You are on page 1of 55

Quarter 2

Grade 10
ARTS
Prayer
Good Morning
Grade 10 !

Welcome to our ARTS class for the


2nd Grading Period.
Let us start…
Let’s Recall…
Do you still remember what are the
elements of Arts?

Let’s do a short recall.


is the foundation of all drawings. It is the first

LINE and most versatile of the visual elements. It


refers to a mark that may continuously go
across a piece of artwork, or a mark that
encloses an area of space and forms a shape.
is an enclosed space, a bounded two-

SHAPE dimensional form that has both length


and width. It is created when lines are
joined or overlapped to enclose an area.
is made by the shadows and highlights

VALUE within a piece of artwork created by the


light source. It makes a range of
brightness and darkness that enables art
to appear to be three dimensional or gives
depth.
includes depth and is three-dimensional that

FORM can be held or viewed from different


positions. It can be implied by the placement
of shadows and highlights in artwork that
give it the appearance of being three
dimensional when it is not.
TEXTURE
is about how smooth or rough a
surface of an object is. It can be really
creating a unique feeling or draw
attention to the work.
COLOR
refers to various pigments that can be
represented through different mediums. It
is used to create emphasis or contrast and
can also be symbolic and present a deeper
meaning or feeling.
SPACE
can be the positive space and be the objects
themselves, the area around the objects and
be referred to as negative space, closed off or
open and be narrow or deep, two
dimensional or three dimensional.
Technology-
Based Art
Which is which?
Analyze the images. Identify the
real photo from the painting.

Ready?
What do you think are the mediums
used in creating such images?
Which do you prefer, digital or
traditional painting?
Why did you prefer that?
“Fall Plowing”
By Grand Wood
Technology-Based Art: Its Elements,
Characteristics and Adaptation
In modern times, technology has a big impact on
every aspect of human life. It is being used as a
vehicle towards connecting with human emotion
while representing an exploration of the human
condition for a deeper understanding of life. For
younger generations like you, art is defined by
technology, from its creation, manipulation,
reproduction, and even to its distribution.
Technology-Based Art: Its Elements,
Characteristics and Adaptation
Artworks that are computer-generated and/or
manipulated are essentially a Technology-based art.

Way back, traditional visual artists use actual brushes,


palettes, paints, inks, and natural pigments applied to
paper, canvas, fabric, stucco walls, and ceilings. At
present, computer artists utilize the expanding powers of
image manipulation programs and applications to make
their works appear in an entire range of media—whether
as a physical output or a virtual experience.
Technology-Based Art: Its Elements,
Characteristics and Adaptation
Computer/Digital Arts
In the early 1960s, digital or computer art first came on the
scene. Understandably, this was due to the technology that
was constantly developing, and that became available at
that time. Thus, the early experimenters were not
necessarily artists, but engineers and scientists who had
access to and experience with the hardware needed. It was
they who began to recognize the potential of artistic
expression through the application of scientific and
mathematical principles.
Technology-Based Art: Its Elements,
Characteristics and Adaptation
Computer art exhibits became critically acclaimed
and highly popular, as digital artists or computer
art masters or “superstars” came to the fore in
Europe, Russia, and the United States.

Polygon Drawings, 1965 Schrotter (“Gravel”), c. 1965 (Des) Ordres, 1974 1997 Mountain and Staurolyte, 1997
Frieder Nake Georg Nees Vera Molnar Ronald Davis Ronald Davis
The Philippine Scene
Likewise, Filipino artists in our country were influenced by
the technology trend in art. However, this was more in the
commercial sphere. From the 1960s to the 1990s, their
computer-generated works were primarily geared towards
illustrating international comic books. Filipino illustrators
earned quite a reputation for their talents and were highly
in demand in this field.
Technology-Based Art

The 21st-century artworks are mostly


created with different digital art forms such
as mobile phone art, computer-generated
image, digital photography, video game, and
digital painting with the aid of different
software and applications of using a variety
of gadgets.
Mobile Phone Arts
 changed the way we do things today and can do a
wide range of things
 a means of personal expression and artistic creativity
 used for school projects, or reports that require
combining images, incorporating text, or even
including simple animations
 essential tool for most people
 use mobile phone cameras to capture the
spontaneity of the moment
 gives birth to a new art form called mobile
photography
Mobile Phone Arts
Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices

Pixlr – a powerful, free online image editor


Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices

Pic Collage – allows you to make collages


incorporating photos, stickers, text, and frames
Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices
Photo Grid – a downloadable application for android
phones that allows you to make collages out of
images from your photo gallery.
Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices
Doodle Booth – an iPad application (with a free
downloadable version) that enables you to ‘doodle’
on your images using available stickers.
Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices
PicsArt – free photo editor and drawing application,
as well as a social network for you to share your art
with others.
Mobile Phone Arts
Image Manipulation Programs and Applications on
Mobile Devices

