as well as a continuous experience as they
shift across these different channels
Ex:
Waze
Food Panda
Grab
8. MESH APP & SERVICE ARCHITECTURE (MASA)
9. DIGITAL TECHNOLOGY PLATFORMS
These are platforms that enable a digital business
Ex:
Lazada
Shopee
Amazon
10. ADAPTIVE SECURITY ARCHITECTURE
Constant processing of information requires better, ultra-
efficient architectures to handle the demand.
Field Programmable gate arrays, or FPGAs fuel the advanced
systems architecture which allows systems to run at ultra-fast
speeds and almost mimic the human brain
Ex:
FPGAs can be found on smart devices
Smart cars
Smart phones
Smart watches
10. ADAPTIVE SECURITY ARCHITECTURE
ICT IN THE PHILIPPINES…
Philippines as the “ICT Hub of
Asia”
Huge growth of ICT related jobs
around the country, one of which
is BPO (Business Process
Outsourcing) centers
SOURCE: http://asianjournal.com/news/philippines-fastest-growing-smartphone-nation-in-southeast-asia/
ICT IN THE PHILIPPINES…
Time magazines
declared Makati
City, Philippines-
Rank 1 as the
“Selfiest Cities”
around the world
and Rank 9 is
Cebu City.
World Wide Web
isan information
space where documents
and other web resources
are identified by Uniform
Resource Locators (URLs),
interlinked
by hypertext links, and can
be accessed via
the Internet.
World Wide Web
The World Wide Web
browser software, such as
Microsoft's Internet
Explorer/Edge, Mozilla
Firefox, Opera, Apple's
Safari, and Google Chrome,
let users navigate from one
web page to another via
the hyperlinks embedded in
the documents.
Tim Berners Lee
invented the World Wide
Web in 1989
TYPES OF WEB PAGES
Web 1.0 or The Web
Web 2.0 or The Social Web
Web 3.0 or The Semantic Web
Web 1.0 or The Web
Thefirst development of World Wide Web
where web pages are static.
It also known as flat or stationary page and
it cannot be manipulated by users.
Web 2.0 or The Social Web
Itis a dynamic web page where user can
interact with page like creating a user
account, posting comments, uploading files
and images, and others.
Most website that we visit today are Web
2.0.
Popularized
Web 2.0
Tim O'Reilly
Web 2.0 or The Social Web
Example:
Blogsites, Facebook, Twitter, Instagram,
YouTube
Features of Web 2.0
Folksonomy
Rich User Experience
User Participation
Long Tail
Software as a service
Mass Participation
1. Folksonomy
users can classify and arrange
information by adding tag or label.
Pound/hashtag sign (#) is used in
Facebook, Twitter, Instagram and
other social networking sites.
Examples:
#ikawlangsapatna!
#teamsawi
#nagmahal,nagsaktan, nagparebond
2. Rich User Experience
dynamic content that is responsive to
user input (e.g., a user can "click" on
an image to enlarge it or find out
more information)
3. User Participation
usercan put content on their own in
web page like comment, evaluation,
and etc.
4. Long Tail
A site that offers services and
brings individual and
businesses into selling
different goods and
commodities such as shopping
site like OLX, Lazada, Shopee,
Zalora and others.
5. Software as a service
– users can subscribe
to a software when
they need it instead
of purchasing them.
Ex:Google Docs,
Zoom Meeting
6. Mass Participation
sharing of diverse information through
universal web access.
Web 3.0 or The Semantic Web
Thesemantic web provides a framework that
allows data to be shared and reuse to deliver
web content specifically targeting the user.
Search Engine will learn about you and your
habits from each search you perform and will
gather details about you from your previous
activities like likes and social postings and
present the answers as per your preferences.
Web 3.0 and the Semantic
Web
SEMANTIC WEB
– a movement led by the
World Wide Web Consortium
(W3C)
WEB 3.0
Third generation of
Internet-based services
The Intelligent Web (e.g.
semantic web, data mining,
AI, etc.)
SEMANTIC WEB
provides framework that
allows data to be shared and
reuse to deliver web content
specifically targeting the
user.
Web 3.0 is yet to be fully realized
because of several problems:
COMPATIBILITY
HTML files and current web browsers
could not support Web 3.0
Web 3.0 is yet to be fully realized
because of several problems:
SECURITY
The user’s security is also a question since
the machine is saving his or her
preferences.
Web 3.0 is yet to be fully realized
because of several problems:
VASTNESS
Certain words are not precise. The words
“old” and “small” would depend on the
user.
Web 3.0 is yet to be fully realized
because of several problems:
LOGIC
since machines use logic, there are certain
limitations for a computer to be able to
predict what the user is referring to at a
given time.
WEB 3.0
PROS
More specific (better) information will be available
More relevant search results
Working on the Internet becomes easier because the
Internet is more personalized
Knowledge sharing is made easier
More difficult to “fool” people and to operate with a
fake identity online
Possibilities of personalized ‘mass’ entertainment –
and the social consequences of it
WEB 3.0
CONS
Privacy policy is needed more than ever
People that aren’t active on the web 3.0 “don’t exist”
Using search results and user data in marketing
Easier to find personal/private information
People will spend more time over on the internet.
Less anonymity
Reputation management will become more important
than ever
Comparison of Web 1.0, Web 2.0
& Web 3.0
CRITERIA WEB 1.0 WEB 2.0 WEB 3.0
Communication Broadcast 1. Interactive 2. Engaged/ Invested
Information 3. Static/ Read Only 4. Dynamic 5. Portable & Personal
Focus 6. Organization 7. Community Individual
Content Ownership 8. Sharing 9. Immersion
Interaction 10. Web Forms Web Application 11. Smart Applications
Search Directories 12. Tags/ Keywords 13. Context/ Relevance
Metrics 14. Page Views 15. Cost per Click 16. User Engagement
Advertising 17. Banners 18. Interactive Behavioral
Technologies HTML/FTP 19. FLASH/ Java/ XML 20. RDF/ RDFS/ OWL