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Module 1 Intro To ICT UPDATED
Module 1 Intro To ICT UPDATED
"Belongingness Hypothesis" - people have a basic psychological need to feel closely connected to
others, and that caring, affectionate bonds from close relationships are a major part of human behavior.
- fulfilled through the different modes of communication: face-to-face, online, through voice, or text
message; manifested in the number of people with mobile devices such as smartphones, tablets, and
"wearable devices."
Availability
ICT was defined by Zuppo (2012) as "related to
technologies that facilitate the transfer of
information and various types of electronically
Access
Mobile Signal
Infrastructure
Economic
Development
Crisis/Disease
Management
mediated communication."
Mobile Devices
Phones, Tablets,
Pagers, Others
Goods/Produced
Economic Sector
Related Services
ICT Hierarchy
by Colrain Zuppo
Digital Economy
Metric
ICT
Skills and
Competencies
Phones, Tablets,
Education pagers, Includes
Devices/Tools
Computers
Support System
key aspects
Devices Phones, Tablets,
Pagers, Others
Measuring the Information
Society 2016 report (ITU,
2016a) and Trends in
Telecommunication Reform
2015 (ITU, 2015)
The International
Telecommunication Union
(ITU) conducts an annual
study on the prevalence of ICT
around the world.
The report, called the ICT
Development Index (IDI),
shows the upward trend of
people needing ICTs, with the
estimate that mobile
subscriptions now outnumber
world population.
IT versus ICT
ICT, or information and communications technology,
◦ using computers and other digital technologies to assist
individuals or institutions in handling or using information
◦ technology that supports activities involving information such
as gathering, processing, storing, and presenting data
machine
Transistor
Third-generation Computer (1965-1971)
• In 1965, Jack Kilby invented the integrated circuit
(1C) that was used instead of transistors as the
interior sections to build the computer.
• A single IC has many transistors, resistors, and
capacitors that even the full circuit board of a
transistor can be replaced entirely with one chip.
• In this third generation, remote processing, time-
sharing, and multiprogramming operating system
were used. Third-generation computer using
the integrated circuit
Fourth-generation Computer (1971-1980)
◦ very large scale integrated (VLST) circuits were
used to build computers
◦ circuits have about 5,000 transistors and other
circuit elements with their connected circuits on
a single chip known as the microprocessor
◦ a small portable storage device often referred to as pen drives, thumb drives, or
jump drives.
◦ Hard disk drive
◦ Most personal computers have at least one non-removable hard disk that is
regarded as a non-volatile memory which permanently stores and retrieves
data.
hard disk drive
◦ Computer disc
◦ It is a flat, round and portable metal disc
◦ CD-ROM / DVD-ROM
Computer disc
Why Computers are Powerful
Most computers “Garbage in, garbage out”
bring out billions means the accuracy of a
of operations in computer's output depends
second. on the accuracy of the input.
A. Personal computer
is a small, single-user computer based on a
microprocessor. In addition, microprocessor, a personal
computer has a keyboard for entering data, a monitor for
displaying information, and storage device for saving data.
B. Workstation
is a powerful, single-user computer workstation is like a
personal computer, but it has a more powerful
microprocessor and a higher-quality monitor.
B
C
C. Minicomputer
a multi-user computer capable of supporting from 10 to
hundreds of users simultaneously.
D. Mainframe
D
powerful multi-user computer capable of supporting
hundreds or thousands of users simultaneously.
E. Supercomputer
an extremely fast computer that can perform millions of
instructions per second. E
Specialized Computers Accdg. to Specific Uses
◦ Desktop
are computers designed to be placed on a desk, and are normally made up of a
few different parts, including the computer case, central processing unit (CPU),
monitor, keyboard, and mouse.
◦ Laptop
are battery-powered computer devices whose portability makes them possible
to use almost anytime, anywhere.
◦ Tablet
are hand-held computers with touch sensitive screen for typing and navigation.
◦ Smartphone
are hand-held telephones which can do things that computers can do,
including browsing and searching the internet and even playing console
games.
◦ Wearables
include fitness trackers and smartwatches that can be worn throughout
the day.
◦ Smart TVs
are the latest television sets that include applications present in
computers. For example, videos can be streamed from the internet
directly onto the TV. The TV can also be used as a computer monitor
and gaming monitor.
Digital age,
Information Age,
and Computer Age
Period in human history characterized by
the shift from traditional industry to
information technology-based economy
brought by industrialization during the
Industrial Revolution
The Digital Revolution per se happened
in the period between 1989 and 2010.
