Professional Documents
Culture Documents
L2
Human Considerations in
Design
Different aspects of a human being are very
important and must be identified in the design
process as they vary from one to other person.
They are
1) The Users Knowledge and Experience.
2) The Users Tasks and Needs.
3) The Users Psychological Characteristics.
4) The Users Physical Characteristics.
1) The users Knowledge and experience:
The Designing of an interface in a better way
depends on the users knowledge and experience.
The following are the important considerations about
the users experience and knowledge:
1) System Literacy.
2)Computer experience supporting all levels of behaviour.
3) Similar Application Experience.
4) Job Experience.
5) Usage of Other Systems.
6) Educational Level.
7) Reading Level.
8) Typing Skills.
9) Native Language and Civilization.
1) System Literacy.
It is the knowledge and ability to use computers and
technology efficiently.
System Literacy is about knowing how computers
work and operate.
A highly technical user such as a programmer is
highly experienced.
A moderate user is comparatively less experienced
than an expert.
A new user who is familiar to only the basic
computer terms and concepts is least experianced.
Hence, we need to consider one’s level of computer
knowledge.
2) Computer experience supporting all levels of
behaviour.
A user familiar to the interaction requirements of the
system is designated as “Expert” user.
A user who is some what familiar to the interaction
requirements of the system is designated as
“Intermediate” user.
A user who is not at all familiar with the interactive
system requirements is designated as “Novice” user.
• A Novice user strives hard to achieve mastery,
because the users are frequently blamed for their
failure to use and understand the system. Novice
users often face problems with the usage of the
mouse while dragging and double clicking it.
• Novice users completely rely on system features
that assist them through menus, instructional and
help screens.
• Novice users need simple tasks, less number of
possibilities, restricted vocabularies and must be
provided with an informative feed back. To reach
the expert status a novice user has to practice
frequently and regularly.
An intermediate users rely on safety, irreversibility
and procedural structure.
An intermediate user can handle file management
hierarchy but often faces problems with other file
management aspects such as moving and copying a
file.
Differences between Novice and Expert
Novice Expert
1)Possess a fragmented conceptual 1)Possess an integrated and
model of a system. conceptual model of a system.
2)Information is less meaningfully 2)Information is more
organized and is oriented towards meaningfully organized and is
surface features of the system. oriented towards its tasks.
3)Difficulty in relating new 3)Ease in relating new knowledge
knowledge to their goals and to their goals and objectives and
objectives and creating inferences. creating inferences.
4)Low-level details are given less 4)Low-level details are given more
attention. attention.
5)Surface features of the system are 5)Surface features of the system are
given less attention. given more attention.
3) Similar Application Experience
Users with High, moderate, or low knowledge of
similar systems.
4) Job Experience
Users possess some sort of experience and
knowledge while performing the tasks at different
levels.
5) Usage of other systems
Other systems can be frequently or infrequently
used for performing a task.
If the learning requirement for a new system is less,
then the productivity in using other systems
becomes high.
6) Educational Level
A designer or developer also designs for specialized
areas related to the educational level of users such
as a user with high school, college of advanced
degrees.
7) Reading Level
A level at which the vocabulary and grammatical
structure of the interface can be easily understood
by the users is defined.
Example:
1) Novice-less than-5th Grade.
2) Intermediatory- 5th to 12th Grade.
3) Expert- 12th Grade.
8) Typing Skills
The best typist will probably be twice as fast as the
poor typist and commits less errors.
The best typist interacts with system through
keyboard whereas poor typist interacts through
mouse.
Examples:
1) Competent (135 words per minute)
2) Skilled (90 words per minute)
3) Satisfactory (55 words per minute)
4) Average (40 words per minute)
5) Hunt and Peck (10 words per minute)
9) Native Language and Civilization
Developer while designing the interface must keep
in mind whether the user speaks english or any other
language or various other languages to impose
several screen layout requirements.
2) The Users Tasks and Needs
In System design, users tasks and needs are very
important.