Instagram – a fast and fun way to share images


with others; snap a photo, choose from among the
available filters, and share via Facebook, Twitter,
Tumblr, and more.
Mobile Phone Arts
What are the Image Manipulation Programs and
Applications on Mobile Devices?
Computer Generated Images (CGI)
 application of computer graphics to create images in
art, print media, videogames, television programs,
commercials, and videos
 visual scenes may be dynamic or static and may be
two-dimensional (2D)
 commonly refers to 3D computer graphics to create
scenes or special effects in films and televisions
 used in foreign movies like Avatar, Pirates of the
Caribbean, Incredible Hulk and etc.
Computer Generated Images (CGI)
Computer Generated Images (CGI)
Adobe Photoshop
It is a tool to create, modify, combine, and optimize
digital photos and images. It is used to perform
changes such as adjusting optimizing digital photos
and images. It is used to perform changes such as
adjusting brightness and contrast of the images,
combines different image elements, and keeping your
images organize.
Computer Generated Images (CGI)
Adobe Photoshop
Digital Photography

 capture, create, edit and share digital


images/photographs
 primary function is to record history, the whole series
of past events connected with someone or something
 equate history with writing
 provide electronic or computer-based photography
services
 mainly used to create, publish, or use digital
photographs on computers and/or the Internet
 outcome or output is stored in a bitmap (BMP) format
Digital Photography

Credits to former Grade 10 students


Video Games
 various interactive games played by electronically
manipulating images on a screen
 uses specialized electronic gaming devices, computers,
or mobile devices for entertainment.
 modern video games have evolved into sophisticated
experiences
 instantiate many principles that are fundamental in
altering behavior, producing learning, and promoting
brain plasticity
 involve predominately active forms of learning;
typically more effective than passive learning
Video Games
Medical/Scientific Purposes
Today’s video technology is that of imaging videos in the fields of
medicine and science. Examples are Magnetic Resonance
Imaging (MRI), Computerized Tomography (CT scans), and the
like which are used to create and record visual images of a
patient’s internal anatomy to diagnose and treat diseases and
injuries. Ultrasound tests or sonograms translate sound waves
bouncing off physical objects into images that can be studied—
whether a baby developing in the womb (in 2D, 3D, and 4D
options), growths or malformations inside the body, structural
flaws in buildings, as well as objects in outer space,
underground, and deep in the ocean.
Medical/scientific purposes
MEDIA-BASED ART
These phenomenal capabilities and possibilities of the
electronic or digital media available in today’s technology-
driven world have empowered incredibly imaginative
artistic expressions to advance traditional painting,
sculpture, and architecture. As quickly as technology can
develop new devices, gadgets, and techniques, modern
artists and designers adapt them to enhance their creative
expression. The advanced procedures and patterns in
photography, film, print media, digital media, and product
and industrial design will be explored.
Photography as Art
From the Greek “photos” (meaning light) and “graphos”
(meaning writing)

The Photographer as Artist Focusing a camera on a


subject and clicking the shutter is photography as a
process. They discern the significant moment or a unique
expression, framing it in the camera viewfinder with an
eye for composition, and then clicking the shutter, and
that is photography as art.
Photography as Communication
Being a modern art form means that photography is now
viewed as being more than just beautiful. It is also
considered one of the most powerful means of
communication.
Digital Photography
Another method for creating a unique picture is to capture
it first as a digital file. In the case of today’s electronic
technology, that would mean recording the image using a
digital camera or a device with a built-in camera, like your
mobile phone, android device, or tablet.
Point-and-Shoot Digital Single Lens
Camera vs. Reflex (DSLR) Camera
Digital Photography
Point-and-Shoot Camera
 has been overtaken by the magic of digital photography
 automatically makes all the adjustments in lighting,
focus, zoom-in, and zoom-out, and removal of “red eye”
 the user is given some leeway for slight adjustments
 offers image enhancement features like adjusting color
and brightness imbalances, as well as sharpening or
blurring the image
 offers unique effects like “fisheye” or filters that allow
pre-setting of the photo to be taken with a colored tint or
a special texture
 allows the user to immediately review the photos taken
without waiting for a complex developing process
 can delete any unsatisfactory images while storing the
good ones for future needs
Digital Photography
Digital Single Lens Reflex (DSLR) Camera
 provides the filmless and instant
review features of a “point-and-shoot”
type of digital camera
 gives the photographer much more
artistic freedom and control to select
the camera settings to create the
desired final image with the preferred
visual effects
Basic Tips for Taking Good
Photographs
Whether you are using a point-and-shoot camera or a DSLR, there
are basic guidelines for capturing a good quality photographic image:

 Choose a good location. An interesting location can sometimes


make the difference between a good and a great photo.
 Check that the available background is relatively simple and not
too cluttered so that the focus will be on your chosen subject.
 Natural light in the outdoors or near a window is usually the most
flattering or effective for any kind of subject. Ideally, the best light
for photos is within the first hour after sunrise and the last hour
before sunset
 Avoid taking shots facing the light, as this would make your
subject back-lit and most of the details would be lost in shadow.
Mobile Phone Photography
Tips and Tricks
You can now become a good
photographer.

What do you think is


the biggest contribution
of technology to art?
Thank you for
listening 
- Sir Banton
dheckhael@gmail.com

You might also like