You are on page 1of 14

Back Surface Removal Algorithm

Back Surface Removal Algorithm


Z buffer Algorithm
• It is Image spaced approach i.e. It is
implemented in screen coordinate system.
• The basic idea is to test Z-depth of each
surface to determine closest visible surfaces.
• To override closer polygons from far once two
buffers are used. Depth buffer (depth value
for (x,y)) and refresh buffer( intensity value).

You might also like