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Decision Making and Creative Problem Solving: (Lecture Outline and Line Art Presentation)
Decision Making and Creative Problem Solving: (Lecture Outline and Line Art Presentation)
Decision Making
and Creative
Problem Solving
Chapter Objectives
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Chapter Objectives (cont’d)
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Challenges for Decision Makers
• Decision Making
• The process of identifying and choosing alternative
courses of action to meet the demands of a situation.
• Trends in Decision Making
• Managers reports making more decisions and having
less time to make them.
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Challenges for Decision Makers (cont’d)
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Challenges for Decision Makers (cont’d)
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Figure 8.1
Sources of
Complexity for
Today’s
Managerial
Decision
Makers
Coping with Uncertainty
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Figure 8.2
The Relationship Between Uncertainty and Confidence
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Information Process Styles
• Thinking Style
• Being deliberative, logical, precise, and objective
when making a decision.
• Intuitive Style
• Being creative, following hunches and visions in
decision making.
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Figure 8.3
Two General Information-Processing Styles
Source: Source: Weston H. Agor, "Managing Brain Skills: The Last Frontier," PERSONNEL
ADMINISTRATOR, 32 (October l987): 58, Figure 1. Used with permission.
Avoiding Perceptual and Behavioral
Decision Traps
• Framing Error
• The way in which information is presented influences
one’s interpretation of it, which, in turn, may alter a
decision based on the information.
• Escalation of Commitment
• Continuing on a course of action that locks a person
into losing position—“Throwing good money after
bad.”
• Overconfidence
• Believing too much in one’s own capabilities.
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Figure 8.4
Why Escalation of Commitment Is So Common
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Making Decisions
• Types of Decisions
• Programmed decisions: repetitive and routine
decisions.
• Decision’s rule identifies the situation and specifies
how the decision will be made.
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Making Decisions (cont’d)
• Types of Decisions (cont’d)
• Nonprogrammed decisions
• Decisions made in complex and nonroutine situations.
• Questions to ask:
• What decision needs to be made?
• When does it have to be made?
• Who will decide?
• Who needs to be consulted?
• Who will ratify or veto the decision?
• Who will need to be informed?
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A General
Decision-Making Model
• Rational (Logical) Decision Model Steps
• Scanning the situation—identifying a signal that a
decision should be made.
• Receipt of authoritative communications from
superiors.
• Cases referred for decision by subordinates.
• Cases originating from the manager.
• Classify the decision as routine, apply the appropriate
decision rule; as nonprogrammed, begin
comprehensive problem solving.
• Monitor and follow-up as necessary.
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Figure 8.5
A General-
Decision Making
Model
A General
Decision-Making Model (cont’d)
• Knowledge Management
• Developing a system to improve the creation and
sharing of knowledge critical for decision making.
• Tacit knowledge: personal, intuitive, and
undocumented private information.
• Explicit knowledge: readily sharable public information
in verbal, textual, visual, or numerical form.
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Figure 8.6
Key Dimensions of Knowledge Management (KM)
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A General
Decision-Making Model (cont’d)
• Improving the Flow of Knowledge
• The flow of constructive tacit knowledge between
coworkers is a priority.
• Knowing what you know, what you don’t know, and
how to find what you know yields better and more
timely decisions.
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A General
Decision-Making Model (cont’d)
• Improving the Flow of Knowledge (cont’d)
• Organizational • Empowerment
learning
• Participative
• Organization management
cultures
• Virtual Training
• Training
• Communication
• Communication
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Group-Aided Decision Making:
A Contingency Perspective
• Collaborative Computing
• Teaming up to make decisions via a computer
network programmed with groupware.
• Group Involvement in Decisions
• Analyzing the problem
• Identifying components of the situation
• Estimating components of the situation
• Designing alternatives
• Choosing an alternative
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Group-Aided Decision Making:
A Contingency Perspective (cont’d)
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A Contingency
Approach Is Necessary
• Individuals versus Groups
• Groups do better quantitatively and qualitatively than
the average individual.
• Exceptional individuals tend to outperform the group.
• Group decision making performance does not always
exceed individual performance, making a contingency
approach to decision making advisable.
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Figure 8.7
Individual Versus Group Performance:
Contingency Management Insights from 61 Years of Research
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Managerial Creativity
• What is Creativity?
• It is the reorganization of experience into new
configurations.
• Three domains of creativity
• Art
• Discovery
• Humor.
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Managerial Creativity
• Mental Locks
• Looking for the “right” • Fear and avoiding
answer. publicity.
• Always trying to be • Forgetting how to play.
logical. • Becoming too
• Strictly following the specialized.
rules. • Not wanting to look
• Insist on being foolish.
practical. • Saying “I’m not creative.
• Avoiding ambiguity.
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Creative Problem Solving
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Creative Problem Solving (cont’d)
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Creative Problem Solving (cont’d)
• Pinpointing Causes with Fishbone Diagrams
• A TQM process improvement tool that shows possible
problem causes and their interactive relationships.
• Generating Alternative Solutions
• Brainstorming
• Free association
• Edisonian
• Attribute listing
• Scientific method
• Creative Leap
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Creative Problem Solving (cont’d)
• Selecting a Solution
• Resolving the problem
• Satisfice: to settle for solution that is good enough
rather than the best possible.
• Solving the problem
• Optimize: systematically identifying the solution
with the best combination of benefits
• Dissolving the problem
• Change the situation in which the problem occurs
so that the problem (and the conditions that cause
it) no longer exists.
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Creative Problem Solving (cont’d)
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