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The Audio Performance Environment

Meeting 2
English for Broadcasting 2020
2.2 The Audio Studio

On-Air Studio Production Studio


• Is the domain of the disk jockey • is used to produce and record
(DJ) or announcer who is material that will eventually be
broadcasting ‘live’ from that used in the on-air studio, such as
studio commercials or radio station
• Most of what is done in the on-air promotional spots.
studio is simultaneously going out
over the air.
2.2 The Audio Studio(cont’d)

Counter Arrangement
• One common arrangement of
counters is a U-shape or L-
shape because this puts all the
equipment within arm’s reach of
the announcer.
• This is important when the
announcer is working combo —
announcing and operating the
equipment at the same time.
2.2 The Audio Studio(cont’d)

A simple home recording studio

• Most home computer set-ups can


handle audio recording, but obviously
the faster the CPU, and the more
RAM you have, the better.
• You’ll also need a decent sound card
and some audio editing software,
such as Audacity and Adobe Audition
2.2 The Audio Studio(cont’d)
A simple home recording studio
• To this computer-based equipment,
you’ll need to add a quality
microphone, small audio mixer (see
Figure 2.3), and headphones or
speakers to monitor your recordings.
• Many home studios are simply set up
in a quiet corner of a room; others
have built small soundproof
enclosures to house the studio, and
many fall somewhere in between.
2.3 Microphones - classified by its sound-generating
elements
• The dynamic microphone is also
known as a moving coil microphone
• Often used in field situations, they
can withstand a certain amount of the
abuse that is almost inevitable when
performing outside the studio.
• Dynamic microphones also provide
accurate voice reproduction, good
frequency response, and fall within a
reasonable budget range for
broadcasters.
2.3 Microphones - classified by its sound-generating
elements (cont’d)

• The Shure SM7B (shown in Figure


2.5), Sennheiser MD421II, and
Electro-Voice RE20 are all dynamic
microphones frequently found in the
radio studio.
2.3 Microphones - classified by its sound-generating
elements (cont’d)
• The condenser microphone is also
known as a capacitor microphone
• Condenser microphones are popular
studio microphones because they are
of high quality and they produce a
signal of exceptional warmth and
clarity
• The Neumann BCM 104, Audio-
Technica AT4033CL, (shown in
Figure 2.7), and Shure KSM44 are all
popular condenser microphones for
radio studio use.
2.3 Microphones - classified by its sound-generating
elements (cont’d)
Ribbon microphones Regulated phase microphones
• Ribbon microphones were quite • Other types of microphones, such as
popular in the early days of radio the regulated phase microphone, are
because they “colored” the also rarely found in the radio
performer’s voice with a smooth, environment because their
warm quality. characteristics aren’t ideal for
• However, ribbon microphones are broadcast applications.
extremely sensitive to shock, wind
noise, and other abuses that
sometimes occur in broadcast
settings, and thus lost favor with
broadcasters.
2.3 Microphones - classified by its pickup patterns

• An omnidirectional microphone
picks up sound equally well in any
direction — in other words, it is
nondirectional.

• The bidirectional microphone picks


up sound from the front and back of
the microphone.
2.3 Microphones - classified by its pickup patterns
(cont’d)
• The cardioid pattern is considered • Most broadcast studio microphones
a unidirectional pattern because it are cardioid — that is,
essentially picks up sound from one unidirectional — because the
direction. announcer is positioned directly in
front of the microphone where it
• The name derives from the heart-
best picks up sound.
shaped pattern that allows the
microphone to pick up mostly from • The cardioid pattern doesn’t pick up
the front much from behind the microphone
where the announcer may be
manipulating switches, handling
paper scripts, or making other
unwanted noise.
2.3 Microphones - mounting the microphone

• Microphones are usually mounted to • A windscreen is a foam filter


position them properly in relation to (review Figure 2.5) that can be
the announcer. placed over the head or front of the
• A microphone can be hand-held microphone to lessen pops or
microphone when used in a remote thumps caused by a sharp puff of
situation. air.
• A windscreen is often used to • To free the announcer’s hands
prevent wind noise or other plosive (perhaps to hold a script), a
sounds when microphones are used handheld microphone is often
outside the studio. placed in a floor stand or a desk
stand
2.4 Working with Microphone

Mic-to-mouth distance
• A good mic-to-mouth distance is • By good mic-to-mouth position, we
about six inches. usually mean not talking directly into
• A good approximate measure of the the microphone, but rather, talking
six-inch mic-to-mouth distance is the slightly off axis to the microphone.
length of a pen, the length of a dollar • One good technique is to align the
bill, or the span between your thumb microphone with your nose and then
and little finger tilt the microphone down a bit. That
way you end up speaking slightly
below the microphone rather than
directly into it.
2.4 Working with Microphone (cont’d)

