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Lecture 1 Introduction To Usability Engineering 11102022 111101pm 22022023 093937am 23022023 105527am
Lecture 1 Introduction To Usability Engineering 11102022 111101pm 22022023 093937am 23022023 105527am
Introduction
Faisal Imran
Ph.D. Computer Science
Università degli Studi di
Torino
Research areas
Privacy Preserving Data
Mining Differential Privacy
Machine Learning
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Course
Information
Course Code: SEN‐756
Credit Hours: 3
Assessment
Details Marks
Quizzes (total of 4, 2 before 10
midterm and 2 after midterm exam)
Assignments 10
Group Project 10
Mid‐term exam 20
Final exam 50
Usability engineering
books/Resources
“Usability Engineering”, Author: Jacob Neilson
“The Design of Everyday Things”, Author: Donald Norman
“Interaction Design beyond HCI”, Author: Yvonne Rogers,
Helen Sharp
“The basics of user experience design”, Interaction design
Process Foundation, 2002 [Online Book]
‐Usability Engineering‐
UE/HCI What? UE/HCI
Why?
What happens when a human and a computer system
interact to perform a task?
• task ‐ write document, calculate budget, solve equation, learn
about Bosnia, drive home, make a reservation, land a plane...
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
The 5 Characteristics of Usable
Products
Effectiveness = Task
Completion
Effectiveness is about whether users can complete their
goals with a high degree of accuracy.
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
Efficiency = Quick‐And‐
Easy
• If a user does complete their desired task, how quickly
and easily did they complete it?
• Users might have completed the task, but the way they
completed it was not very efficient.
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
Usability and other considerations
Given that the system is socially acceptable, we can further analyze
its practical acceptability with various categories, some traditional
categories and a category of usefulness
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
System acceptability attributes model
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
Scale to measure subjective satisfaction
https://www.interaction‐design.org/literature/article/an‐introduction‐to‐usability
The difference between efficiency and
effectiveness
Satisfaction
Is ensured by incorporating
Good user experience
Learnability
the capability of interface to help
user in learning /memorizing
functionality of different controls
User interaction (UI)
User experience
(UX)
• "User experience" encompasses all aspects of the
end‐ user's interaction with the company, its services,
and its products. [Donald Norman]
• User experience goals are derived from user emotions
and feelings.
• If usability goals are implemented than and only then
user experience goals can be met.
Why user experience is needed
• To design interactive systems which are:
• Satisfying
• Enjoyable
• Helpful
• Motivating
• Entertaining
• Rewarding
• Emotionally fulfilling
Difference between
ui/ux/cx
Remember the below image
User interface (UI) is the point of interaction
between the brand and customers.