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Online Sales

Group 6
Riya Toteja (2021SMF6622)
Rishabh
Arun K S (2021SMF6540)
Mohanraj (2021SMF6541)
Online Sales
* In simple words, Online shopping is a unique
form of electronic commerce (known as
ecommerce) which connects customers and
sellers on all corners of the internet with the
use of a web browser.

* Invented by Micheal Aldrich in 1979 and


expanded with the development of WWW.
Later, came SSL protocol (Secure Sockets
Layer), with which the numbers rose.

* Few initial companies were Amazon.com,


ebay.com, PayPal and Alibaba.com
Types of Online Sales
Search Based Browsing Based Online Interactive
- Search - Browse in multiple - Sellers showcases the
- Compare prices and sources product
reviews - Buyers make the - Buyers questions
- Buyers make the decision - Buyers make the
decision decision

Types of Business Models


B2C B2B C2C D2C

Business to Business to Consumer to Direct to consumer


consumer business consumer
Ways to increase Online sales
Get more Ad Create a sense Reduce the
01 clicks with Ad 02 of urgency 03 friction in the
extensions checkout process

Provide many Provide quality Address


04 payment 05 images 06 questions and
options objections

Give away or Implement Grow online sales


07 freebies 08 Tiered Pricing 09 with mobile
optimisation

Follow up mails Use Offer money-


10 11 remarketing to 12 back guarantee
close deals
Online Sales Metrics

Website traffic Conversion rates Total Sales


01 Number of visitors 02 whether or not 03 few months of sales
coming to website your visitors are data, broken down by
and from which converting to day to see trends and
sources customers optimize campaigns

Average order Customer lifetime Customer retention


value value rate 
04 average customer 05 average revenue 06 Percentage of
spends in a single generated from customers you
transaction depend customers over the maintain as
on product mix, entire lifetime of customers over a
discount strategy, their account. period of time
etc.
Amazon bookstore

 Earlier, companies introduced products that were blockbuster hits


 Online merchants not only lower prices but also help consumers locate and
purchase a far wider variety of products than traditional brick and mortar
channels.
 Amazon.com sell more than 3 million books in print. A typical brick and
mortar store stocks between 40,000 and 100,000.
 30-40 % of sales are in books that wouldn’t normally be found in a brick-
and-mortar store and consumer surplus created by providing access to
these obscure book titles exceeds one billion dollars annually.
 Long Tail: sell low volumes of hard-to-find items to many customers.

What factors are driving this change and what are its implications for the
structure of markets? 
Emergence of long tail from online selling
Supply-Side Drivers
• Brick-and-mortar retailers must allocate costly shelf space for each
new product but online this cost is much lower.
• Internet retailers can aggregate demand on a national or even global
scale. Even if you have one-in-a million tastes, there are still over a
thousand like-minded consumers who share your niche tastes but brick-
and-mortar retailers sell to consumers in their local geographic region. 
• Low production costs. Like for print-on-demand systems for books,
publishers don’t need to incur costs and risk from uncertain demand.

Demand-Side Causes
• Active search tools to locate products. Sampling tools, like Amazon’s
samples of book pages.
• Passive tools like recommender systems that use the consumer’s
preferences from past purchases or even page views.

Implications on market
• Consumers can cultivate deeper tastes for many niche products.
• Hit products “naturally monopolize” light consumers. Heavy users likely
to venture into the long tail but choose a mix of hit and obscure products.
When producing niche goods keep costs as low as possible. 
•  Poor user engagement •  Tough competition​
Overview of the
key challenges •  Low conversion rates •  Customer retention​
and issues of •  High bounce rates •  Ineffective marketing campaigns​
eCommerce
•  Customers’ ever-increasing
expectations
What is it ?
• It is a simulated 3D
environment that enables
users to interact with a
virtual surrounding in a
way that approximates
reality as perceived
through our senses.

• The metaverse serves as


a platform that allows us
to play, work, study,
shop, and hang out with
others just like in real life.
Impact on Online Sales
Personalized experience Increased Profitability
• Brands will be able to provide hyper- • Lesser returns, repeat purchase behaviour,
personalized experiences to their increased engagement etc., contribute to
customers in the Metaverse without having an increase in the bottom line.
to worry about many limitations that exist in
the physical world.
Enhanced Customer Experience
Better understand customer behavior​ • It will help shoppers to feel confident and
• Brands will be able to test the penetration satisfied about the fit & quality of a product,
of their products without having to as well as to have fun and make more
manufacture them in the Metaverse. If informed purchasing decisions.
customers enjoy the virtual world’s items,
brands will know how much to produce. Metaverse advertising

Lower Return Rates • Rent a building, billboards or buy


virtual lands in the metaverse and promote
• High return rates due to the difficulties in brands there.
determining a product’s suitability online. Shoppers
can have a better sense of the desired product.
They can examine its details in more depth, look at
it from different angles, rotate and zoom it in.
Challenges of Metaverse

Privacy issues Desensitization Metaverse laws


• VR-headsets will include • Many people will be playing • Can a virtual act be a
eye-tracking technology, violent games in metaverse, crime? The metaverse will
so  advertisers could where one can touch and bring regulatory challenges
potentially see from our feel what one is and will introduce new grey
headset data where doing. There is a real risk areas in many laws.
exactly we are looking in that people will become
our immersive more likely to replicate that Access Inequality
experience, and for how behavior in the real world
• In order to use metaverse,
long. due to desensitization.
we need the latest handset
Health concerns
Identity Hacking technology, and VR
• VR – Hangovers, When we experiences require high-
have experienced an • In the virtual world, we will tech, expensive headsets as
amazingly immersive world be using avatars – and it will well as strong and reliable
and have to come back into be possible for people to connectivity.
the real world, it can make hack our avatars and steal
us depressed and sad. our online identities.
Thank You

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