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Val01 - Chapter 8
Val01 - Chapter 8
R 8:
THE DIGITAL SELF
PREPARED BY :
MR. VICTOR F. ANG, JR.
Is there a big
difference
between the selfPOP-UP
online and the QUESTION
real self ?
DIGITAL SELF
It is the persona you use when you are online.
CATFISH (2010)
Directed by Henry Joost & Ariel Sculman
Reality as Abstraction
“If I choose abstraction over reality, it is because
I find it the lesser chaos.”
-Robert Brault
Given the current pervasiveness of
numerous reality simulations,
absolute abstraction is fast
becoming a staple of modern human
experience. Abstraction, used in
this context, is the non-physical
properties one gets to try and
interact with when consuming
technology.
For example, when you wear the VR (Virtual
Reality) glasses, you are able to take part
in different optical and auditory domains
of experience real life cannot provide.
Real-Life Reality
Outside the cyberspace is the reality with which you
engage most frequently. Basically, this pertains to
life away from digital devices and where interaction
happens on a physical level. Conversely,
relationships in the tangible world can sometimes
be affected as well by purely abstract ones
established online.
Simulation
Quite simply, simulation’s basic purpose is to copy
reality as closely as it can. This abstraction offers
uncanny representations of real-world aspects, and
can also be used for instruction (i.e. flight and
navigation simulators). Microsoft’s now-discontinued
multimedia encyclopedia Encarta offers virtual tours
of historical landmarks, while Facebook’s 360-degree
view feature enables you to panoramically survey
places as if you are really there.
Encyclopedia Facebook’s
Encarta 360-degree View
Augmented Reality
This is real-life spliced with the unreal. Through rather
creative ways, augmented reality permits you to
simultaneously interact with both the tangible world and
various digital add-ons for a more enhanced experience. The
Pokemon Go craze that took the world by storm a few years
back is illustrative of this. Another are the Snapchat filters
that appear to alter one’s face (often for comedic effect) in
various ways when used.
Pokemon Go Snapchat Filters
Virtual Reality
Is the type of abstraction completely detached from real-
life reality. Here, you are granted relative freedom to
explore and eventually inhabit digitally made up worlds
vicariously through a character or avatar you can create
yourself. Examples of this are various open world (or
sandbox) games that encourage freewheeling
interaction with the virtual environment and the
characters that populate it.
Hyperreality
“Choose you self-presentations carefully, for what
starts out as a mask nay become your face.”
-Erving Goffman
1. DISSOCIATIVE ANONYMITY
(“People Don’t Know Me”)
This is the confidence you feel every
time you anonymously engage in
activities “disassociate” your online
identities from your offline ones, you
can be relatively carefree
(or careless even).
2. INVISIBILITY
(“People Can’t See Me”)
In this factor, you can sometimes
intentionally misinterpret yourself
to come across as an entirely
different person, invisibility
enables you to hide your true
physical and attributes away.
3. ASYNCHRONICITY
(“See You When I See You”)
Time is a very important element in face to face
communications. This is why meetings at work are
scheduled based on the attendees availability
conversely, you have the luxury of time delay in
the virtual world. Everytime you send an email or
even a message on Facebook, time is on your side,
you can compose and edit in a span several minutes,
sometimes even an hour or even more. Another plus
is that you do not even need to be physically
present in your virtual engagement.
4. SOLIPSISTIC INTROJECTION
(“It’s All in the Mind”)
We essentially communicate online through
typewritten words. Verbal cues, though, ever-
present, are not the accepted norm in interacting
virtually. In this regard, you unconsciously
recite in your head both the messages you send
and those deployed your way. You play casting
director for these voices, imagining how the
pitch or intonation would be if spoken out loud.
And because the words are filtered through you,
you feel less intimated in communicating,
thinking it is all happening in your own personal
psychic domain.
5. DISSOCIATIVE IMAGINATION
(“It’s All a Play”)