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Project Management for Online

Games
Ravi Gowda & Juwei Yang
Management of an Online Game Development Project(Paper
1) &
Open innovation and agile project management in video game
industry(Paper 2)
Introduction

∗ 2 project management approaches: Freestyle vs. Path of


Exile

∗ Both approaches were analyzed to answer specific


project tasks
Project Integration Management

Path of Exile

∗ Choosing project model(analyze the industry)

∗ Pay attention to customer’s feedback


Project Scope Management

FreeStyle

∗ Goals set by whether or not game can be made

∗ There needs to be skill levels within the team to meet


technical requirements
Project Scope Management

Path of Exile

∗ Fast patch development

∗ Different free to play model

∗ Graphical effects
Project Time Management

FreeStyle

• Approval must be made by JCE committee for every


game proposed

• Projects have no time span because of the review


process
Project Time Management

Path of Exile

∗ Duration and schedule

∗ Add contents after closed beta

∗ “As soon as the game runs commercially, more and


more contents will be developed”
Project Cost Management

FreeStyle

∗ Funds were sought from other organizations

∗ CEO did not want to disappoint stakeholders


Project Cost Management

Path of Exile

∗ Most budget from the stakeholders

∗ Funds from customers $2.2 millions


Project Quality Management

FreeStyle

∗ Game chosen based on user experience

∗ Game chosen from formal to informal basketball for


simpler rules and unique graphic styles
Project Human Resources
Management

FreeStyle

∗ Initially a direct management approach to project

∗ Later changed to an Indirect management approach


Project Communications
Management

FreeStyle

Established throughout the organization

Review committee communicates decision for project


Project Risk Management

FreeStyle

∗ Risk in gameplay

∗ Risk in design
Thank you!

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