Testing the Microphone


• In a studio, you’ll often be asked to “give • If you just mouth a word or two, you’ll
a level”, which means you are asked to stop talking before the proper levels are
speak into the microphone so that proper set.
volume levels can be set. • Don’t ever blow into or tap on the
• The best way to give a level, if you are microphone to test levels or see if it’s
reading a script, is to read an actual working. It’s possible to damage a good
portion of the script aloud, just as you microphone that way.
would if you were performing. If you are
• Counting into the microphone (“Testing,
ad-libbing, voice several full sentences.
1, 2, 3, 4”) is also not always the best
This gives the engineer enough time to get
the mic levels set.
way to get good levels, although this is
often done.
2.5 Mic Fright and How to Overcome It

Causes of Mic Fright and Solutions


1. disliking one’s voice • In summary,
– Get used to hearing your voice being 1. prepare your material properly,
played back to you
2. relax just before your performance,
2. fearing failure
1. Believe in what you are saying 3. believe in what you are saying,
2. Imagine that you are communicating to 4. have confidence in yourself, and
ONE PERSON, not a huge audience
5. practice!
3. being inexperienced
– Practice makes perfect
4. being unprepared
– Prepare yourself mentally
– Relax before performance
2.6 The Broadcast Console or Audio Mixer
• Typical operation requires the console
Audio Console/Mixer operator to choose the desired source
• Any audio console or mixer has three from an input selector switch, turn
major functions: (1) selecting, (2) up the volume using a fader, and
monitoring, and (3) routing audio choose one or more outputs from an
signals. output selector switch.
• The console allows the operator to
select whatever piece of equipment he
or she needs by manipulating the
correct buttons, switches, or slide
controls for the channel assigned to
that particular piece of equipment.
2.6 The Broadcast Console or Audio Mixer (Cont’d)

1. Selecting
• Since one or more sources are often • Two push-buttons near the top of the
assigned to a single channel, an channel (often labeled A and B)
input selector switch allows the determine which piece of equipment is
operator to choose the one he or she active through the channel at any one
wants. time, according to which button is
– For example, a CD player and audio depressed.
recorder may both be assigned to
channel 3 on an audio board.
2.6 The Broadcast Console or Audio Mixer (Cont’d)

1. Selecting
Having more than one piece of equipment
assigned to a channel allows the board to have
more inputs • Since more than one channel can be “on”
a ten-channel board may have twenty or more pieces at any time, an audio console has a
of equipment going through it. secondary, but important, function of
Only one input can be active at a time; mixing audio signals. Much of the
however, more than one channel can be used production work of a board is in mixing
simultaneously. several sound sources together
The operator could have a microphone active through
channel 1 and a CD player active through channel 4.
In fact, that’s often done, and that’s the way an
announcer can talk over the beginning of a song.
2.6 The Broadcast Console or Audio Mixer (Cont’d)

2. Monitoring • Faders are moved upward from the


bottom of the board to increase volume.
They are easier to work with and provide
• Volume controls on most modern a quick visual reference of what
audio consoles consist of a slider- channels are on and how loud the
type control known as a fader, like volume is set.
the ones in Figure 2.10 above. • To help the operator keep volume
• Some boards use a rotary knob, controls at an appropriate level, the
known as a potentiometer (“pot”) audio console has VU (volume unit)
that increases the volume when meters.
turned clockwise (review Figure – These are electromechanical devices that show
2.3). loudness on one of two scales — a percent
scale and a decibel scale
2.6 The Broadcast Console or Audio Mixer (Cont’d)

2. Monitoring • It is all right if the VU needle


occasionally flicks above 100 percent,
• The percent scale goes from 0 to but signals that are continuously in the
100 and indicates the percentage red will be distorted.
of audio signal going through the • Good board operators keep the level
board in relation to the capacity of between 80 and 100 percent.
the board to handle that signal. • If you let the signal get too low (usually
below 20 percent) you’ll get in the mud
• The scale goes from black to red
and your audio signal will be weak in
as you go above 100 percent. relation to the inherent electronic noise
that exists within all electronic circuits.
2.6 The Broadcast Console or Audio Mixer (Cont’d)

2. Monitoring • Instead of traditional VU meters, some


audio boards will utilize LED (light-
emitting diode) meters — a horizontal
• Even though you can often monitor the row or vertical column of lights indicates
audio signal with speakers and the audio signal strength.
headphones, you’ll learn that’s not • For example, if there were ten lights, six
always the best way to control levels and might light up green, two yellow, and
it’s better to always keep an eye on the two red. Of course, as with the other
VU meters. style of VU meter, going in the red for
very long means a distorted signal.
2.6 The Broadcast Console or Audio Mixer (Cont’d)

