Professional Documents
Culture Documents
UNIT - III
CONTENTS:
1. 2. 3. 4. 5.
Lecture method Conference leadership method Case method Role play Games & simulations
1.LECTURE METHOD:
A lecture is an oral presentation intended to present information or teach people about a particular subject.
TYPES OF LECTURE
A. Traditional oral essay
B. Participatory Lecture
begins with learners brainstorming ideas on the lecture topic on what they have read in preparation.
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C.Feedback Lecture
D. Mediated Lecture
Use of media such as films, slides, Web-based images along with traditional lecture.
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Lectures bring enjoyment to the learners. It helps students develop their listening skills. A great deal of information can be communicated in a one hour lecture.
Lecturing is not conducive to meeting students individual needs. Lecturing brings with it the problem of limited attention span on the part of the learners. Based on incorrect assumptions about how people learn Does not actively involve trainees in training process.
2.CONFERENCE METHOD
The conference training method is a good problemsolving approach. A group considers a specific problem or issue and they work to reach agreement on statements or solutions.
TYPES OF CONFERENCE
Direct discussion
Here trainer guides the discussion in such a way that the facts, principles or concepts are explained.
Training Conference:
The group pool its knowledge and past experience and brings different points of view to bear on the problem.
Seminar Conference:
In this method instructor defines the problem, encourages and ensures the full participation in the discussion.
ADVANTAGES
Continuous process of updating with the latest methods, principles and technologies.
DISADVANTAGES
Closed room training. No real hands on experience. Used for the top management only.
3.CASE METHOD
Case Studies try to simulate decision making situation that trainees may find at their work place. It reflects the situations and complex problems faced by managers, staff, HR, CEO, etc. The objective of the case study method is to get trainees to apply known concepts and ideologies and ascertain new ones. The case study method emphasize on approach to see a particular problem rather than a solution. Their solutions are not as important as the understanding of advantages and disadvantages.
Case Study method focuses on: Building decision making skills Assessing and developing Knowledge, Skills and Attitudes (KSAs)
Developing communication and interpersonal skills Developing management skills Developing procedural and strategic knowledge
Develops analytic and problem solving skills. Allows for exploration of solutions for complex issues.
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Cons:
May not see relevance to own situation. Insufficient information can lead to inappropriate results.
Not appropriate for elementary level. With a researcher observing the specimen closely, the specimen is likely to change their behaviour.
4.ROLEPLAYS
Role play is a simulation in which each participant is given a role to play. Trainees are given with some information related to description of the role, concerns, objectives, responsibilities, motions, etc.
Developing interpersonal skills communication skills Conflict Resolution Group decision making Developing insight into one sown behaviour its impact on others
Multiple Role Play All trainees are in groups, with each group acting out the role play simultaneously. After the role play each group analyze the interaction and identifies the learning points.
ROLES
The roles define the actors and decision makers in gaming simulation.
SCENARIO
It is the basic description of the system or situation which is the subject of the gaming.
ACCOUNTING SYSTEM
It is a set of procedures, which are developed for monitoring and recording the status of the system being explored in the gaming simulation.
1. 2. 3. 4. 5. 6. 7.
Risk free environment Less expensive and time reduction Motivating learners, immediate feedback. Provides a systematic method of exploring is used through visualizing cause.
Perception of roles, problems and systems often seem to be broadened as a result of gaming experiences.