Technology began to be widely adopted
at both homes and workplaces, a wide
variety of new uses were developed, and
complex sociocultural systems were
created around digital platforms. This
was the emergence of the Information
Age or the Knowledge Society.
Blog
• a combination of two words web and log.
• works the same way as pen and paper would, but privacy
becomes irrelevant given that a blog post can be seen by
anyone online.
Blogger
• person who writes blogs
The Medium
• refers to the tool or tools used in sending message from
the source to the destination.
Media in the
Digital Age
Social Media
• become an avenue for information dissemination, with the
latest technologies
Ex. Twitter
• users of this application can constantly update other.
• users can share other users' content (in the form of
retweeting) and discuss any topic with one another
The Messenger
• the one who delivers the message
Media in the
Digital Age
Broadcasters, being the messenger of news,
are called media.
Although the media can be the message, the medium, and
the messenger, in the digital age, the demarcation lines
between them are somewhat blurry.
Evolution of Media
◦ The media has transformed itself based on two things
(1) how information is presented; and
(2) how the connection is established.
15th century - woodcut 1800s - telegraph was
printing on cloth or on developed followed by
paper the telephone which
made the two-way
1436 - Johannes
communication possible.
Guttenberg started
working on a Printing
Press combination of both audio and
video information; Films and
movies
Communication devices evolved
and became pervasive, as well as
information distribution, via
social media (Facebook, Twitter,
or Instagram) and online selling
Early 1900s - broadcasting and recorded media were introduced. platforms (Shopee, Lazada,
Radio and television were used to send sound and video through Zalora and OLX, now Carousel)
electromagnetic spectrum or radio waves.
Audio (lower frequency band) or video (higher frequency band)
content can be received depending on the frequency used.
Overview of
Current Trends
1. IoT and Smart Home
Technology
2. Augmented reality and
virtual reality
3. Machine learning
•Face ID
•A13 Bionic
•Wireless charging
•iOS 14
•Augmented Reality
4. Automation
5. Big data
6. Physical-digital integrations
7. Everything on demand
1. IoT and smart home tech
- trending since 2016
- its vision has evolved due to the convergence of multiple technologies, including pervasive wireless
communication, data analysis, machine learning, and use of hardware technology such as sensors,
microprocessors, and microcontrollers.
2. AR and VR
In 2016, the release of games such as Pokemon Go and the anticipated VR headset, Oculus Rift, serve as
turning point for AR and VR technology.
Augmented reality refers to any technology that ‘augments’ Virtual Reality (VR) is the use of computer technology
the user’s visual (and in some case auditory) perception of to create a simulated environment
their environment
3. Machine learning - also called artificial intelligence
Face ID
The owner’s face is the new password. It is more secure way to
unlock the phone and keep the data safe.
All Bionic
All Bionic is claimed to be the “most powerful and smartest chip
ever in a smart phone with a neutral engine capable of up to 600
billion operations per second. A neutral engine, a type of artificial
intelligence, enables computers to learn from observation.
Wireless charging
A cable is not needed to charge the device.
iOS 11
In this latest operating system, one can scan documents in the
notes app, edit live photos, and in the U.S., even pay friends in
Messages. Siri can also translate languages.
Augmented Reality
AR is not just design for fun. It is also meant for productivity and
efficiency. It allows one to navigate without looking at a map,
visualize industrial equipment, and many others.
Automation
- is the creation and application
of technologies to produce and
deliver goods and services with
minimal human intervention.
Ex.: wearable devices such as
step counters and heart rate
monitors
Big data
- is a term that describes large
and complex volumes of data.
Ex.: Waze - help users
determine traffic, direction and
route estimations, and notifiers
users with accident alerts and
road hazards, among others.
Physical-digital
integrations
Moving towards system
automation by identifying
physical elements and creating
digital data for more efficient
operation and back-up.
Ex.: The concept of “paperless
company” - transactions,
reports, and services are done
using automated systems.
Everything
On-demand
On-demand applications
empower them to convey
their inventive plans to their
clients’ fingertips making
life simpler and smoother for
them.
Ex.: Music, movies, and
even drivers (e.g., Grab) are
made available through the
apps in a smartphone.
IMPACT OF ICT
Impact of ICT on Individuals, Organizations,
and Society
POSITIVE EFFECTS NEGATIVE EFFECTS
Thank You!
Managing Information Technology (IJMIT), 4(3), 13-22. Retrieved
from
https://pdfs.semanticscholar.org/9c00/ff69df8dc109faccdba154f276
8d93193f14,pdf