3. Routing • Program is the normal output mode for


an audio console. When this button is
• The routing function of the audio
depressed, the audio signal from the
console is handled by the output
board is sent to the transmitter if the
selector switch, which allows the
board’s in an on-air studio, or to a
operator to control where the audio
recorder if the board’s in a production
signal is going as it leaves the audio
studio.
console.
• The audition and auxiliary positions are
• On many boards it consists of three
merely additional output routes that the
buttons —program , audition , and
console audio signal can take.
auxiliary. Unlike the input on an audio – E.g., in an on-air studio, program may send the
console, more than one output can be signal to the transmitter to be broadcast, and
selected at the same time. audition sends the signal to a recorder so the
announcer can record himself
2.6 The Broadcast Console or Audio Mixer (Cont’d)
• The monitoring function of an audio
board is accomplished with either • This is important for the operator to
speakers or headphones. understand, because it’s possible to have
• Monitor speakers are high-quality the board level be too low (in the mud)
speakers that are fed the output of the yet have it sound loud because the
audio board. The volume of these monitor speakers are turned way up.
speakers is controlled with a separate • This is why you’re advised to always
volume switch that controls only the watch the VU meters on the board.
speakers. Keep the board levels in the proper range
– In other words, the operator can run these and you can run the studio monitor
levels as loudly or softly as he or she wants speakers at whatever level is comfortable
and not affect the volume of the signal going
for you.
through the board.
2.6 The Broadcast Console or Audio Mixer (Cont’d)
• Most audio consoles also have a plug-in • This prevents feedback — that
for headphones. screeching sound you get from speakers
• Headphones are really just tiny speakers when a sound is produced, picked up by
encased in an ear muff-type band that a microphone, sent through an audio
rests on your head. console or any type of amplifier,
• They are used for one extremely reproduced by the speakers, picked up
important reason — when a microphone by a microphone, and so on, over and
is “on” in the studio, the monitor over until the speakers howl with
speakers will be muted or turned off. feedback.
2.6 The Broadcast Console or Audio Mixer (Cont’d)
• Another secondary function of the • Many consoles also contain simple
audio console is signal processing. equalizers — various switches and
• All audio consoles amplify the buttons that control the amount of bass
incoming audio signal to some or treble applied to the incoming signal.
extent with internal amplifiers.
• Weak input signals (such as from a
microphone) will be amplified more
than the stronger signal coming
from a CD (compact disc) player.
2.7 Music Playback Sources

• Mostly from CD player or computer- • An end monitor button on some CD


based playback system players allows the operator to hear the
last ten to fifteen seconds of the selected
track so that an announcer can determine
exactly how a song ends.
• A display window on the CD player
shows track numbers and timing
information.
– The most important information for broadcast
is the “remaining time”, because it’s necessary
to know how much time you have until the end
of the current song and before some other
programming element must begin.
2.7 Music Playback Sources

• In making the transition from analog to


digital equipment, many stations now
play back their music and other
programming elements from a digital
audio storage system.
• With mouse clicks and drag-and-drop
operations, the announcer can
manipulate songs and various
programming elements for playback at
the proper time. The “log” is displayed
on a computer screen (see Figure 2.12)
that the announcer can follow and adjust
as he or she is broadcasting.
2.8 Digital Audio Equipment

• Cassette recorders have been replaced


with compact flash recorders and reel-
to-reels with desktop audio editors.
These will be explained in the next slide.
• Some digital recorders, like the mini-
disc, use removable recording media.
– Configured much like a cassette recorder, it
has standard play, record, and stop buttons, but
also controls for basic editing functions and
has a display window to show timing and other
pertinent information about the material on the
disc
2.8 Digital Audio Equipment (Cont’d)

• Another type of digital recorder (see


Figure 2.13) uses a compact flash
card, like a digital camera, to record
and store audio instead of digital
pictures.
• Operational controls are fairly
straightforward and operate much like
any traditional recorder unit.
– Two channel audio can be recorded in
WAV or MP3 files and then, using drag
and drop commands, transferred easily into
an audio software program via USB 2.0 for
editing or recording onto another medium.
2.8 Digital Audio Equipment (Cont’d)

• The desktop audio editor shown in • A display window shows the audio
Figure 2.14 (next slide) served as a waveform, and editing is as easy as
replacement for the traditional two- setting electronic “in” and “out”
track reel-to-reel recorder. It could marks and electronically cutting or
record and store up to two hours of copying portions of audio as desired.
stereo audio. • A typewriter-style keypad allows easy
• In addition to recording the audio, labeling and setting of “hot keys” for
you can easily edit what you’ve instant playback of selected audio
recorded. from stored files.
2.8 Digital Audio Equipment (Cont’d)
2.8 Digital Audio Equipment (Cont’d)

• Taking the desktop concept a bit • This system is capable of easy “point
further are editing systems that are and click” and “drag and drop”
used with standard computer systems. editing and even adds the ability to do
• Figure 2.15 (next slide) shows the basic signal processing to the audio.
screen from a software program that • More sophisticated systems, known
produces a full-blown multi-track as digital audio workstations
recorder. (DAWs) are essentially computer
editing systems incorporated into a
traditional audio console.
2.8 Digital Audio Equipment (Cont’d)
THE END

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