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METAVERSE

Presented by
B Abick
Sharon
202002
ECE-A
INTRODUCTION

Metaverse is a term used to


describe a virtual world
where users can interact
with a computer-generated
environm ent and other
users.
HISTORY OF THE METAVERSE

The concept of Metaverse was


first introduced in Neal
Stephenson's novel 'Snow Crash'
in 1992. Since then, it has
becom e a popular topic in
science fiction and technology
circles.
USES OF THE METAVERSE

The Metaverse has a wide


range of potential uses, from
entertainment and gaming to
education, socializing, and even
commerce. In the M etaverse,
users can create and sell virtual
goods, attend virtual concerts,
and even attend virtual
meetings and conferences.
CHALLENGES OF THE
METAVERSE

W hile the Metaverse offers


m any exciting opportunities,
there are also many challenges
to overcom e, including privacy
and security concerns,
accessibility issues, and
potential for addiction and
isolation.
FUTURE OF THE
METAVERSE

As technology continues to
advance, the Metaverse will
become more sophisticated
and immersive, with more
realistic environments, more
advanced AI, and more
seamless integration with
the physical world.
Conclusion
The metaverse represents a collection of powerful
technologies that could significantly reshape the
daily lives of the public, including how they
interact with the NSW Government. The
government also has an opportunity to utilise the
metaverse to improve its service delivery and day-
to-day operation.
THANK YOU!

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