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VIRTUAL ECONOMY

METAVERSE

TANUSH SAHU
1062222212
Economy

An economy is an area of the production, distribution and trade , as well as


consumption of goods and services.

Virtual Economy

1. A virtual economy is an developing economy existing in a virtual


world.
2. Its is exchanging of virtual goods in the context of and online game,
particularly in massively multiplayer online games (MMOs)
PLAYER-DRIVEN
PREMIUM STANDARD
ECONOMY

CUSTOMIZATION
ITEM
PREMIUM VIRTUAL ECONOMY

o Cannot typically be earned in-game like common


currency.
o Purchased using real-world funds.
o Limited to purchase time-limited virtual goods.
o Access to new characters or levels and other rare goods.
o One-way currency : rare to revert premium currency to
real world funds.
o Discounts for larger purchases.
STANDARD VIRTUAL ECONOMY

o Currency that can only be earned in-game.


o Cannot bee traded with other players.
o Cannot be converted to real-world funds.
o Eg:- by completing quest in world of Warcraft , players earn
gold pieces that are used to purchase new gear.
PLAYER-DRIVEN VIRTUAL ECONOMY

o Some games have currency systems that are partially or fully controlled by
players of the game.
o This economy mix with real-world currency, with players trading in-game
through external websites to the game.
o Some players are paid in real-world fuds to spend time to acquire in-game
wealth for other players.
o Eve Online is a prime example of vast player – driven economy, estimated to
have virtual value of US$ 18 million (INR 1,490,842,764 ) based on the
trading of the in-game currency.
CUSTOMIZATION ITEM VIRTUAL ECONOMY

o Players customizes its character in games , using customizable items.


o Later , customizable items are purchased directly using real-world
currency . In addition , players could trade these items.
o Players recieve item in promotion with other publishers of products
they owned.
o This created a virtual economy the game, as some rare items, seen as
having high social value, had traded for as high as US$1,0000 (INR
82832.50 )
o Eg: Counter Strike, PUBG, Call of Duty.
VIRTUAL CRIME

 BLACK MARKET

o Economic activity that takes place outside goverment sanctioned channels.


o Gamers have sold weapons, clothes, and spells for years using “black market”
third-party sites.
o Usually occurs “under the table” to let participants avoid government price
controls or taxes.
o Many drawbacks include the risk of fraud, the possibility of violence.
THANK YOU

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