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Imperials Army Sheet Def Compr
Imperials Army Sheet Def Compr
ELECTOR COUNT 2 C3 3
Imperial guard
BLACK GUARD 3 B2 4
Mounted noble
FREE BRIGADE 2 C1 1
Regular soldier
GALLION 2 C2 2
Ship, short and long distance
TREBUCHET 2 D3 2
War engine, long distance
IMPERIAL PALACE Ø B4 2
Castle
SPELLS
Forced March: an unengaged Elector Count within movement range of the
1 Battle hex is added to the battle immediately. Overstacking allowed.
Diversionary Tactics: remove one step from an Elector Count in the Battle
1 hex. All Free Brigade units become C2 for duration of battle.
Aerial Shackles: all enemy flying units (including wizards and chaos) are
2 forced to earth and cannot fight for one round.
Eery Mist: a mist rises about all enemy units, stifling the sights and sounds of
3 battle for 1 round. All friendly units fight first, enemy units fight at strength -1.
DESERT FLY
2 2
ELECTOR COUNT
C3
DESERT FLY
3 2
BLACK GUARD
B2
DESERT FLY
4 3
FREE BRIGADE
C1
DESERT FLY
1 2
GALLION
C2
DESERT FLY
2 2
TREBUCHET
D3
DESERT FLY
2 2
IMPERIAL PALACE
B4
DESERT FLY
2 0